Zombie Survival FGD

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Revision as of 15:06, 6 April 2019 by Johnny moe (talk | contribs)
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Brush Entities

func_noair Anyone inside this brush requires air.
func_nocade Prevents props from being nailed down.
func_status Humans inside this brush will be afflicted with statuses.
trigger_zombieclass You can directly control the changing of classes with this.
trigger_bossclass A zombie that touches this brush will become a boss.
trigger_escape Escape area for humans.
func_arsenalzone Anyone within this brush is able to purchase items.

Entities

info_sigilnode For the manual placement of sigils.
info_player_human Humans can spawn here.
info_player_zombie Zombies can spawn here.
info_player_undead Alias of info_player_zombie.
info_player_zombie_boss Boss Zombies will spawn here.
info_player_redeemed Redeemed players can spawn here.
zombiegasses Manually place a point for the zombies' noxious gases.