Status Effects

From Sunrust Wiki
Jump to navigation Jump to search

Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.

Human Status Effects

Debuffs

Human Debuffs are negative effects that tend to harm or disadvantage survivors. Debuffs can be received from a variety of sources, such as zombies, insanity effects, or even trinkets and skills.

Icon Name Description Resist Cleans
Poison Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. ✗ ✓
Bleed Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the Wounds debuff. ✗ ✓
Enfeeble Increases damage taken by 40% from all sources. Cancels out with the Defense buff. ✓ ✓
Dim Vision Reduces how far the victim see. ✓ ✓
Slow Reduces movement speed. ✗ ✓
Frost Reduces Melee speed, and stamina regen delay speed by 25%. ✗ ✓
Tremor Aim becomes shaky and recoil is increased. ✗ ✓
Pain All accuracy bonuses are reduced and recoil is increased. ✗ ✓
Sickness Decreases heal received by medical sources, stamina regeneration and Leech rate. Also causes to Regeneration to decay and prevents food items from being consumed. ✗ ✓
Knockdown Prevents the user from moving and doing anything else. ✗ ✗
Exhausted Stamina regeneration delay speed reduced by 25%. ✗ ✗
Gunk Reduces reload and firing speed by 25% with Guns. ✗ ✓
Shattered Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%. ✗ ✓
Wounds Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. ✗ ✗
Waste Reduces how far you can see, healing received, and accuracy. Also prevents eating. ✗ ✓
Corrupted Thorns Phasing applies wounds. ✗ ✓
Boiling Blood Reduces blood armor by 75%. Also explode on death, damaging everything nearby. ✗ ✓
Rending Thorns Phasing applies wounds. ✗ ✓
Prey Causes attackers to heal from damaging the victim, and buffs the attacker with Battlecry. ✗ ✗
Nightmare Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. ✗ ✗
Anchor Reduces jump power by 25% and self-knockback by 100%. ✗ ✗
Winter's Curse Reduces max health. Decays overtime or when buffed with Warmth. ✗ ✗
Cripple Reduces attack speed and reload speed by -3% per stack. ✗ ✗
Maim Greatly slowed and prevented from jumping. Not affected by skill modifiers. ✗ ✗
Dread Reduces melee damage by -18% and repair rate by -30%. Transform into a Dread Shadow upon death. ✗ ✗

Buffs

Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical tools and food.

Icon Name Description Stack
Strength Deal up to 25% bonus damage. ✗
Adrenaline Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration. ✗
Speed Move faster. ✗
Defense Receive 30% less damage. Cancels out with the Enfeeble debuff. ✗
Perserverance Receive 50% less damage. ✗
Shield Blocks one instance of damage almost entirely before being consumed. ✓
Reaper Increases damage by +7% per stack. ✓
Fervor Increases attack speed by +8% and reload speed by +5% per stack. ✓
Renegade Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack. ✓
Broadside Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage. ✓
Virtuoso Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack. ✓
Volatile Zombies you kill explode for +4% of their maximum health in damage per stack. ✓
Agility Attack and reload +25% faster. ✗
Focus Grants 30% smaller aim cone. ✗
Warm Increases melee damage by +15% depending on weapon tier and quality. Reverses Winter's Curse. ✗
Jolly Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses Winter's Curse. ✗
Last Stand Increased melee damage and attack speed. ✗
Cleanse Prevents one certain debuff from affecting you. ✓
Electro Boosts Improves your next repair significantly ✗
Slipstream No movement speed penalty from phasing. ✗
Camouflage Makes you nearly invisible and no movement speed penalty from phasing. ✗
Regeneration Heal slowly overtime. ✓
On Painkillers Gain temporary health that decays over time. Removes pain debuff and low-health view-shake. ✗
Momentum Consume no ammo or stamina. ✗
Phantom Your health aura becomes invisible. ✗
Corruption Walker Can teleport from corrupted sigils and prevents teleports from being interrupted. ✗
Leech Rapidly grants blood armor. ✓
Blood Hunter Gain bounty progress from dealing damage. ✗
Infernal Deal fire damage with all weapons, but also become ignited. ✗
Elemental Pop All weapons become infused with a random elemental effect. ✗
Counter Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks. ✗

Zombie Status Effects

Debuff

Zombie debuffs primarily serve to weaken zombies by increasing the damage that they receive or by reducing their movement speed. Zombie debuffs are applied primarily by offensive trinkets, but can also be applied by weapons with innate debuff applying properties, flasks and grenades.

Icon Name Description Cleans
Soften Increases damage taken. ✓
Slagged Take much more additional damage. ✗
Sap Decreases damage dealt. ✓
Siphon When damaged, provide Regeneration to your attacker. ✗
Hinder Take random bouts of mechanical movement slow. ✓
Doused in Oil Combust when damaged by fire or explosives. ✗
Fire Take damage over time, scaling with maximum health. ✓
Acid Take damage over time and lose damage resistance. ✓
Serrate Take damage over time, stacking up to 5 times. ✓
Shock Take damage over time, and pulse slow. Also removes and prevents healing. ✓
Frostbite Take damage over time and cold slow. Receive slightly increased headshot damage. ✓
Irradiation Take damage over time and spread to nearby zombies. ✓
Spotted Receive slightly more damage. ✓
Carve Reduce movement speed and damage by 5% per stack. ✗
ZE Fire Take damage over time, Causes the victim move slower. ✗

Buffs

Zombie buffs primarily serve to increase the damage that zombies deal and increase their survivability. Buffs that cause something to occur upon death can only be granted by the Z-Director and usually only occur at the start of the round when humans are able to spawn-camp the z-gas.

Icon Name Description DM
Second Wind Regenerates health that had lost recently, revive if the current class is Zombie or Skeleton. ✗
Marrow Hex Prevents one debuff, Removes all harmful debuff when initially received. ✗
Status Resist Generate a status resist every 3 seconds. Maximum of 3 stacks. ✗
Spawn Protection Prevents all incoming damage as well as debuffs. Only granted when spawning in z-gas. ✗
Marrow Shield Makes the attacker immune to damage for a short duration. ✗
Frenzy Increases speed and attack speed. ✗
Unyielding Strength Greatly reduces effectiveness of knockback and leg slows. ✓?
Battle Cry Increases attack speed. ✓?
Blood Knitting Slowly regenerate health. ✗
Marrow Protection Greatly reduced damage, increased speed and regeneration. ✗
Liches' Zeal Gained from spawning from a gravestone. Grants speed, damage and health. ✗
Dark Power Grants +20% of increased attack speed, +15% damage dealt and +12% speed. ✓
Acid Claws Barricade hits inflicts damage over time. ✓
Thunder Claws Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit. ✓
Wretched Might Grants +20% of damage dealt. ✓
Patient Zero Increases movement speed, damage and inflict debuff on human hits. ✗
Rally Increased movement speed. ✓?
Vampirism 100% of damage dealt towards humans and props is received as healing. ✓?
Restitching Rapidly gain health. ✗
Spittering Shoot bloody projectiles every few seconds. Projectiles and claws apply Bleed on hit. ✗
Saturating Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the Prey debuff. ✗
Virulent Shoot poison projectiles every few seconds. Projectiles and claws apply Poison on hit. ✗
Volatile Dead Summon a large explosive orb on death that tracks nearby humans for a few seconds. ✗
Tarred Shoot gunk projectiles every few seconds. Projectiles and claws apply Gunk on hit. Leave a tarpool on death. ✗
Frosty Claws apply Frost on hits. Upon dying, summon both a large frost orb and a frost pool. ✗
Acid Nova Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage. ✗
Dark Nova Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it. ✗
Unstable Apply Shattered on hit and deal minor area damage on death. ✗
Unstable Flesh Apply Boiling Blood on hit and deal minor area damage on death. ✗
Phasing Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY) ✗
Infested Summon baby headcrabs every few seconds and upon death. ✗
Haunted Shoot nightmare projectiles every few seconds. Projectiles and claws apply Nightmare on hit. ✗
Totem Bearer Summon a totem upon death that buffs zombies and debuffs humans. ✗