Difference between revisions of "Tools"
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Tools | Tools are multi-purpose items that assist Survivors in several areas. | ||
== Medical Tools == | == Medical Tools == | ||
Used to improve the health of humans and alleviate [[Status Effects|debuffs]]. | |||
=== | {| class="wikitable" style="width: 512px;" | ||
|- style="vertical-align: center;" | |||
| | ! scope="row" | [[Medical Kit]] | ||
| colspan="2" style="border-right:none;" | Heals survivors. | |||
| | | style="border-left: none;" | | ||
|- style="vertical-align: center;" | |||
| | ! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [[Restoration Kit]] | ||
| style="border-right:none;" | Always uses the same amount of ammo, slightly less efficient, increased cooldown. | |||
| | | style="border-left: none;" | | ||
| | |- style="vertical-align: center;" | ||
! scope="row" | [['Savior' Medic Gun]] | |||
| colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
| | ! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Transfusion' Medic Gun]] | ||
| style="border-right:none;" | Splits healing between health and blood armor. | |||
| | | style="border-left: none;" | | ||
| | |- style="vertical-align: center;" | ||
| | ! scope="row" | [['Purger' Antidote Handgun]] | ||
| colspan="2" style="border-right:none;" | Fires [[Area of Effect|AoE]] antidote bombs that cure poison and remove and protect from status effects. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" | [['Convalescene' Medical Rifle]] | |||
| colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Invigorator' Strenght Rifle]] | |||
| style="border-right:none;" | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Accelerator' Agility Rifle]] | |||
| style="border-right:none;" | Agility boost instead of defence, slows down zombie attack speed with hinder. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Cleric' Regenerator Rifle]] | |||
= | | style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | ||
| style="border-left: none;" | | |||
| | |- style="vertical-align: center;" | ||
! scope="row" | [['Templar' Medical Shotgun]] | |||
| | | colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage. | ||
| style="border-left: none;" | | |||
| | |- style="vertical-align: center;" | ||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Paladin' Medical Shotgun]] | |||
| | | style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect. | ||
| | | style="border-left: none;" | | ||
| | |- style="vertical-align: center;" | ||
! scope="row" | [['Rejuvenator' Healing Ray]] | |||
| | | colspan="2" style="border-right:none;" | Locks on to humans and heals them to full, discharging medical ammo along a ray. | ||
| style="border-left: none;" | | |||
| | |- style="vertical-align: top;" | ||
! scope="row" style="width: 30%; padding: 0 0 0 0;" | | |||
| | | style="width: 7%; padding: 0 0 0 0;" | | ||
| | | style="width: 63%; padding: 0 0 0 0;" | | ||
| | |} | ||
| | |||
| | |||
Fires medical darts which can heal at a range | |||
=== ' | |||
=== ' | |||
== Repair Tools == | == Repair Tools == | ||
Used to replenish and maintain prop health. | |||
=== Carpenter's Hammer === | {| class="wikitable" style="width: 512px;" | ||
|- style="vertical-align: center;" | |||
! scope="row" | [[Carpenter's Hammer]] | |||
=== Mechanic's Wrench === | | colspan="2" style="border-right:none;" | Allows you to hammer in nails to make barricades. | ||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
= | ! scope="row" | [[Electrohammer]] | ||
| colspan="2" style="border-right:none;" | A hammer that allows you to repair several props in the [[Area of Effect|AOE]] by using [[Ammo|pulse ammo]]. | |||
| style="border-left: none;" | | |||
=== | |- style="vertical-align: center;" | ||
! scope="row" | [[Mechanic's Wrench]] | |||
| colspan="2" style="border-right:none;" | This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. Less effective at repairing nails. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" | [['Shaper' Repair Welder]] | |||
| colspan="2" style="border-right:none;" | Uses chemical ammo to repair very fast. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" | [[Smithing Hammer]] | |||
| colspan="2" style="border-right:none;" | Once used for smithing, now used for bludgeoning and repairs. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
! scope="row" colspan="2" style="padding: 0 0 0 8%;" | [[Reinforcing Hammer]] | |||
| style="border-right:none;" | Repairs significantly less but reinforces barricades. | |||
| style="border-left: none;" | | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%; padding: 0 0 0 0;" | | |||
| style="width: 7%; padding: 0 0 0 0;" | | |||
| style="width: 63%; padding: 0 0 0 0;" | | |||
|} | |||
== Other Tools == | == Other Tools == | ||
Don't fit into other categories, but are generally used to help players better perform other tasks. | |||
=== Barbed Wire === | {| class="wikitable" style="width: 512px;" | ||
|- style="vertical-align: center;" | |||
! scope="row" | [[Barbed Wire]] | |||
= | | colspan="2" style="border-right:none;" | Used on barricades to damage zombies if touched. | ||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
= | ! scope="row" | [[Multi-Tool]] | ||
| colspan="2" style="border-right:none;" | An advanced tool used for managing deployables. | |||
| | | style="border-left: none;" | | ||
|- style="vertical-align: center;" | |||
| | ! scope="row" | [[Strength Dart Gun]] | ||
| | | colspan="2" style="border-right:none;" | Fires performance enhancing darts which can increase target damage. | ||
| style="border-left: none;" | | |||
|- style="vertical-align: center;" | |||
| | ! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [[Agility Dart Gun]] | ||
| | | style="border-right:none;" | Provides players with an attack speed boost instead of a strength boost. | ||
| | | style="border-left: none;" | | ||
|- style="vertical-align: center;" | |||
| | ! scope="row" | [['Temperance' Dart Rifle]] | ||
| | | colspan="2" style="border-right:none;" | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo. | ||
| | | style="border-left: none;" | | ||
|- style="vertical-align: center;" | |||
| | ! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Excession' Dart Rifle]] | ||
| style="border-right:none;" | Pierces through multiple targets, consumes 4 ammo, but deals less damage, longer fire delay and reload time, has less velocity and applies a shorter duration mark. | |||
| | | style="border-left: none;" | | ||
|- style="vertical-align: top;" | |||
| | ! scope="row" style="width: 30%; padding: 0 0 0 0;" | | ||
| | | style="width: 7%; padding: 0 0 0 0;" | | ||
| style="width: 63%; padding: 0 0 0 0;" | | |||
|} | |||
| | == [[File:Youtube icon.png|frameless|45px]] YouTube videos == | ||
| | https://youtu.be/SmKWSjHSEvo - Flasks & Tools | ||
| | {{Zombie Survival}} | ||
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Latest revision as of 19:21, 12 September 2021
Tools are multi-purpose items that assist Survivors in several areas.
Medical Tools
Used to improve the health of humans and alleviate debuffs.
Medical Kit | Heals survivors. | ||
---|---|---|---|
Restoration Kit | Always uses the same amount of ammo, slightly less efficient, increased cooldown. | ||
'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. | ||
'Transfusion' Medic Gun | Splits healing between health and blood armor. | ||
'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. | ||
'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. | ||
'Invigorator' Strenght Rifle | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor. | ||
'Accelerator' Agility Rifle | Agility boost instead of defence, slows down zombie attack speed with hinder. | ||
'Cleric' Regenerator Rifle | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | ||
'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. | ||
'Paladin' Medical Shotgun | Double burst fire version. Area of effect healing is replaced with a random buff effect. | ||
'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. | ||
Repair Tools
Used to replenish and maintain prop health.
Carpenter's Hammer | Allows you to hammer in nails to make barricades. | ||
---|---|---|---|
Electrohammer | A hammer that allows you to repair several props in the AOE by using pulse ammo. | ||
Mechanic's Wrench | This tool can be used to repair deployables as long as they were not damaged recently. Less effective at repairing nails. | ||
'Shaper' Repair Welder | Uses chemical ammo to repair very fast. | ||
Smithing Hammer | Once used for smithing, now used for bludgeoning and repairs. | ||
Reinforcing Hammer | Repairs significantly less but reinforces barricades. | ||
Other Tools
Don't fit into other categories, but are generally used to help players better perform other tasks.
Barbed Wire | Used on barricades to damage zombies if touched. | ||
---|---|---|---|
Multi-Tool | An advanced tool used for managing deployables. | ||
Strength Dart Gun | Fires performance enhancing darts which can increase target damage. | ||
Agility Dart Gun | Provides players with an attack speed boost instead of a strength boost. | ||
'Temperance' Dart Rifle | Fires high velocity darts which inflict damage to zombies as well as marking them, granting a buff to other humans who kill them, and refunding you medical ammo. | ||
'Excession' Dart Rifle | Pierces through multiple targets, consumes 4 ammo, but deals less damage, longer fire delay and reload time, has less velocity and applies a shorter duration mark. | ||
YouTube videos
https://youtu.be/SmKWSjHSEvo - Flasks & Tools