Logic gamerules

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Allows you to control game rules.

Keyvalues

Disable Fresh Dead <choices>

Prevents humans from turning into fresh dead on death.
  • 0: No
  • 1: Yes

Disable Sigils <choices>

Prevents sigils from spawning. Humans win at the end of the last wave or when logic_winlose is triggered.
  • 0: No
  • 1: Yes

Disable Skills <choices>

Disables the use of skills.
  • 0: No
  • 1: Yes

Disable Spawning on Sigils <choices>

Disable players spawning on sigils. Humans will instead spawn on info_player_human.
  • 0: No
  • 1: Yes

Disable Metagame <choices>

Disables zombie buffs, zombie class uplifts and great evils from spawning.
  • 0: No
  • 1: Yes

Disable Escape Doors <choices>

Prevents escape doors from appearing.
  • 0: No
  • 1: Yes

Wave One Sigils <choices>

Set sigils to spawn on the start of wave 1, instead of the start of the map.
  • 0: No
  • 1: Yes

Global Sigil Name <string>

Sets the global highlight name of all sigils.

Round Limit <float>

Allows you to override the number of replays. If set to 1 the map will not replay after the first round. If set to 0 the map will allow unlimited restarts up until the timelimit runs out (default 15 minutes).

Replay Time Override <float>

Overrides the time limit for replays. The default is 15 minutes (900 seconds) for non-objective maps.

Multiplier for Barricade Health <float>

Global multiplier for the amount of barricade health props have when nailed.

Multiplier for Nest Distance <float>

Adjust the distance from humans required to build nests. Decrease to make it easier to build nests closer to barricade spots.

Multiplier for Nest Vertical Skew <float>

Adjust vertical skew distance for nests. Increase to make it easier to create nests on roofs, or on lower or upper floors of multi-story buildings. Better to leave this at 1.

Multiplier for Zombie Sigil Damage <float>

Multiplier for the amount of damage sigils take from zombies.

Multiplier for Human Sigil Damage <float>

Multiplier for the amount of damage sigils take from humans.

Sigil Count <float>

Allows you to override the number of sigils that spawn.

Starting Infliction <float>

Allows you to override the percentage of starting zombies. If set to 0.14 then 14 percent of players will become zombies at the start of a round.