Difference between revisions of "Tools"

From Sunrust Wiki
Jump to navigation Jump to search
Line 4: Line 4:
Used to improve the health of humans and alleviate [[Status Effects|debuffs]].
Used to improve the health of humans and alleviate [[Status Effects|debuffs]].
{| class="wikitable" style="width: 512px;"
{| class="wikitable" style="width: 512px;"
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [[Medical Kit]]
! scope="row" | [[Medical Kit]]
| colspan="2" style="border-right:none;" | Heals survivors.
| colspan="2" style="border-right:none;" | Heals survivors.
Line 12: Line 12:
| style="border-right:none;" | Always uses the same amount of ammo, slightly less efficient, increased cooldown.
| style="border-right:none;" | Always uses the same amount of ammo, slightly less efficient, increased cooldown.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [['Savior' Medic Gun]]
! scope="row" | [['Savior' Medic Gun]]
| colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost.
| colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost.
Line 20: Line 20:
| style="border-right:none;" | Splits healing between health and blood armor.
| style="border-right:none;" | Splits healing between health and blood armor.
| style="border-left: none;" |   
| style="border-left: none;" |   
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [['Purger' Antidote Handgun]]
! scope="row" | [['Purger' Antidote Handgun]]
| colspan="2" style="border-right:none;" | Fires [[Area of Effect|AoE]] antidote bombs that cure poison and remove and protect from status effects.
| colspan="2" style="border-right:none;" | Fires [[Area of Effect|AoE]] antidote bombs that cure poison and remove and protect from status effects.
| style="border-left: none;" |  
| style="border-left: none;" |  
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [['Convalescene' Medical Rifle]]
! scope="row" | [['Convalescene' Medical Rifle]]
| colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range.
| colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range.
Line 40: Line 40:
| style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage.
| style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [['Templar' Medical Shotgun]]  
! scope="row" | [['Templar' Medical Shotgun]]  
| colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage.
| colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage.
Line 48: Line 48:
| style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect.
| style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [['Rejuvenator' Healing Ray]]
! scope="row" | [['Rejuvenator' Healing Ray]]
| colspan="2" style="border-right:none;" | Locks on to humans and heals them to full, discharging medical ammo along a ray.
| colspan="2" style="border-right:none;" | Locks on to humans and heals them to full, discharging medical ammo along a ray.
Line 61: Line 61:
Used to replenish and maintain prop health.
Used to replenish and maintain prop health.
{| class="wikitable" style="width: 512px;"
{| class="wikitable" style="width: 512px;"
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [[Carpenter's Hammer]]
! scope="row" | [[Carpenter's Hammer]]
| colspan="2" style="border-right:none;" | Allows you to hammer in nails to make barricades.
| colspan="2" style="border-right:none;" | Allows you to hammer in nails to make barricades.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [[Electrohammer]]
! scope="row" | [[Electrohammer]]
| colspan="2" style="border-right:none;" | A hammer that allows you to repair several props in the [[Area of Effect|AOE]] by using [[Ammo|pulse ammo]].
| colspan="2" style="border-right:none;" | A hammer that allows you to repair several props in the [[Area of Effect|AOE]] by using [[Ammo|pulse ammo]].
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [[Mechanic's Wrench]]
! scope="row" | [[Mechanic's Wrench]]
| colspan="2" style="border-right:none;" | This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. Less effective at repairing nails.
| colspan="2" style="border-right:none;" | This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. Less effective at repairing nails.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [['Shaper' Repair Welder]]
! scope="row" | [['Shaper' Repair Welder]]
| colspan="2" style="border-right:none;" | Uses chemical ammo to repair very fast.
| colspan="2" style="border-right:none;" | Uses chemical ammo to repair very fast.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [[Smithing Hammer]]
! scope="row" | [[Smithing Hammer]]
| colspan="2" style="border-right:none;" | Once used for smithing, now used for bludgeoning and repairs.
| colspan="2" style="border-right:none;" | Once used for smithing, now used for bludgeoning and repairs.
Line 94: Line 94:
Don't fit into other categories, but are generally used to help players better perform other tasks.
Don't fit into other categories, but are generally used to help players better perform other tasks.
{| class="wikitable" style="width: 512px;"
{| class="wikitable" style="width: 512px;"
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [[Barbed Wire]]
! scope="row" | [[Barbed Wire]]
| colspan="2" style="border-right:none;" | Used on barricades to damage zombies if touched.
| colspan="2" style="border-right:none;" | Used on barricades to damage zombies if touched.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [[Multi-Tool]]
! scope="row" | [[Multi-Tool]]
| colspan="2" style="border-right:none;" | An advanced tool used for managing deployables.
| colspan="2" style="border-right:none;" | An advanced tool used for managing deployables.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [[Strength Dart Gun]]
! scope="row" | [[Strength Dart Gun]]
| colspan="2" style="border-right:none;" | Fires performance enhancing darts which can increase target damage.
| colspan="2" style="border-right:none;" | Fires performance enhancing darts which can increase target damage.
Line 110: Line 110:
| style="border-right:none;" | Provides players with an attack speed boost instead of a strength boost.
| style="border-right:none;" | Provides players with an attack speed boost instead of a strength boost.
| style="border-left: none;" |
| style="border-left: none;" |
|- style="vertical-align: top;"
|- style="vertical-align: center;"
! scope="row" | [['Temperance' Dart Rifle]]
! scope="row" | [['Temperance' Dart Rifle]]
| colspan="2" style="border-right:none;" | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo.
| colspan="2" style="border-right:none;" | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo.

Revision as of 11:17, 3 May 2020

Tools are multi-purpose items that assist Survivors in several areas.

Medical Tools

Used to improve the health of humans and alleviate debuffs.

Medical Kit Heals survivors.
Restoration Kit Always uses the same amount of ammo, slightly less efficient, increased cooldown.
'Savior' Medic Gun Fires medical darts which can heal at a range, and grant a small speed boost.
'Transfusion' Medic Gun Splits healing between health and blood armor.
'Purger' Antidote Handgun Fires AoE antidote bombs that cure poison and remove and protect from status effects.
'Convalescene' Medical Rifle Fires fast-moving medical darts which can heal at a range.
'Invigorator' Strenght Rifle Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor.
'Accelerator' Agility Rifle Agility boost instead of defence, slows down zombie attack speed with hinder.
'Cleric' Regenerator Rifle Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage.
'Templar' Medical Shotgun An advanced shotgun that shreds medical ammo to deal damage.
'Paladin' Medical Shotgun Double burst fire version. Area of effect healing is replaced with a random buff effect.
'Rejuvenator' Healing Ray Locks on to humans and heals them to full, discharging medical ammo along a ray.

Repair Tools

Used to replenish and maintain prop health.

Carpenter's Hammer Allows you to hammer in nails to make barricades.
Electrohammer A hammer that allows you to repair several props in the AOE by using pulse ammo.
Mechanic's Wrench This tool can be used to repair deployables as long as they were not damaged recently. Less effective at repairing nails.
'Shaper' Repair Welder Uses chemical ammo to repair very fast.
Smithing Hammer Once used for smithing, now used for bludgeoning and repairs.
Reinforcing Hammer Repairs significantly less but reinforces barricades.

Other Tools

Don't fit into other categories, but are generally used to help players better perform other tasks.

Barbed Wire Used on barricades to damage zombies if touched.
Multi-Tool An advanced tool used for managing deployables.
Strength Dart Gun Fires performance enhancing darts which can increase target damage.
Agility Dart Gun Provides players with an attack speed boost instead of a strength boost.
'Temperance' Dart Rifle Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo.
'Excession' Dart Rifle Pierces through multiple targets, consumes 4 ammo, but deals less damage, longer fire delay and reload time, has less velocity and applies a shorter duration mark.