Zombie Survival FGD
Revision as of 15:02, 6 April 2019 by Johnny moe (talk | contribs) (Created page with "== Brush Entities == {| class="wikitable" style="width: 512px;" |- style="vertical-align: top;" ! scope="row" style="width: 30%;" | func_noair | style="width: 70%;" |Anyon...")
Brush Entities
func_noair | Anyone inside this brush requires air. |
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func_nocade | Prevents props from being nailed down. |
func_status | Humans inside this brush will be afflicted with statuses. |
trigger_zombieclass | You can directly control the changing of classes with this. |
trigger_bossclass | A zombie that touches this brush will become a boss. |
trigger_escape | Escape area for humans. |
func_arsenalzone | Anyone within this brush is able to purchase items. |
Sigil Entities
info_sigilnode | For the manual placement of sigils. |
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Spawn Entities
info_player_human | Humans can spawn here. |
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info_player_zombie | Zombies can spawn here. |
info_player_undead | Alias of info_player_zombie. |
info_player_zombie_boss | Boss Zombies will spawn here. |
info_player_redeemed | Redeemed players can spawn here. |
Zombie Gas
zombiegasses | Manually place a point for the zombies' noxious gases. |
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