Difference between revisions of "Zombie Survival FGD"
Jump to navigation
Jump to search
(Add info_sigilgroup entry) |
MrDragonorg (talk | contribs) |
||
Line 1: | Line 1: | ||
ZS FGD is now being maintained at https://github.com/ritzbits/sunrust-zs-fgd | |||
== Brush Entities == | == Brush Entities == | ||
{| class="wikitable" style="width: 512px;" | {| class="wikitable" style="width: 512px;" |
Latest revision as of 15:14, 7 April 2021
ZS FGD is now being maintained at https://github.com/ritzbits/sunrust-zs-fgd
Brush Entities
func_noair | Anyone inside this brush requires air. |
---|---|
func_nocade | Prevents props from being nailed down. |
func_status | Humans inside this brush will be afflicted with statuses. |
trigger_zombieclass | You can directly control the changing of classes with this. |
trigger_bossclass | A zombie that touches this brush will become a boss. |
trigger_escape | Escape area for humans. |
func_arsenalzone | Anyone within this brush is able to purchase items. |
Info Entities
info_sigilnode | For the manual placement of sigils. |
---|---|
info_sigilgroup | For setting special sigil grouping behavior when sigils are selected. |
info_player_human | Humans can spawn here. |
info_player_zombie | Zombies can spawn here. |
info_player_undead | Alias of info_player_zombie. |
info_player_zombie_boss | Boss Zombies will spawn here. |
info_player_redeemed | Redeemed players can spawn here. |
info_noskills | Disables the use of ZS skills. |
info_custommessage | Allows several substrings to be concatenated together to form one message. |
Logic Entities
logic_beats | Allows you to turn beats (the ambient music) on or off. |
---|---|
logic_nobuy | Allows you to disable purchases from the points shop (arsenal crate/pack and sigil only). |
logic_dynamicspawning | Allows you to control dynamic spawning. |
logic_gamerules | Allows you to control game rules. |
logic_pickupdrop | Controls events when players pickup or drop things. |
logic_points | Allows you to control and call outputs based on points. |
logic_brains | Allows you to control and call outputs based on brains. |
logic_startingloadout | Allows you to control what people start with. |
logic_worth | Allows you to control worth. |
logic_barricade | Allows or disallows specific entities from being nailed. |
logic_difficulty | Adjusts the difficulty of the game. |
logic_experience | Adjusts the amount of XP players receive for a map. |
logic_pickups | Allows you to control how much stuff people can pickup in the map. |
logic_classunlock | Allows you to control class unlocks. |
logic_winlose | When activated, this will end the round immediately, with the specified outcome. |
logic_infliction | Watches for the specified infliction level. |
logic_waves | Watches for the start of the specified wave. |
logic_pantsmode | When activated, this will set the special Pants Mode on. |
logic_stripweapons | Allows the map to strip all or specific weapons by classname. |
Point Entities
zombiegasses | Manually place a point for the zombies' noxious gases. |
---|---|
filter_activator_team | A filter that filters by the team of the activator. |
point_worldhint | Allows you to create 3D hints and information tags. |
point_zsmessage | Custom message that is displayed with the specified message. |
Props
prop_nail | Allows you to manually place nails. |
---|---|
prop_ammo | Game Specific Ammo. |
prop_weapon | Game Specific Weapon. |
prop_invitem | Inventory Item. |
prop_playergib | Allows you to manually place gibs. |