Trigger escape

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Escape area for humans. Any humans passing through this brush will become spectators and win when all humans have either escaped or died.

Keyvalues

Enabled <choices>

Enable the brush entity.
  • 0: No
  • 1: Yes

Inputs

input enable <void>

Enable the entity.

input disable <void>

Disable the entity.

input seton <integer>

Set Enabled keyvalue.