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Tools   | Tools are multi-purpose items that assist Survivors in several areas.  | ||
== Medical Tools ==  | == Medical Tools ==  | ||
Used to improve the health of humans and alleviate [[Status Effects|debuffs]].  | |||
{| class="wikitable" style="width: 512px;"  | |||
|- style="vertical-align: center;"  | |||
|  | ! scope="row" | [[Medical Kit]]  | ||
| colspan="2" style="border-right:none;" | Heals survivors.  | |||
| style="border-left: none;" |    | |||
|  | |- style="vertical-align: center;"  | ||
|  | ! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [[Restoration Kit]]  | ||
| style="border-right:none;" | Always uses the same amount of ammo, slightly less efficient, increased cooldown.  | |||
|  | | style="border-left: none;" |  | ||
|- style="vertical-align: center;"  | |||
|  | ! scope="row" | [['Savior' Medic Gun]]  | ||
| colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost.  | |||
|  | | style="border-left: none;" |  | ||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Transfusion' Medic Gun]]  | |||
| style="border-right:none;" | Splits healing between health and blood armor.  | |||
|  | | style="border-left: none;" |    | ||
|  | |- style="vertical-align: center;"  | ||
! scope="row" | [['Purger' Antidote Handgun]]  | |||
| colspan="2" style="border-right:none;" | Fires [[Area of Effect|AoE]] antidote bombs that cure poison and remove and protect from status effects.  | |||
| style="border-left: none;" |    | |||
|- style="vertical-align: center;"  | |||
! scope="row" | [['Convalescene' Medical Rifle]]  | |||
| colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range.  | |||
| style="border-left: none;" |    | |||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Invigorator' Strenght Rifle]]  | |||
| style="border-right:none;" | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor.  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Accelerator' Agility Rifle]]  | |||
| style="border-right:none;" | Agility boost instead of defence, slows down zombie attack speed with hinder.  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Cleric' Regenerator Rifle]]  | |||
===   | | style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage.  | ||
| style="border-left: none;" |  | |||
|  | |- style="vertical-align: center;"  | ||
! scope="row" | [['Templar' Medical Shotgun]]   | |||
|  | | colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage.  | ||
| style="border-left: none;" |   | |||
|  | |- style="vertical-align: center;"  | ||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Paladin' Medical Shotgun]]  | |||
|  | | style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect.  | ||
| style="border-left: none;" |  | |||
|  | |- style="vertical-align: center;"  | ||
! scope="row" | [['Rejuvenator' Healing Ray]]  | |||
|  | | colspan="2" style="border-right:none;" | Locks on to humans and heals them to full, discharging medical ammo along a ray.  | ||
| style="border-left: none;" |  | |||
|- style="vertical-align: top;"  | |||
! scope="row" style="width: 30%; padding: 0 0 0 0;" |  | |||
|  | | style="width: 7%; padding: 0 0 0 0;" |  | ||
|  | | style="width: 63%; padding: 0 0 0 0;" |  | ||
|}  | |||
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Fires medical darts which can heal at a range, and grant a small speed boost.  | |||
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Fires [[  | |||
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An advanced shotgun that shreds medical ammo to deal damage.  | |||
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Locks on to humans and heals them to full, discharging medical ammo along a ray.  | |||
== Repair Tools ==  | == Repair Tools ==  | ||
Used to replenish and maintain prop health.  | |||
=== Carpenter's Hammer ==  | {| class="wikitable" style="width: 512px;"  | ||
|- style="vertical-align: center;"  | |||
! scope="row" | [[Carpenter's Hammer]]  | |||
Allows you to hammer in nails to make barricades.  | | colspan="2" style="border-right:none;" | Allows you to hammer in nails to make barricades.  | ||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" | [[Electrohammer]]  | |||
| colspan="2" style="border-right:none;" | A hammer that allows you to repair several props in the [[Area of Effect|AOE]] by using [[Ammo|pulse ammo]].  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" | [[Mechanic's Wrench]]  | |||
| colspan="2" style="border-right:none;" | This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. Less effective at repairing nails.  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" | [['Shaper' Repair Welder]]  | |||
=  | | colspan="2" style="border-right:none;" | Uses chemical ammo to repair very fast.  | ||
This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently.  | | style="border-left: none;" |  | ||
|- style="vertical-align: center;"  | |||
==  | ! scope="row" | [[Smithing Hammer]]  | ||
| colspan="2" style="border-right:none;" | Once used for smithing, now used for bludgeoning and repairs.  | |||
|  | | style="border-left: none;" |  | ||
|- style="vertical-align: center;"  | |||
|  | ! scope="row" colspan="2" style="padding: 0 0 0 8%;" | [[Reinforcing Hammer]]  | ||
| style="border-right:none;" | Repairs significantly less but reinforces barricades.  | |||
|  | | style="border-left: none;" |  | ||
|- style="vertical-align: top;"  | |||
|  | ! scope="row" style="width: 30%; padding: 0 0 0 0;" |  | ||
|  | | style="width: 7%; padding: 0 0 0 0;" |  | ||
|  | | style="width: 63%; padding: 0 0 0 0;" |  | ||
|}  | |||
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== Other Tools ==  | == Other Tools ==  | ||
Don't fit into other categories, but are generally used to help players better perform other tasks.  | |||
=== Barbed Wire ==  | {| class="wikitable" style="width: 512px;"  | ||
|- style="vertical-align: center;"  | |||
! scope="row" | [[Barbed Wire]]  | |||
| colspan="2" style="border-right:none;" | Used on barricades to damage zombies if touched.  | |||
| style="border-left: none;" |  | |||
=  | |- style="vertical-align: center;"  | ||
An advanced tool used for managing deployables.  | ! scope="row" | [[Multi-Tool]]  | ||
| colspan="2" style="border-right:none;" | An advanced tool used for managing deployables.  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" | [[Strength Dart Gun]]  | |||
| colspan="2" style="border-right:none;" | Fires performance enhancing darts which can increase target damage.  | |||
=  | | style="border-left: none;" |  | ||
|- style="vertical-align: center;"  | |||
|  | ! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [[Agility Dart Gun]]  | ||
| style="border-right:none;" | Provides players with an attack speed boost instead of a strength boost.  | |||
|  | | style="border-left: none;" |  | ||
|  | |- style="vertical-align: center;"  | ||
! scope="row" | [['Temperance' Dart Rifle]]  | |||
| colspan="2" style="border-right:none;" | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo.  | |||
|  | | style="border-left: none;" |  | ||
|  | |- style="vertical-align: center;"  | ||
|  | ! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Excession' Dart Rifle]]  | ||
| style="border-right:none;" | Pierces through multiple targets, consumes 4 ammo, but deals less damage, longer fire delay and reload time, has less velocity and applies a shorter duration mark.  | |||
|  | | style="border-left: none;" |  | ||
|  | |- style="vertical-align: top;"  | ||
|  | ! scope="row" style="width: 30%; padding: 0 0 0 0;" |  | ||
| style="width: 7%; padding: 0 0 0 0;" |  | |||
|  | | style="width: 63%; padding: 0 0 0 0;" |  | ||
|}  | |||
|  | == [[File:Youtube icon.png|frameless|45px]] YouTube videos ==  | ||
https://youtu.be/SmKWSjHSEvo - Flasks & Tools  | |||
|  | {{Zombie Survival}}  | ||
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Latest revision as of 19:21, 12 September 2021
Tools are multi-purpose items that assist Survivors in several areas.
Medical Tools
Used to improve the health of humans and alleviate debuffs.
| Medical Kit | Heals survivors. | ||
|---|---|---|---|
| Restoration Kit | Always uses the same amount of ammo, slightly less efficient, increased cooldown. | ||
| 'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. | ||
| 'Transfusion' Medic Gun | Splits healing between health and blood armor. | ||
| 'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. | ||
| 'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. | ||
| 'Invigorator' Strenght Rifle | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor. | ||
| 'Accelerator' Agility Rifle | Agility boost instead of defence, slows down zombie attack speed with hinder. | ||
| 'Cleric' Regenerator Rifle | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | ||
| 'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. | ||
| 'Paladin' Medical Shotgun | Double burst fire version. Area of effect healing is replaced with a random buff effect. | ||
| 'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. | ||
Repair Tools
Used to replenish and maintain prop health.
| Carpenter's Hammer | Allows you to hammer in nails to make barricades. | ||
|---|---|---|---|
| Electrohammer | A hammer that allows you to repair several props in the AOE by using pulse ammo. | ||
| Mechanic's Wrench | This tool can be used to repair deployables as long as they were not damaged recently. Less effective at repairing nails. | ||
| 'Shaper' Repair Welder | Uses chemical ammo to repair very fast. | ||
| Smithing Hammer | Once used for smithing, now used for bludgeoning and repairs. | ||
| Reinforcing Hammer | Repairs significantly less but reinforces barricades. | ||
Other Tools
Don't fit into other categories, but are generally used to help players better perform other tasks.
| Barbed Wire | Used on barricades to damage zombies if touched. | ||
|---|---|---|---|
| Multi-Tool | An advanced tool used for managing deployables. | ||
| Strength Dart Gun | Fires performance enhancing darts which can increase target damage. | ||
| Agility Dart Gun | Provides players with an attack speed boost instead of a strength boost. | ||
| 'Temperance' Dart Rifle | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo. | ||
| 'Excession' Dart Rifle | Pierces through multiple targets, consumes 4 ammo, but deals less damage, longer fire delay and reload time, has less velocity and applies a shorter duration mark. | ||
 YouTube videos
https://youtu.be/SmKWSjHSEvo - Flasks & Tools