Trigger zombieclass

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You can directly control the changing of classes with this.

Keyvalues

Enabled <choices>

Enable the brush entity.
  • 0: No
  • 1: Yes

On Touch Class <choices>

Any living zombie touching the brush will be set to this class name.

On Leaving Class <choices>

Same as Touching Class but for when leaving the brush.

On Touch Respawn Class <choices>

Any living zombie touching the brush will be set to this class name on death.

On Leaving Respawn Class <choices>

Same as Touching Respawn Class but for when leaving the brush.

Player Must Be This Class <choices>

Set this to a specific class to change only these zombie types, separate multiple classes with commas.

One Time? <choices>

If yes then anyone who gets swapped will be respawned as the last class they were before the change.
  • 0: No
  • 1: Yes

Change Instantly? <choices>

If yes then anyone who gets swapped will instantly be changed right on the spot.
  • 0: No
  • 1: Yes

Inputs

input enable <void>

Enable the entity.

input disable <void>

Disable the entity.

input seton <integer>

Set Enabled keyvalue.

input settouchclass <string>

Set On Touch Class keyvalue.

input setendtouchclass <string>

Set On Leaving Class keyvalue.

input settouchdeathclass <string>

Set On Touch Respawn Class keyvalue.

input setendtouchdeathclass <string>

Set On Leaving Respawn Class keyvalue.

input setonetime <integer>

Set One Time keyvalue.

input setinstantchange <integer>

Set Change Instantly keyvalue.

setonlywhenclass <string>

Set Only When Class keyvalue.