Logic infliction
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Watches for the specified infliction level.
Keyvalues
Infliction <float>
- Defines infliction to watch for (float between 0.0 - 1.0).
Outputs
output OnInflictionReached <void>
- Called when the specified infliction level has been reached.
output OnLastHuman <void>
- Called when there is one person alive. !caller and !activator are both the last human's entity.