Logic winlose

From Sunrust Wiki
Jump to navigation Jump to search

When activated, this will end the round immediately, with the specified outcome.

Keyvalues

Enable Slow Motion Effect? <choices>

Enables or disables the slow motion effect at the end of the round.
  • 0: No
  • 1: Yes

Enable Camera? <choices>

Enables or disables an end round camera.
  • 0: No
  • 1: Yes

Custom Camera Vector <vector>

Sets a custom position of the end round camera.

Win Music <sound>

The music that plays when the human team have won the round. 'default' for normal function.

Lose Music <sound>

The music that plays when the human team have lost the round. 'default' for normal function.

Inputs

input win <void>

Humans win the game, map over.

input lose <void>

Humans lose the game, map over.

input setendslomo <integer>

Enables or disables the slow motion effect at the end of the round.

input setendcamera <integer>

Enables or disables an end round camera.

input setendcamerapos <vector>

Sets the vector for where the end round camera should go to.

input setwinmusic <string>

The music that plays when the human team have won the round. 'default' for normal function.

input setlosemusic <string>

The music that plays when the human team have lost the round. 'default' for normal function.

Outputs

output onwin <void>

Called when humans win even if not by this entity.

output onlose <void>

Called when humans lose even if not by this entity.