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- 03:31, 1 April 2020 diff hist −411 Zombie Survival
- 03:27, 1 April 2020 diff hist +1 Sigils
- 03:27, 1 April 2020 diff hist −4 Sigils
- 03:27, 1 April 2020 diff hist −4 Points
- 03:22, 1 April 2020 diff hist −127 Retro TeamPlay
- 07:26, 6 December 2019 diff hist +22 Damage Resistance
- 07:25, 6 December 2019 diff hist +13 Damage Resistance
- 07:22, 6 December 2019 diff hist +11 Gag/Joke Undo revision 662 by Johnny moe (talk) current Tag: Undo
- 07:22, 6 December 2019 diff hist −188 Gag/Joke Previous author failed to make any sense in their writing of this article. Best left blank until a better one can be written. Tag: Blanking
- 17:42, 16 May 2019 diff hist 0 Prop invitem current
- 17:41, 16 May 2019 diff hist +315 N Prop playergib Created page with "Allows you to manually place gibs. == Keyvalues == '''Gib Type''' <choices> : Overrides the gib's type. *1: Skull *2: Spine *3: Rib *4: Scapula *5: Medium Chunk *6: Large Ch..." current
- 17:38, 16 May 2019 diff hist +539 N Prop invitem Created page with "Inventory Item == Keyvalues == '''Item Type''' <string> : Set the inventory item type. '''Item Level''' <float> : Set level of the trinket. 0 = Normal\n1 = Sturdy\n2=Honed..."
- 17:36, 16 May 2019 diff hist +3,752 N Prop weapon Created page with "Game specific weapon. == Keyvalues == '''Weapon Type''' <choices> : Weapon type this entity becomes. {| role="presentation" class="wikitable mw-collapsible mw-collapsed" |..." current
- 17:19, 16 May 2019 diff hist +1,364 N Prop ammo Created page with "Game specific ammo. == Keyvalues == '''Ammo Type''' <choices> : Ammo type this entity becomes. {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |- | *..." current
- 17:11, 16 May 2019 diff hist +916 N Prop nail Created page with "Allows you to manually place nails. == Keyvalues == '''Health Override''' <integer> : Sets the nail's maximum health to a specific number. Set to -1 or 0 to disable override..." current
- 17:08, 16 May 2019 diff hist +1,124 N Point zsmessage Created page with "Custom message that is displayed with the specified message. == Keyvalues == '''Team''' <choices> : Filter which team gets the message. *Zombies *Humans *Activator Only *All..." current
- 17:04, 16 May 2019 diff hist +733 N Point worldhint Created page with "Allows you to create 3D hints and information tags. == Keyvalues == '''Hint''' <string> : The hint to display. '''Seen by''' <choices> : The team that can view us. *-1: Di..." current
- 17:00, 16 May 2019 diff hist +405 N Filter activator team Created page with "A filter that filters by the team of the activator. == Keyvalues == '''Filter Team Number''' <choices> : The team number to filter by. If the filter mode is Allow, only ent..." current
- 16:56, 16 May 2019 diff hist +164 N Zombiegasses Created page with "Manually place a point for the zombies' noxious gases. == Keyvalues == '''Radius''' <integer> : Radius that this can damage humans/heal zombies. __NOEDITSECTION__" current
- 16:46, 16 May 2019 diff hist +522 N Logic stripweapons Created page with "Allows the map to strip all or specific weapons by classname. == Keyvalues == '''Keep Fists''' <choices> : If yes, the stripallweapons input strips all weapons but fists. *0..." current
- 16:44, 16 May 2019 diff hist +189 N Logic pantsmode Created page with "When activated, this will set the special Pants Mode on. == Inputs == '''input enable''' <void> : Enables pants mode. '''input disable''' <void> : Disables pants mode. __N..." current
- 16:44, 16 May 2019 diff hist +1,331 N Logic waves Created page with "Watches for the start of the specified wave. == Keyvalues == '''Wave''' <choices> : Any On* outputs will watch for this wave. Use -1 for all waves. *-1: All Waves *1: Wave O..." current
- 16:39, 16 May 2019 diff hist +417 N Logic infliction Created page with "Watches for the specified infliction level. == Keyvalues == '''Infliction''' <float> : Defines infliction to watch for (float between 0.0 - 1.0). == Outputs == '''output On..." current
- 16:37, 16 May 2019 diff hist +1,522 N Logic winlose Created page with "When activated, this will end the round immediately, with the specified outcome. == Keyvalues == '''Enable Slow Motion Effect?''' <choices> : Enables or disables the slow mo..." current
- 16:31, 16 May 2019 diff hist +801 N Logic classunlock Created page with "Allows you to control class unlocks. == Keyvalues == '''Class''' <string> : Sets the name of the class to watch for any outputs. '''Enables Bosses''' <choices> : When enab..." current
- 16:27, 16 May 2019 diff hist +1,140 N Logic pickups Created page with "Allows you to control how much stuff people can pickup in the map. Only things placed by the mapper work with this system. Stuff from dead humans doesn't count. == Keyvalues..." current
- 16:21, 16 May 2019 diff hist +309 N Logic experience Created page with "Adjusts the amount of XP players receive for a map. == Keyvaules == '''Human XP multiplier''' <float> '''Zombie XP multiplier''' <float> == Inputs == '''input sethumanxpmul..." current
- 16:17, 16 May 2019 diff hist +224 N Logic difficulty Created page with "Adjusts the difficulty of the game. == Inputs == '''input setzombiespeedmultiplier''' <float> : Multiplier for Zombie speed. '''input setzombiedamagemultiplier''' <float>..." current
- 05:20, 14 May 2019 diff hist +595 N Logic barricade Created page with "Allows or disallows specific entities from being nailed. == Inputs == '''input disablethese''' <string> : Takes the arguments in the form of a comma-separated array and disa..." current
- 05:18, 14 May 2019 diff hist +18 Logic worth current
- 05:18, 14 May 2019 diff hist +234 N Logic worth Created page with "Allows you to control Worth. == Keyvalues == '''Starting Worth''' <integer> : The amount of Worth to start with. Use 0 to disable Worth. == Inputs == '''input setstartingwo..."
- 05:16, 14 May 2019 diff hist +3 Logic startingloadout current
- 05:15, 14 May 2019 diff hist +20 Logic brains current
- 05:15, 14 May 2019 diff hist +15 Logic brains
- 05:14, 14 May 2019 diff hist +693 N Logic startingloadout Created page with "Allows you to control what people start with. == Keyvalues == '''Starting Loadout''' <string> :Sets the starting load out for all new humans. This is a list of entity classe..."
- 05:11, 14 May 2019 diff hist +1,804 N Logic brains Created page with "Allows you to control and call outputs based on brains. == Inputs == '''input addtoactivator''' <integer> : Adds <number> to the activator. '''input addtocaller''' <integer>..."
- 20:55, 12 May 2019 diff hist +6 Logic dynamicspawning current
- 20:55, 12 May 2019 diff hist +6 Logic nobuy current
- 20:54, 12 May 2019 diff hist +18 Logic dynamicspawning
- 20:54, 12 May 2019 diff hist +18 Logic gamerules current
- 20:50, 12 May 2019 diff hist +1,529 N Logic points Created page with "Allows you to control and call outputs based on points. == Inputs == '''input addtoactivator''' <float> : Adds <number> to the activator. '''input addtocaller''' <float>..." current
- 20:43, 12 May 2019 diff hist −1 Logic pickupdrop current
- 20:42, 12 May 2019 diff hist +19 Logic pickupdrop
- 20:42, 12 May 2019 diff hist +723 N Logic pickupdrop Created page with "Controls events when players pickup or drop things. == Keyvalues == '''Entity to Watch''' <target_destination) : Name of the entity to watch (for outputs). == Inputs == '''..."
- 20:39, 12 May 2019 diff hist +14 Info custommessage current
- 20:38, 12 May 2019 diff hist +10 Info player redeemed current
- 20:38, 12 May 2019 diff hist +8 Info player zombie boss current
- 20:38, 12 May 2019 diff hist +2 Info player zombie current
- 20:37, 12 May 2019 diff hist +10 Info player zombie
- 20:37, 12 May 2019 diff hist +8 Info player human current