Difference between revisions of "Tools"
Jump to navigation
Jump to search
MrDragonorg (talk | contribs) |
MrDragonorg (talk | contribs) |
||
Line 15: | Line 15: | ||
! scope="row" | [['Savior' Medic Gun]] | ! scope="row" | [['Savior' Medic Gun]] | ||
| colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost. | | colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost. | ||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Transfusion' Medic Gun]] | |||
| style="border-right:none;" | Splits healing between health and blood armor. | |||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
Line 24: | Line 28: | ||
| colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range. | | colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Invigorator' Strenght Rifle]] | |||
| style="border-right:none;" | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Accelerator' Agility Rifle]] | |||
| style="border-right:none;" | Agility boost instead of defence, slows down zombie attack speed with hinder. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Cleric' Regenerator Rifle]] | |||
| style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | [['Templar' Medical Shotgun]] | ! scope="row" | [['Templar' Medical Shotgun]] | ||
| colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage. | | colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage. | ||
| style="border-left: none;" | | | style="border-left: none;" | | ||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Paladin' Medical Shotgun]] | |||
| style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | [['Rejuvenator' Healing Ray]] | ! scope="row" | [['Rejuvenator' Healing Ray]] |
Revision as of 21:12, 2 May 2020
Tools are multi-purpose items that assist Survivors in several areas.
Medical Tools
Used to improve the health of humans and alleviate debuffs.
Medical Kit | Heals survivors. | ||
---|---|---|---|
Restoration Kit | Always uses the same amount of ammo, slightly less efficient, increased cooldown. | ||
'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. | ||
'Transfusion' Medic Gun | Splits healing between health and blood armor. | ||
'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. | ||
'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. | ||
'Invigorator' Strenght Rifle | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor. | ||
'Accelerator' Agility Rifle | Agility boost instead of defence, slows down zombie attack speed with hinder. | ||
'Cleric' Regenerator Rifle | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | ||
'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. | ||
'Paladin' Medical Shotgun | Double burst fire version. Area of effect healing is replaced with a random buff effect. | ||
'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. | ||
Repair Tools
Used to replenish and maintain prop health.
Carpenter's Hammer | Allows you to hammer in nails to make barricades. |
---|---|
Electrohammer | A hammer that allows you to repair several props in the AOE by using pulse ammo. |
Mechanic's Wrench | This tool can be used to repair deployables as long as they were not damaged recently. |
'Shaper' Repair Welder | Uses chemical ammo to repair very fast. |
Smithing Hammer | Once used for smithing, now used for bludgeoning and repairs. |
Other Tools
Don't fit into other categories, but are generally used to help players better perform other tasks.
Barbed Wire | Used on barricades to damage zombies if touched. |
---|---|
Multi-Tool | An advanced tool used for managing deployables. |
Strength Dart Gun | Fires performance enhancing darts which can increase target damage. |