Zombie Survival FGD
Revision as of 15:06, 6 April 2019 by Johnny moe (talk | contribs)
Brush Entities
| func_noair | Anyone inside this brush requires air. |
|---|---|
| func_nocade | Prevents props from being nailed down. |
| func_status | Humans inside this brush will be afflicted with statuses. |
| trigger_zombieclass | You can directly control the changing of classes with this. |
| trigger_bossclass | A zombie that touches this brush will become a boss. |
| trigger_escape | Escape area for humans. |
| func_arsenalzone | Anyone within this brush is able to purchase items. |
Entities
| info_sigilnode | For the manual placement of sigils. |
|---|---|
| info_player_human | Humans can spawn here. |
| info_player_zombie | Zombies can spawn here. |
| info_player_undead | Alias of info_player_zombie. |
| info_player_zombie_boss | Boss Zombies will spawn here. |
| info_player_redeemed | Redeemed players can spawn here. |
| zombiegasses | Manually place a point for the zombies' noxious gases. |