Difference between revisions of "Tools"

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Tools are multi-purpose items that assist Survivors in several areas.
Tools are multi-purpose items that assist Survivors in several areas.
== Components ==
=== Bust Head ===
A bust head that could be fitted on to something handle shaped.
=== CPU Parts ===
Parts from a central processor.
=== Electrobattery ===
An electrobattery. Could be used to improve repairing motions.
=== Propane Canister ===
A propane canister.
With the correct setup, has the potential to ignite things.
=== Saw Blade ===
A sharp saw blade ready to be fitted onto fast moving objects.
== Medical Tools ==
== Medical Tools ==
 
Used to improve the health of humans and alleviate [[Status Effects|debuffs]].
=== Medical Kit ===
{| class="wikitable" style="width: 512px;"
{{infobox
|- style="vertical-align: center;"
|above = Medical Kit
! scope="row" | [[Medical Kit]]
 
| colspan="2" style="border-right:none;" | Heals survivors.
|header1 =
| style="border-left: none;" |  
|label1 = Cooldown:
|- style="vertical-align: center;"
|data1 = 10 seconds
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [[Restoration Kit]]
 
| style="border-right:none;" | Always uses the same amount of ammo, slightly less efficient, increased cooldown.
|header2 =
| style="border-left: none;" |
|label2 = Clip Size:
|- style="vertical-align: center;"
|data2 = 30
! scope="row" | [['Savior' Medic Gun]]
 
| colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost.
|header3 =
| style="border-left: none;" |
|label3 = Move Speed:
|- style="vertical-align: center;"
|data3 = 225
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Transfusion' Medic Gun]]
 
| style="border-right:none;" | Splits healing between health and blood armor.
|header4 =
| style="border-left: none;" |
|label4 = Healing:
|- style="vertical-align: center;"
|data4 = 15}}
! scope="row" | [['Purger' Antidote Handgun]]
PRIMARY FIRE heals other players for points.
| colspan="2" style="border-right:none;" | Fires [[Area of Effect|AoE]] antidote bombs that cure poison and remove and protect from status effects.
 
| style="border-left: none;" |  
SECONDARY FIRE heals you for no points.
|- style="vertical-align: center;"
 
! scope="row" | [['Convalescene' Medical Rifle]]
 
| colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range.
 
| style="border-left: none;" |  
 
|- style="vertical-align: center;"
 
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Invigorator' Strenght Rifle]]
 
| style="border-right:none;" | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor.
 
| style="border-left: none;" |
 
|- style="vertical-align: center;"
 
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Accelerator' Agility Rifle]]
 
| style="border-right:none;" | Agility boost instead of defence, slows down zombie attack speed with hinder.
 
| style="border-left: none;" |
 
|- style="vertical-align: center;"
 
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Cleric' Regenerator Rifle]]
=== 'Savior' Medic Gun ===
| style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage.
{{infobox
| style="border-left: none;" |
|above = 'Savior' Medic Gun
|- style="vertical-align: center;"
 
! scope="row" | [['Templar' Medical Shotgun]]
|header1 =
| colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage.
|label1 = Cooldown:
| style="border-left: none;" |
|data1 = 1.42 seconds
|- style="vertical-align: center;"
 
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Paladin' Medical Shotgun]]
|header2 =
| style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect.
|label2 = Clip Size:
| style="border-left: none;" |
|data2 = 4
|- style="vertical-align: center;"
 
! scope="row" | [['Rejuvenator' Healing Ray]]
|header3 =
| colspan="2" style="border-right:none;" | Locks on to humans and heals them to full, discharging medical ammo along a ray.
|label3 = Move Speed:
| style="border-left: none;" |
|data3 = 225
|- style="vertical-align: top;"
 
! scope="row" style="width: 30%; padding: 0 0 0 0;" |
|header4 =
| style="width: 7%; padding: 0 0 0 0;" |
|label4 = Healing:
| style="width: 63%; padding: 0 0 0 0;" |
|data4 = 4.3
|}
 
|header5 =
|label5 = Buff Duration:
|data5 = 10}}
Fires medical darts which can heal at a range, and grant a small speed boost.
 
It can be fired rapidly and used at a range but can miss the target.
 
 
 
 
 
 
 
 
 
 
 
 
 
=== 'Purger' Antidote Handgun ===
{{infobox
|above = 'Purger' Antidote Handgun
 
|header1 =
|label1 = Cooldown:
|data1 = 1 second
 
|header2 =
|label2 = Clip Size:
|data2 = 4
 
|header3 =
|label3 = Move Speed:
|data3 = 225
 
|header4 =
|label4 = Healing:
|data4 = 9}}
Fires [[Damage Effects|AoE]] antidote bombs that cure poison and remove and protect from status effects.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=== 'Convalescene' Medical Rifle ===
{{infobox
|above = 'Convalescence' Medical Rifle
 
|header1 =
|label1 = Damage:
|data1 = 75
 
|header2 =
|label2 = Cooldown:
|data2 = 1.27 seconds
 
|header3 =
|label3 = Clip Size:
|data3 = 8
 
|header4 =
|label4 = Min Spread:
|data4 = 0
 
|header5 =
|label5 = Max Spread:
|data5 = 0
 
|header6 =
|label6 = Move Speed:
|data6 = 218
 
|header7 =
|label7 = Healing:
|data7 = 9
 
|header8 =
|label8 = Buff Duration:
|data8 = 5
 
|header9 =
|label9 = Resist Pierce:
|data9 = 0%}}
Fires fast-moving medical darts which can heal at a range.
 
Darts can also inflict damage to zombies as well as reduce their damage output.
 
 
 
 
 
 
 
 
 
 
 
 
 
=== 'Templar' Medical Shotgun ===
{{infobox
|above = 'Templar' Medical Shotgun
 
|header1 =
|label1 = Damage:
|data1 = 10 x 8
 
|header2 =
|label2 = Cooldown:
|data2 = 0.82 seconds
 
|header3 =
|label3 = Clip Size:
|data3 = 8
 
|header4 =
|label4 = Min Spread:
|data4 = 3.25
 
|header5 =
|label5 = Max Spread:
|data5 = 3.75
 
|header6 =
|label6 = Move Speed:
|data6 = 218
 
|header7 =
|label7 = Healing:
|data7 = 10.5
 
|header8 =
|label8 = Resist Pierce:
|data8 = 0%}}
An advanced shotgun that shreds medical ammo to deal damage.
 
SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans.
 
 
 
 
 
 
 
 
 
 
 
 
 
=== 'Rejuvenator' Healing Ray ===
{{infobox
|above = 'Rejuvenator' Healing Ray
 
|header1 =
|label1 = Cooldown:
|data1 = 0.12 seconds
 
|header2 =
|label2 = Clip Size:
|data2 = 30
 
|header3 =
|label3 = Move Speed:
|data3 = 211
 
|header4 =
|label4 = Healing:
|data4 = 3.5}}
Locks on to humans and heals them to full, discharging medical ammo along a ray.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Repair Tools ==
== Repair Tools ==
 
Used to replenish and maintain prop health.
=== Carpenter's Hammer ===
{| class="wikitable" style="width: 512px;"
A simple but extremely useful tool.
|- style="vertical-align: center;"
 
! scope="row" | [[Carpenter's Hammer]]
Allows you to hammer in nails to make barricades.
| colspan="2" style="border-right:none;" | Allows you to hammer in nails to make barricades.
 
| style="border-left: none;" |
Press SECONDARY FIRE to hammer in a nail.
|- style="vertical-align: center;"
 
! scope="row" | [[Electrohammer]]
It will be attached to whatever is behind it.
| colspan="2" style="border-right:none;" | A hammer that allows you to repair several props in the [[Area of Effect|AOE]] by using [[Ammo|pulse ammo]].
 
| style="border-left: none;" |
Press RELOAD to take a nail out.
|- style="vertical-align: center;"
 
! scope="row" | [[Mechanic's Wrench]]
Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.
| colspan="2" style="border-right:none;" | This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. Less effective at repairing nails.
 
| style="border-left: none;" |
You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.
|- style="vertical-align: center;"
 
! scope="row" | [['Shaper' Repair Welder]]
=== Mechanic's Wrench ===
| colspan="2" style="border-right:none;" | Uses chemical ammo to repair very fast.
This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently.
| style="border-left: none;" |
 
|- style="vertical-align: center;"
==='Shaper' Repair Welder ===
! scope="row" | [[Smithing Hammer]]
{{infobox
| colspan="2" style="border-right:none;" | Once used for smithing, now used for bludgeoning and repairs.
|above = 'Shaper' Repair Welder
| style="border-left: none;" |
 
|- style="vertical-align: center;"
|header1 =
! scope="row" colspan="2" style="padding: 0 0 0 8%;" | [[Reinforcing Hammer]]
|label1 = Damage:
| style="border-right:none;" | Repairs significantly less but reinforces barricades.
|data1 = 18.5
| style="border-left: none;" |
 
|- style="vertical-align: top;"
|header2 =
! scope="row" style="width: 30%; padding: 0 0 0 0;" |
|label2 = Cooldown:
| style="width: 7%; padding: 0 0 0 0;" |
|data2 = 0.12 seconds
| style="width: 63%; padding: 0 0 0 0;" |
 
|}
|header3 =
|label3 = Clip Size:
|data3 = 30
 
|header4 =
|label4 = Min Spread:
|data4 = 0
 
|header5 =
|label5 = Max Spread:
|data5 = 0
 
|header6 =
|label6 = Move Speed:
|data6 = 225
 
|header7 =
|label7 = Resist Pierce:
|data7 = 0%}}
Uses chemical ammo to repair very fast.
 
Doubles as a very short range weapon.
 
 
 
 
 
 
 
 
 
 
 
 
 
=== Smithing Hammer ===
Once used for smithing, now used for bludgeoning and repairs.
 
== Other Tools ==
== Other Tools ==
 
Don't fit into other categories, but are generally used to help players better perform other tasks.
=== Barbed Wire ===
{| class="wikitable" style="width: 512px;"
PRIMARY FIRE on props to place barbed wire.
|- style="vertical-align: center;"
 
! scope="row" | [[Barbed Wire]]
The amount of health on the prop dictates how many nails are used.
| colspan="2" style="border-right:none;" | Used on barricades to damage zombies if touched.
 
| style="border-left: none;" |
=== Multi-Tool ===
|- style="vertical-align: center;"
An advanced tool used for managing deployables.
! scope="row" | [[Multi-Tool]]
 
| colspan="2" style="border-right:none;" | An advanced tool used for managing deployables.
PRIMARY FIRE fills a selected deployable up.
| style="border-left: none;" |
 
|- style="vertical-align: center;"
SECONDARY FIRE selects a deployable near where you're facing.
! scope="row" | [[Strength Dart Gun]]
 
| colspan="2" style="border-right:none;" | Fires performance enhancing darts which can increase target damage.
=== Strength Dart Gun ===
| style="border-left: none;" |
{{infobox
|- style="vertical-align: center;"
|above = Strength Dart Gun
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [[Agility Dart Gun]]
 
| style="border-right:none;" | Provides players with an attack speed boost instead of a strength boost.
|header1 =
| style="border-left: none;" |
|label1 = Damage:
|- style="vertical-align: center;"
|data1 = 30
! scope="row" | [['Temperance' Dart Rifle]]
 
| colspan="2" style="border-right:none;" | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo.
|header2 =
| style="border-left: none;" |
|label2 = Cooldown:
|- style="vertical-align: center;"
|data2 = 0.76 seconds
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Excession' Dart Rifle]]
 
| style="border-right:none;" | Pierces through multiple targets, consumes 4 ammo, but deals less damage, longer fire delay and reload time, has less velocity and applies a shorter duration mark.
|header3 =
| style="border-left: none;" |
|label3 = Clip Size:
|- style="vertical-align: top;"
|data3 = 4
! scope="row" style="width: 30%; padding: 0 0 0 0;" |
 
| style="width: 7%; padding: 0 0 0 0;" |
|header4 =
| style="width: 63%; padding: 0 0 0 0;" |
|label4 = Min Spread:
|}
|data4 = 0
== [[File:Youtube icon.png|frameless|45px]] YouTube videos ==
 
https://youtu.be/SmKWSjHSEvo - Flasks & Tools
|header5 =
{{Zombie Survival}}
|label5 = Max Spread:
|data5 = 0
 
|header6 =
|label6 = Move Speed:
|data6 = 225
 
|header7 =
|label7 = Buff Duration:
|data7 = 6
 
|header8 =
|label8 = Resist Pierce:
|data8 = 0%}}
Fires performance enhancing darts which can increase target damage.
 
The extra damage is given to you as points.
 
 
 
 
 
 
 
 
 
 
 
 
 
__NOEDITSECTION__

Latest revision as of 19:21, 12 September 2021

Tools are multi-purpose items that assist Survivors in several areas.

Medical Tools

Used to improve the health of humans and alleviate debuffs.

Medical Kit Heals survivors.
Restoration Kit Always uses the same amount of ammo, slightly less efficient, increased cooldown.
'Savior' Medic Gun Fires medical darts which can heal at a range, and grant a small speed boost.
'Transfusion' Medic Gun Splits healing between health and blood armor.
'Purger' Antidote Handgun Fires AoE antidote bombs that cure poison and remove and protect from status effects.
'Convalescene' Medical Rifle Fires fast-moving medical darts which can heal at a range.
'Invigorator' Strenght Rifle Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor.
'Accelerator' Agility Rifle Agility boost instead of defence, slows down zombie attack speed with hinder.
'Cleric' Regenerator Rifle Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage.
'Templar' Medical Shotgun An advanced shotgun that shreds medical ammo to deal damage.
'Paladin' Medical Shotgun Double burst fire version. Area of effect healing is replaced with a random buff effect.
'Rejuvenator' Healing Ray Locks on to humans and heals them to full, discharging medical ammo along a ray.

Repair Tools

Used to replenish and maintain prop health.

Carpenter's Hammer Allows you to hammer in nails to make barricades.
Electrohammer A hammer that allows you to repair several props in the AOE by using pulse ammo.
Mechanic's Wrench This tool can be used to repair deployables as long as they were not damaged recently. Less effective at repairing nails.
'Shaper' Repair Welder Uses chemical ammo to repair very fast.
Smithing Hammer Once used for smithing, now used for bludgeoning and repairs.
Reinforcing Hammer Repairs significantly less but reinforces barricades.

Other Tools

Don't fit into other categories, but are generally used to help players better perform other tasks.

Barbed Wire Used on barricades to damage zombies if touched.
Multi-Tool An advanced tool used for managing deployables.
Strength Dart Gun Fires performance enhancing darts which can increase target damage.
Agility Dart Gun Provides players with an attack speed boost instead of a strength boost.
'Temperance' Dart Rifle Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo.
'Excession' Dart Rifle Pierces through multiple targets, consumes 4 ammo, but deals less damage, longer fire delay and reload time, has less velocity and applies a shorter duration mark.

Youtube icon.png YouTube videos

https://youtu.be/SmKWSjHSEvo - Flasks & Tools ‎‎‎