Difference between revisions of "Tools"
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Used to improve the health of humans and alleviate [[Status Effects|debuffs]]. | Used to improve the health of humans and alleviate [[Status Effects|debuffs]]. | ||
{| class="wikitable" style="width: 512px;" | {| class="wikitable" style="width: 512px;" | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [[Medical Kit]] | ! scope="row" | [[Medical Kit]] | ||
| colspan="2" style="border-right:none;" | Heals survivors. | | colspan="2" style="border-right:none;" | Heals survivors. | ||
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| style="border-right:none;" | Always uses the same amount of ammo, slightly less efficient, increased cooldown. | | style="border-right:none;" | Always uses the same amount of ammo, slightly less efficient, increased cooldown. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [['Savior' Medic Gun]] | ! scope="row" | [['Savior' Medic Gun]] | ||
| colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost. | | colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost. | ||
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| style="border-right:none;" | Splits healing between health and blood armor. | | style="border-right:none;" | Splits healing between health and blood armor. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [['Purger' Antidote Handgun]] | ! scope="row" | [['Purger' Antidote Handgun]] | ||
| colspan="2" style="border-right:none;" | Fires [[Area of Effect|AoE]] antidote bombs that cure poison and remove and protect from status effects. | | colspan="2" style="border-right:none;" | Fires [[Area of Effect|AoE]] antidote bombs that cure poison and remove and protect from status effects. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [['Convalescene' Medical Rifle]] | ! scope="row" | [['Convalescene' Medical Rifle]] | ||
| colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range. | | colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range. | ||
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| style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | | style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [['Templar' Medical Shotgun]] | ! scope="row" | [['Templar' Medical Shotgun]] | ||
| colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage. | | colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage. | ||
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| style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect. | | style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [['Rejuvenator' Healing Ray]] | ! scope="row" | [['Rejuvenator' Healing Ray]] | ||
| colspan="2" style="border-right:none;" | Locks on to humans and heals them to full, discharging medical ammo along a ray. | | colspan="2" style="border-right:none;" | Locks on to humans and heals them to full, discharging medical ammo along a ray. | ||
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Used to replenish and maintain prop health. | Used to replenish and maintain prop health. | ||
{| class="wikitable" style="width: 512px;" | {| class="wikitable" style="width: 512px;" | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [[Carpenter's Hammer]] | ! scope="row" | [[Carpenter's Hammer]] | ||
| colspan="2" style="border-right:none;" | Allows you to hammer in nails to make barricades. | | colspan="2" style="border-right:none;" | Allows you to hammer in nails to make barricades. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [[Electrohammer]] | ! scope="row" | [[Electrohammer]] | ||
| colspan="2" style="border-right:none;" | A hammer that allows you to repair several props in the [[Area of Effect|AOE]] by using [[Ammo|pulse ammo]]. | | colspan="2" style="border-right:none;" | A hammer that allows you to repair several props in the [[Area of Effect|AOE]] by using [[Ammo|pulse ammo]]. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [[Mechanic's Wrench]] | ! scope="row" | [[Mechanic's Wrench]] | ||
| colspan="2" style="border-right:none;" | This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. Less effective at repairing nails. | | colspan="2" style="border-right:none;" | This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. Less effective at repairing nails. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [['Shaper' Repair Welder]] | ! scope="row" | [['Shaper' Repair Welder]] | ||
| colspan="2" style="border-right:none;" | Uses chemical ammo to repair very fast. | | colspan="2" style="border-right:none;" | Uses chemical ammo to repair very fast. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [[Smithing Hammer]] | ! scope="row" | [[Smithing Hammer]] | ||
| colspan="2" style="border-right:none;" | Once used for smithing, now used for bludgeoning and repairs. | | colspan="2" style="border-right:none;" | Once used for smithing, now used for bludgeoning and repairs. | ||
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Don't fit into other categories, but are generally used to help players better perform other tasks. | Don't fit into other categories, but are generally used to help players better perform other tasks. | ||
{| class="wikitable" style="width: 512px;" | {| class="wikitable" style="width: 512px;" | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [[Barbed Wire]] | ! scope="row" | [[Barbed Wire]] | ||
| colspan="2" style="border-right:none;" | Used on barricades to damage zombies if touched. | | colspan="2" style="border-right:none;" | Used on barricades to damage zombies if touched. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [[Multi-Tool]] | ! scope="row" | [[Multi-Tool]] | ||
| colspan="2" style="border-right:none;" | An advanced tool used for managing deployables. | | colspan="2" style="border-right:none;" | An advanced tool used for managing deployables. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [[Strength Dart Gun]] | ! scope="row" | [[Strength Dart Gun]] | ||
| colspan="2" style="border-right:none;" | Fires performance enhancing darts which can increase target damage. | | colspan="2" style="border-right:none;" | Fires performance enhancing darts which can increase target damage. | ||
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| style="border-right:none;" | Provides players with an attack speed boost instead of a strength boost. | | style="border-right:none;" | Provides players with an attack speed boost instead of a strength boost. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: | |- style="vertical-align: center;" | ||
! scope="row" | [['Temperance' Dart Rifle]] | ! scope="row" | [['Temperance' Dart Rifle]] | ||
| colspan="2" style="border-right:none;" | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo. | | colspan="2" style="border-right:none;" | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo. |
Revision as of 11:17, 3 May 2020
Tools are multi-purpose items that assist Survivors in several areas.
Medical Tools
Used to improve the health of humans and alleviate debuffs.
Medical Kit | Heals survivors. | ||
---|---|---|---|
Restoration Kit | Always uses the same amount of ammo, slightly less efficient, increased cooldown. | ||
'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. | ||
'Transfusion' Medic Gun | Splits healing between health and blood armor. | ||
'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. | ||
'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. | ||
'Invigorator' Strenght Rifle | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor. | ||
'Accelerator' Agility Rifle | Agility boost instead of defence, slows down zombie attack speed with hinder. | ||
'Cleric' Regenerator Rifle | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | ||
'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. | ||
'Paladin' Medical Shotgun | Double burst fire version. Area of effect healing is replaced with a random buff effect. | ||
'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. | ||
Repair Tools
Used to replenish and maintain prop health.
Carpenter's Hammer | Allows you to hammer in nails to make barricades. | ||
---|---|---|---|
Electrohammer | A hammer that allows you to repair several props in the AOE by using pulse ammo. | ||
Mechanic's Wrench | This tool can be used to repair deployables as long as they were not damaged recently. Less effective at repairing nails. | ||
'Shaper' Repair Welder | Uses chemical ammo to repair very fast. | ||
Smithing Hammer | Once used for smithing, now used for bludgeoning and repairs. | ||
Reinforcing Hammer | Repairs significantly less but reinforces barricades. | ||
Other Tools
Don't fit into other categories, but are generally used to help players better perform other tasks.
Barbed Wire | Used on barricades to damage zombies if touched. | ||
---|---|---|---|
Multi-Tool | An advanced tool used for managing deployables. | ||
Strength Dart Gun | Fires performance enhancing darts which can increase target damage. | ||
Agility Dart Gun | Provides players with an attack speed boost instead of a strength boost. | ||
'Temperance' Dart Rifle | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo. | ||
'Excession' Dart Rifle | Pierces through multiple targets, consumes 4 ammo, but deals less damage, longer fire delay and reload time, has less velocity and applies a shorter duration mark. | ||