Logic infliction

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Watches for the specified infliction level.

Keyvalues

Infliction <float>

Defines infliction to watch for (float between 0.0 - 1.0).

Outputs

output OnInflictionReached <void>

Called when the specified infliction level has been reached.

output OnLastHuman <void>

Called when there is one person alive. !caller and !activator are both the last human's entity.