Func status

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Humans inside this brush will be afflicted with statuses.

Keyvalues

Enabled <choices>

Enable the brush entity.
  • 0: No
  • 1: Yes

Status Type <choices>

The status to give humans inside the brush.
  • Slow
  • Dim Vision
  • Enfeeble
  • Frost

Status Linger <choices>

Should the status linger after leaving the brush?
  • 0: No
  • 1: Yes

Duration <integer>

How long the status lasts for.

Inputs

input enable <void>

Enable the entity.

input disable <void>

Disable the entity.

input seton <integer>

Enable or Disable the entity.