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  • == Ranged Weapons == <!-- or "Guns" --> ! Weapons
    3 KB (481 words) - 19:36, 24 June 2021
  • == List of Melee Weapons == The banished sigil has only a few melee weapons, 6 in total.
    3 KB (353 words) - 17:53, 28 April 2021
  • ...perate, how much damage they deal and how much stamina they consume. Melee weapons usually provide someway to provide [[healing]] or [[blood armor]] to player == List of Melee Weapons ==
    3 KB (274 words) - 20:09, 23 December 2021
  • ...ke and increases tightened aim cone based on tier. Further upgrading gives 2% weapon damage dealt. |Description1 = -6% aim shake<br/>+7% tightened aim cone based on tier
    1 KB (172 words) - 14:31, 17 November 2021
  • ** Dealing damage to undead using Bounty innate weapons. ...ty Progress is a value that can be increased by dealing damage with bounty weapons, with [[Blood Hunter]] effect, or by repairing barricades with 'Coercer' Si
    2 KB (292 words) - 14:52, 16 November 2021
  • {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" | style="padding: 0.5% 2% 0.5% 2%;" | {{Weapon Infobox
    2 KB (227 words) - 11:46, 30 December 2020
  • {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" | style="padding: 0.5% 2% 0.5% 2%;" | {{Weapon Infobox
    2 KB (232 words) - 12:14, 30 December 2020
  • {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" | style="padding: 0.5% 2% 0.5% 2%;" | {{Weapon Infobox
    3 KB (447 words) - 20:23, 2 May 2021
  • {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" | style="padding: 0.5% 2% 0.5% 2%;" | {{Weapon Infobox
    4 KB (550 words) - 20:37, 20 October 2020
  • {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" | style="padding: 0.5% 2% 0.5% 2%;" | {{Weapon Infobox
    3 KB (473 words) - 05:09, 7 November 2020
  • Zombie Survival is a team-based game mode in Garry's Mod. It consists of 2 teams: [[Survivors|Human]] and [[The Undead|Zombie]]. The goal of the human ...ie team is coordinated. To combat this, humans often purchased higher-tier weapons, trinkets, traits, tools, and consumables with points earned from killing o
    3 KB (561 words) - 23:23, 15 March 2024
  • Gun & Melee weapons are split into six tiers.<br> All the 32 tier I gun items cost 15 Points each, requiring 480 Points in total.<br>
    41 KB (6,309 words) - 09:54, 10 September 2021
  • Guns are the main weapons of Zombie Survival that almost every human will have. Humans can use guns f === Tier 1 ===
    8 KB (862 words) - 19:42, 12 September 2021
  • ...craps, [[Health#Heal|healing]], [[Blood Armor|blood armor]], and [[Weapons|weapons]], based on chance. | A random [[Weapon|weapon]], weapon tier and quality is scaled on higher waves.
    6 KB (876 words) - 17:27, 23 November 2021
  • | Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. ...e beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[t
    19 KB (2,843 words) - 21:21, 21 April 2022