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  • ...every 5 seconds. Further upgrading gives higher damage multiplier on force wave charger waves. |+ Force Wave Charger
    3 KB (357 words) - 05:10, 26 April 2021

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  • Watches for the start of the specified wave. '''Wave''' <choices>
    1 KB (199 words) - 16:44, 16 May 2019
  • ...every 5 seconds. Further upgrading gives higher damage multiplier on force wave charger waves. |+ Force Wave Charger
    3 KB (357 words) - 05:10, 26 April 2021
  • : Set a message to display in the human wave hud. : Set a message to display in the zombie wave hud.
    1 KB (154 words) - 17:08, 16 May 2019
  • ...dicated on the first round before the timer hit 1 minute and 30 seconds on wave 3, there will be a replay round.<br> | style="background:#eaecf0; color:black; text-align:center;" | Wave 1
    3 KB (361 words) - 09:22, 10 September 2021
  • The Banished Sigil is a type of sigil that can appear at any time during wave 1 at a random position on any non-objective [[Maps|map]], which allows huma ...ms in Banished Sigil decreases in higher [[Round#Waves|waves]], at highest wave, the price is lowered. It also allows the player to purchase [[Ammo|ammunit
    2 KB (408 words) - 20:27, 9 October 2021
  • ...enu if wave is 0 and human. <br> Opens the Points Shop if human and not is wave 0<br> Opens [[Dark Market]] if zombie.
    963 bytes (144 words) - 18:03, 27 June 2021
  • Can cleave though multiple zombies in one swing or unleash a piercing wave of energy.
    317 bytes (32 words) - 12:19, 7 May 2020
  • ...ased accuracy, reduced clip size and fire rate, gains increased damage per wave instead of clip, and zombies not damaged recently take more damage
    359 bytes (40 words) - 17:25, 26 April 2020
  • | style="width: 70%;" |Watches for when a specific wave starts. ...e="width: 70%;" |Watches for when a specific amount of objectives within a wave is completed.
    2 KB (219 words) - 10:33, 30 April 2021
  • : Prevents sigils from spawning. Humans win at the end of the last wave or when logic_winlose is triggered. '''Wave One Sigils''' <choices>
    2 KB (348 words) - 20:54, 12 May 2019
  • During the end of wave six, the sigils will create a portal, allowing the humans to escape and win ...or Supply Crate that allows the humans to win the game, at the end of the wave six.
    2 KB (319 words) - 20:19, 4 July 2021
  • ...pture Point is an event that can be triggered at any end of a wave (except wave 6), on any non-objective map, which can grant various rewards such as [[Wor
    2 KB (299 words) - 13:13, 17 November 2021
  • * [[Force Wave Charger]]
    478 bytes (51 words) - 08:40, 10 September 2021
  • ...er and less mobile but still formidable up close.<br>Gets more powerful on wave 4 and later.
    836 bytes (114 words) - 16:29, 9 December 2021
  • It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too c ...l will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).
    4 KB (639 words) - 19:48, 12 September 2021
  • : When enabled, bosses spawn at wave end as normal.
    801 bytes (110 words) - 16:31, 16 May 2019
  • ...ill as a non-boss zombie is needed to redeem. <br>Zombies cannot redeem on wave 6, or when disabled by an objective map. ...oss zombies are in between normal zombies and boss zombies. They unlock on wave 2. Most demiboss zombies are weaker versions of boss zombies. They have a m
    4 KB (671 words) - 01:52, 14 January 2020
  • ...ree, four, and five. Additionally, you cannot redeem at wave six, the last wave. ...r 2 !! Tier 3 !! Tier 4 !! Tier 5 !! Tier 6 !! Last Upgrade<abbr title="or Wave 6 zombie class on Point Save">
    8 KB (1,198 words) - 18:05, 11 December 2021
  • * It may appear during the wave, the chances are higher with the amounts of [[Sigils|uncorrupted sigils]] a * Normally spawned on wave end.
    6 KB (876 words) - 17:27, 23 November 2021
  • ...ore a [[The Undead#Bosses| Boss Zombie]] spawns at the start of the second wave.
    4 KB (549 words) - 20:30, 16 April 2022

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