Difference between revisions of "Zombie Survival FGD"

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== Entities ==
== Info Entities ==
{| class="wikitable" style="width: 512px;"
{| class="wikitable" style="width: 512px;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
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! scope="row" style="width: 30%;" | [[info_player_redeemed]]
! scope="row" style="width: 30%;" | [[info_player_redeemed]]
| style="width: 70%;" |Redeemed players can spawn here.
| style="width: 70%;" |Redeemed players can spawn here.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[info_noskills]]
| style="width: 70%;" |Disables the use of ZS skills.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[info_custommessage]]
| style="width: 70%;" |Allows several substrings to be concatenated together to form one message.
|}
== Logic Entities ==
{| class="wikitable" style="width: 512px;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_beats]]
| style="width: 70%;" |Allows you to turn beats (the ambient music) on or off.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_nobuy]]
| style="width: 70%;" |Allows you to disable purchases from the points shop (arsenal crate/pack and sigil only).
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_dynamicspawning]]
| style="width: 70%;" |Allows you to control dynamic spawning.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_gamerules]]
| style="width: 70%;" |Allows you to control game rules.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_pickupdrop]]
| style="width: 70%;" |Controls events when players pickup or drop things.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_points]]
| style="width: 70%;" |Allows you to control and call outputs based on points.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_brains]]
| style="width: 70%;" |Allows you to control and call outputs based on brains.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_startingloadout]]
| style="width: 70%;" |Allows you to control what people start with.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_worth]]
| style="width: 70%;" |Allows you to control [[worth]].
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_barricade]]
| style="width: 70%;" |Allows or disallows specific entities from being nailed.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_difficulty]]
| style="width: 70%;" |Adjusts the difficulty of the game.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_experience]]
| style="width: 70%;" |Adjusts the amount of XP players receive for a map.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_pickups]]
| style="width: 70%;" |Allows you to control how much stuff people can pickup in the map.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_classunlock]]
| style="width: 70%;" |Allows you to control class unlocks.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_winlose]]
| style="width: 70%;" |When activated, this will end the round immediately, with the specified outcome.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_infliction]]
| style="width: 70%;" |Watches for the specified infliction level.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_waves]]
| style="width: 70%;" |Watches for the start of the specified wave.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_pantsmode]]
| style="width: 70%;" |When activated, this will set the special Pants Mode on.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[logic_stripweapons]]
| style="width: 70%;" |Allows the map to strip all or specific weapons by classname.
|}
== Point Entities ==
{| class="wikitable" style="width: 512px;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[zombiegasses]]
! scope="row" style="width: 30%;" | [[zombiegasses]]
| style="width: 70%;" |Manually place a point for the zombies' noxious gases.
| style="width: 70%;" |Manually place a point for the zombies' noxious gases.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[filter_activator_team]]
| style="width: 70%;" |A filter that filters by the team of the activator.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[point_worldhint]]
| style="width: 70%;" |Allows you to create 3D hints and information tags.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[point_zsmessage]]
| style="width: 70%;" |Custom message that is displayed with the specified message.
|}
== Props ==
{| class="wikitable" style="width: 512px;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[prop_nail]]
| style="width: 70%;" |Allows you to manually place nails.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[prop_ammo]]
| style="width: 70%;" |Game Specific Ammo.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[prop_weapon]]
| style="width: 70%;" |Game Specific Weapon.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[prop_invitem]]
| style="width: 70%;" |Inventory Item.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[prop_playergib]]
| style="width: 70%;" |Allows you to manually place gibs.
|}
|}
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Revision as of 15:31, 6 April 2019

Brush Entities

func_noair Anyone inside this brush requires air.
func_nocade Prevents props from being nailed down.
func_status Humans inside this brush will be afflicted with statuses.
trigger_zombieclass You can directly control the changing of classes with this.
trigger_bossclass A zombie that touches this brush will become a boss.
trigger_escape Escape area for humans.
func_arsenalzone Anyone within this brush is able to purchase items.

Info Entities

info_sigilnode For the manual placement of sigils.
info_player_human Humans can spawn here.
info_player_zombie Zombies can spawn here.
info_player_undead Alias of info_player_zombie.
info_player_zombie_boss Boss Zombies will spawn here.
info_player_redeemed Redeemed players can spawn here.
info_noskills Disables the use of ZS skills.
info_custommessage Allows several substrings to be concatenated together to form one message.

Logic Entities

logic_beats Allows you to turn beats (the ambient music) on or off.
logic_nobuy Allows you to disable purchases from the points shop (arsenal crate/pack and sigil only).
logic_dynamicspawning Allows you to control dynamic spawning.
logic_gamerules Allows you to control game rules.
logic_pickupdrop Controls events when players pickup or drop things.
logic_points Allows you to control and call outputs based on points.
logic_brains Allows you to control and call outputs based on brains.
logic_startingloadout Allows you to control what people start with.
logic_worth Allows you to control worth.
logic_barricade Allows or disallows specific entities from being nailed.
logic_difficulty Adjusts the difficulty of the game.
logic_experience Adjusts the amount of XP players receive for a map.
logic_pickups Allows you to control how much stuff people can pickup in the map.
logic_classunlock Allows you to control class unlocks.
logic_winlose When activated, this will end the round immediately, with the specified outcome.
logic_infliction Watches for the specified infliction level.
logic_waves Watches for the start of the specified wave.
logic_pantsmode When activated, this will set the special Pants Mode on.
logic_stripweapons Allows the map to strip all or specific weapons by classname.

Point Entities

zombiegasses Manually place a point for the zombies' noxious gases.
filter_activator_team A filter that filters by the team of the activator.
point_worldhint Allows you to create 3D hints and information tags.
point_zsmessage Custom message that is displayed with the specified message.

Props

prop_nail Allows you to manually place nails.
prop_ammo Game Specific Ammo.
prop_weapon Game Specific Weapon.
prop_invitem Inventory Item.
prop_playergib Allows you to manually place gibs.