Status Effects
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Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
Human Status Effects
Debuffs
Human Debuffs are negative effects that tend to harm or disadvantage survivors. Debuffs can be received from a variety of sources, such as zombies, insanity effects, or even trinkets and skills.
Icon | Name | Description | Resist | Cleans |
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Poison | Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. | ![]() |
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Bleed | Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the Wounds debuff. | ![]() |
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Enfeeble | Increases damage taken by 40% from all sources. Cancels out with the Defense buff. | ![]() |
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Dim Vision | Reduces how far the victim see. | ![]() |
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Slow | Reduces movement speed. | ![]() |
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Frost | Reduces Melee speed, and stamina regen delay speed by 25%. | ![]() |
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Tremor | Aim becomes shaky and recoil is increased. | ![]() |
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Pain | All accuracy bonuses are reduced and recoil is increased. | ![]() |
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Sickness | Decreases heal received by medical sources, stamina regeneration and Leech rate. Also causes to Regeneration to decay and prevents food items from being consumed. | ![]() |
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Knockdown | Prevents the user from moving and doing anything else. | ![]() |
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Exhausted | Stamina regeneration delay speed reduced by 25%. | ![]() |
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Gunk | Reduces reload and firing speed by 25% with Guns. | ![]() |
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Shattered | Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%. | ![]() |
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Wounds | Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. | ![]() |
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Waste | Reduces how far you can see, healing received, and accuracy. Also prevents eating. | ![]() |
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Corrupted Thorns | Phasing applies wounds. | ![]() |
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Boiling Blood | Reduces blood armor by 75%. Also explode on death, damaging everything nearby. | ![]() |
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Rending Thorns | Phasing applies wounds. | ![]() |
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Prey | Causes attackers to heal from damaging the victim, and buffs the attacker with Battlecry. | ![]() |
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Nightmare | Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. | ![]() |
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Anchor | Reduces jump power by 25% and self-knockback by 100%. | ![]() |
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Winter's Curse | Reduces max health. Decays overtime or when buffed with Warmth. | ![]() |
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Cripple | Reduces attack speed and reload speed by -3% per stack. | ![]() |
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Maim | Greatly slowed and prevented from jumping. Not affected by skill modifiers. | ![]() |
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Dread | Transform into a Dread Shadow upon death. | ![]() |
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Buffs
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical tools and food.
Icon | Name | Description | Stack |
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Strength | Deal up to 25% bonus damage. | ![]() |
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Adrenaline | Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration. | ![]() |
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Speed | Move faster. | ![]() |
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Defense | Receive 30% less damage. Cancels out with the Enfeeble debuff. | ![]() |
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Perserverance | Receive 50% less damage. | ![]() |
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Shield | Blocks one instance of damage almost entirely before being consumed. | ![]() |
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Reaper | Increases damage by +7% per stack. | ![]() |
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Fervor | Increases attack speed by +8% and reload speed by +5% per stack. | ![]() |
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Renegade | Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack. | ![]() |
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Broadside | Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage. | ![]() |
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Virtuoso | Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack. | ![]() |
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Volatile | Zombies you kill explode for +4% of their maximum health in damage per stack. | ![]() |
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Agility | Attack and reload +25% faster. | ![]() |
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Focus | Grants 30% smaller aim cone. | ![]() |
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Warm | Increases melee damage by +15% depending on weapon tier and quality. Reverses Winter's Curse. | ![]() |
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Jolly | Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses Winter's Curse. | ![]() |
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Last Stand | Increased melee damage and attack speed. | ![]() |
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Cleanse | Prevents one certain debuff from affecting you. | ![]() |
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Electro Boosts | Improves your next repair significantly | ![]() |
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Slipstream | No movement speed penalty from phasing. | ![]() |
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Camouflage | Makes you nearly invisible and no movement speed penalty from phasing. | ![]() |
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Regeneration | Heal slowly overtime. | ![]() |
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On Painkillers | Gain temporary health that decays over time. Removes pain debuff and low-health view-shake. | ![]() |
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Momentum | Consume no ammo or stamina. | ![]() |
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Phantom | Your health aura becomes invisible. | ![]() |
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Corruption Walker | Can teleport from corrupted sigils and prevents teleports from being interrupted. | ![]() |
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Leech | Rapidly grants blood armor. | ![]() |
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Blood Hunter | Gain bounty progress from dealing damage. | ![]() |
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Infernal | Deal fire damage with all weapons, but also become ignited. | ![]() |
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Elemental Pop | All weapons become infused with a random elemental effect. | ![]() |
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Counter | Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks. | ![]() |
Zombie Status Effects
Debuff
Icon | Name | Description |
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Soften | Increases damage taken. |
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Sap | Decreased damage dealt. |
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Hinder | Take random bouts of mechanical movement slow. |
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Fire | Take damage over time, scaling with maximum health of victim. |
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Acid | Take damage over time and lose damage resistance. |
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Serrate | Take damage over time, stacking up to 5 times. |
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Shock | Take damage over time, and pulse slow. |
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Spotted | Receive slightly more damage. |
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ZE Fire | Take damage over time, Causes the victim move slower. |
Buffs
Icon | Name | Description | DM |
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Second Wind | Regenerates health that had lost recently, revive if the current class is Zombie or Skeleton. | ![]() | |
Marrow Hex | Prevents one debuff, Removes all harmful debuff when initially received. | ![]() | |
Status Resist | Generate a status resist every 3 seconds. Maximum of 3 stacks. | ![]() | |
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Spawn Protection | Prevents any damage of affecting, prevents debuffs. | ![]() |
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Marrow Shield | Makes the attacker immune to damage for a short duration. | ![]() |
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Frenzy | Increases speed and attack speed. | ![]() |
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Unyielding Strength | Greatly reduces effectiveness of knockback and leg slows. | ![]() |
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Battle Cry | Increases attack speed. | ![]() |
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Blood Knitting | Slowly regenerate health. | ![]() |
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Marrow Protection | Greatly reduced damage, increased speed and regeneration. | ![]() |
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Liches' Zeal | Gained from spawning from a gravestone. Grants speed, damage and health. | ![]() |
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Dark Power | Grants +20% of increased attack speed, +15% damage dealt and +12% speed. | ![]() |
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Acid Claws | Barricade hits inflicts damage over time. | ![]() |
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Thunder Claws | Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit. | ![]() |
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Wretched Might | Grants +20% of damage dealt. | ![]() |
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Patient Zero | Increases movement speed, damage and inflict debuff on human hits. | ![]() |
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Rally | Increased movement speed. | ![]() |
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Vampirism | 100% of damage dealt towards humans and props is received as healing. | ![]() |
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Restitching | Rapidly gain health. | ![]() |
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Spittering | Shoot bloody projectiles every few seconds. Projectiles and claws apply Bleed on hit. | ![]() |
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Saturating | Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the Prey debuff. | ![]() |
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Virulent | Shoot poison projectiles every few seconds. Projectiles and claws apply Poison on hit. | ![]() |
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Volatile Dead | Summon a large explosive orb on death that tracks nearby humans for a few seconds. | ![]() |
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Tarred | Shoot gunk projectiles every few seconds. Projectiles and claws apply Gunk on hit. Leave a tarpool on death. | ![]() |
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Frosty | Claws apply Frost on hits. Upon dying, summon both a large frost orb and a frost pool. | ![]() |
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Acid Nova | Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage. | ![]() |
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Dark Nova | Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it. | ![]() |
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Unstable | Apply Shattered on hit and deal minor area damage on death. | ![]() |
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Unstable Flesh | Apply Boiling Blood on hit and deal minor area damage on death. | ![]() |
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Phasing | Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY) | ![]() |
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Infested | Summon baby headcrabs every few seconds and upon death. | ![]() |
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Haunted | Shoot nightmare projectiles every few seconds. Projectiles and claws apply Nightmare on hit. | ![]() |
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Totem Bearer | Summon a totem upon death that buffs zombies and debuffs humans. | ![]() |