Difference between revisions of "Status Effects"
(→Zombie Status Effects: Added Zombie Buffs.) |
(→Buffs: Added intro and reworded Spawn Protection.) |
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(24 intermediate revisions by 3 users not shown) | |||
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== Human Status Effects == | == Human Status Effects == | ||
=== | === Debuffs === | ||
Human | Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]]. | ||
{| class="wikitable " | {| class="wikitable " | ||
! style="width: 10px;"| Icon | ! style="width: 10px;"| Icon | ||
! style="width: | ! style="width: 6.50em;"| Name | ||
! style="width: | ! style="width: 73.75em;" | Description | ||
! style="width: 10px"| <abbr title="Status Effect can be resistible with Haemostasis.">Resist</abbr> | ! style="width: 10px"| <abbr title="Status Effect can be resistible with Haemostasis.">Resist</abbr> | ||
! style="width: 10px"| <abbr title="Status Effect can be cleansable with a trinket or item. ">Cleans</abbr> | ! style="width: 10px"| <abbr title="Status Effect can be cleansable with a trinket or item. ">Cleans</abbr> | ||
Line 22: | Line 22: | ||
! [[File:h_debuff_bleed.jpg|32px|link=]] | ! [[File:h_debuff_bleed.jpg|32px|link=]] | ||
| [[Bleed]] | | [[Bleed]] | ||
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage | | Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File: | ! [[File:h_debuff_enfeeble.jpg|32px|link=]] | ||
| [[ | | [[Enfeeble]] | ||
| | | Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff. | ||
| align="center" |{{ | | align="center" |{{Yes}} | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File: | ! [[File:h_debuff_dim.jpg|32px|link=]] | ||
| [[ | | [[Dim Vision]] | ||
| | | Reduces how far the victim see. | ||
| align="center" |{{Yes}} | |||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File: | ! [[File:H_debuff_Slow.png|32px|link=]] | ||
| [[ | | [[Slow]] | ||
| Reduces | | Reduces movement speed. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
Line 47: | Line 46: | ||
! [[File:h_debuff_frost.jpg|32px|link=]] | ! [[File:h_debuff_frost.jpg|32px|link=]] | ||
| [[Frost]] | | [[Frost]] | ||
| Reduces [[Melee]] speed, and stamina regen delay speed by | | Reduces [[Melee]] speed, and stamina regen delay speed by 25%. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File: | ! [[File:H_debuff_Tremor.png|32px|link=]] | ||
| [[ | | [[Tremor]] | ||
| | | Aim becomes shaky and recoil is increased. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File: | ! [[File:H_debuff_Pain.png|32px|link=]] | ||
| [[ | | [[Pain]] | ||
| | | All accuracy bonuses are reduced and recoil is increased. | ||
| align="center" |{{No}} | |||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |||
! [[File:h_debuff_sickness.jpg|32px|link=]] | |||
| [[Sickness]] | |||
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed. | |||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | |||
|- | |- | ||
! [[File:h_debuff_knockdown.jpg|32px|link=]] | ! [[File:h_debuff_knockdown.jpg|32px|link=]] | ||
| [[Knockdown]] | | [[Knockdown]] | ||
| Prevents the user from moving and doing anything else. | | Prevents the user from moving and doing anything else. | ||
| align="center" |{{No}} | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:H_debuff_Exhausted.png|32px|link=]] | |||
| [[Exhausted]] | |||
| Stamina regeneration delay speed reduced by 25%. | |||
| align="center" |{{No}} | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:h_debuff_gunk.jpg|32px|link=]] | |||
| [[Gunk]] | |||
| Reduces reload and firing speed by 25% with [[Guns]]. | |||
| align="center" |{{No}} | |||
| align="center" |{{Yes}} | |||
|- | |||
! [[File:H_debuff_Shattered.png|32px|link=]] | |||
| [[Shattered]] | |||
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%. | |||
| align="center" |{{No}} | |||
| align="center" |{{Yes}} | |||
|- | |||
! [[File:h_debuff_wound.jpg|32px|link=]] | |||
| [[Wounds]] | |||
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. <!-- Healed before or after poison and bleed?--> | |||
| align="center" |{{No}} | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:H_debuff_Waste.png|32px|link=]] | |||
| [[Waste]] | |||
| Reduces how far you can see, healing received, and accuracy. Also prevents eating. | |||
| align="center" |{{No}} | |||
| align="center" |{{Yes}} | |||
|- | |||
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]] | |||
| [[Corrupted Thorns]] | |||
| Phasing applies wounds. | |||
| align="center" |{{No}} | |||
| align="center" |{{Yes}} | |||
|- | |||
! [[File:H_buff_Boiling_Blood.png|32px|link=]] | |||
| [[Boiling Blood]] | |||
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby. | |||
| align="center" |{{No}} | |||
| align="center" |{{Yes}} | |||
|- | |||
! [[File:H_debuff_Rending_Thorns.png|32px|link=]] | |||
| [[Rending Thorns]] | |||
| Phasing applies wounds. | |||
| align="center" |{{No}} | |||
| align="center" |{{Yes}} | |||
|- | |||
! [[File:h_debuff_prey.jpg|32px|link=]] | |||
| [[Prey]] | |||
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]]. | |||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
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! [[File:h_debuff_nightmare.jpg|32px|link=]] | ! [[File:h_debuff_nightmare.jpg|32px|link=]] | ||
| [[Nightmare]] | | [[Nightmare]] | ||
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, | | Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. <!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --> | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File: | ! [[File:H_buff_Anchor.png|32px|link=]] | ||
| [[ | | [[Anchor]] | ||
| | | Reduces jump power by 25% and self-knockback by 100%. | ||
| align="center" |{{No}} | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:H_debuff_Winter's_Curse.png|32px|link=]] | |||
| [[Winter's Curse]] | |||
| Reduces max health. Decays overtime or when buffed with [[Warmth]]. | |||
| align="center" |{{No}} | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:H_debuff_Cripple.png|32px|link=]] | |||
| [[Cripple]] | |||
| Reduces attack speed and reload speed by -3% per stack. | |||
| align="center" |{{No}} | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:H_debuff_Maim.png|32px|link=]] | |||
| [[Maim]] | |||
| Greatly slowed and prevented from jumping. Not affected by skill modifiers. | |||
| align="center" |{{No}} | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:H_debuff_Dread.png|32px|link=]] | |||
| [[Dread]] | |||
| Reduces melee damage by -18% and repair rate by -30%. Transform into a [[Dread Shadow]] upon death. | |||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |||
|} | |} | ||
=== | === Buffs === | ||
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]]. | |||
{| class="wikitable " | {| class="wikitable " | ||
! style="width: 10px;"| Icon | ! style="width: 10px;"| Icon | ||
! style="width: | ! style="width: 6.50em;"| Name | ||
! style="width: | ! style="width: 78.275em;" | Description | ||
! style="width: 10px"| <abbr title="Status Effect can be stackable?">Stack</abbr> | ! style="width: 10px"| <abbr title="Status Effect can be stackable?">Stack</abbr> | ||
|- | |- | ||
! [[File:h_buff_strength.jpg|32px|link=]] | ! [[File:h_buff_strength.jpg|32px|link=]] | ||
| [[Strength]] | | [[Strength]] | ||
| | | Deal up to 25% bonus damage. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
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! [[File:h_buff_speed.jpg|32px|link=]] | ! [[File:h_buff_speed.jpg|32px|link=]] | ||
| [[Speed]] | | [[Speed]] | ||
| | | Move faster. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File:h_buff_def.jpg|32px|link=]] | ! [[File:h_buff_def.jpg|32px|link=]] | ||
| [[Defense]] | | [[Defense]] | ||
| | | Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File:h_buff_perserverance.jpg|32px|link=]] | ! [[File:h_buff_perserverance.jpg|32px|link=]] | ||
| [[Perserverance]] | | [[Perserverance]] | ||
| | | Receive 50% less damage. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File:h_buff_shstack.jpg|32px|link=]] | ! [[File:h_buff_shstack.jpg|32px|link=]] | ||
| [[Shield]] | | [[Shield]] | ||
| | | Blocks one instance of damage almost entirely before being consumed. | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File:h_buff_reaper.jpg|32px|link=]] | ! [[File:h_buff_reaper.jpg|32px|link=]] | ||
| [[Reaper]] | | [[Reaper]] | ||
| Increases + | | Increases damage by +7% per stack. | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File:h_buff_fervor.jpg|32px|link=]] | ! [[File:h_buff_fervor.jpg|32px|link=]] | ||
| [[Fervor]] | | [[Fervor]] | ||
| | | Increases attack speed by +8% and reload speed by +5% per stack. | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File:h_buff_renegade.jpg|32px|link=]] | ! [[File:h_buff_renegade.jpg|32px|link=]] | ||
| [[Renegade]] | | [[Renegade]] | ||
| | | Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack. | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |||
! [[File:H_buff_broadside.png|32px|link=]] | |||
| [[Broadside]] | |||
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage. | |||
| align="center" |{{Yes}} | |||
|- | |||
![[File:H_buff_virtuoso.png|32px|link=]] | |||
| [[Virtuoso]] | |||
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack. | |||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:H_buff_volatile.png|32px|link=]] | |||
| [[Volatile]] | |||
| Zombies you kill explode for +4% of their maximum health in damage per stack. | |||
| align="center"|{{Yes}} | |||
|- | |- | ||
! [[File:h_buff_agility.jpg|32px|link=]] | ! [[File:h_buff_agility.jpg|32px|link=]] | ||
| [[Agility]] | | [[Agility]] | ||
| | | Attack and reload +25% faster. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |||
! [[File:H_buff_focus.png|32px|link=]] | |||
| [[Focus]] | |||
| Grants 30% smaller aim cone. | |||
| align="center"|{{No}} | |||
|- | |- | ||
! [[File:h_buff_Warm.jpg|32px|link=]] | ! [[File:h_buff_Warm.jpg|32px|link=]] | ||
| [[Warm]] | | [[Warm]] | ||
| Increases melee damage by +15% depending on weapon and quality. | | Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]]. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |||
! [[File:H_buff_jolly.png|32px|link=]] | |||
| [[Jolly]] | |||
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses [[Winter's Curse]]. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_last_stand.png|32px|link=]] | |||
| [[Last Stand]] | |||
| Increased melee damage and attack speed. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_cleanse.png|32px|link=]] | |||
| [[Cleanse]] | |||
| Prevents one certain debuff from affecting you. | |||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:H_buff_electro_boosts.png|32px|link=]] | |||
| [[Electro Boosts]] | |||
| Improves your next repair significantly | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_slipstream.png|32px|link=]] | |||
| [[Slipstream]] | |||
| No movement speed penalty from phasing. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_camouflage.png|32px|link=]] | |||
| [[Camouflage]] | |||
| Makes you nearly invisible and no movement speed penalty from phasing. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_regeneration.png|32px|link=]] | |||
| [[Regeneration]] | |||
| Heal slowly overtime. | |||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:H_buff_on_painkillers.png|32px|link=]] | |||
| [[On Painkillers]] | |||
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_momentum.png|32px|link=]] | |||
| [[Momentum]] | |||
| Consume no ammo or stamina. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_phantom.png|32px|link=]] | |||
| [[Phantom]] | |||
| Your health aura becomes invisible. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_corruption_walker.png|32px|link=]] | |||
| [[Corruption Walker]] | |||
| Can teleport from corrupted sigils and prevents teleports from being interrupted. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_leech.png|32px|link=]] | |||
| [[Leech]] | |||
| Rapidly grants blood armor. | |||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:H_buff_bloodhunter.png|32px|link=]] | |||
| [[Blood Hunter]] | |||
| Gain bounty progress from dealing damage. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_infernal.png|32px|link=]] | |||
| [[Infernal]] | |||
| Deal fire damage with all weapons, but also become ignited. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_elemental_pop.png|32px|link=]] | |||
| [[Elemental Pop]] | |||
| All weapons become infused with a random elemental effect. | |||
| align="center"|{{No}} | |||
|- | |||
! [[File:H_buff_counter.png|32px|link=]] | |||
| [[Counter]] | |||
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks. | |||
| align="center"|{{No}} | |||
|- | |||
|} | |} | ||
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=== Debuff === | === Debuff === | ||
Zombie debuffs primarily serve to weaken zombies by increasing the damage that they receive or by reducing their movement speed. Zombie debuffs are applied primarily by [[offensive trinkets]], but can also be applied by weapons with innate debuff applying properties, [[flasks]] and [[other| grenades]]. | |||
{| class="wikitable " | {| class="wikitable " | ||
! style="width: 10px;"| Icon | ! style="width: 10px;"| Icon | ||
! style="width: | ! style="width: 6.50em;"| Name | ||
! style="width: | ! style="width: 81.90em;" | Description | ||
! style="width: 10px"| <abbr title="Status Effect can be cleansable with Marrow Hex">Cleans</abbr> | |||
|- | |- | ||
! [[File:z_debuff_soften.jpg|32px|link=]] | ! [[File:z_debuff_soften.jpg|32px|link=]] | ||
| [[Soften]] | | [[Soften]] | ||
| Increases damage taken. | | Increases damage taken. | ||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:z_debuff_slag.png|32px|link=]] | |||
| [[Slagged]] | |||
| Take much more additional damage. | |||
| align="center"|{{No}} | |||
|- | |- | ||
! [[File:z_debuff_sap.jpg|32px|link=]] | ! [[File:z_debuff_sap.jpg|32px|link=]] | ||
| [[Sap]] | | [[Sap]] | ||
| | | Decreases damage dealt. | ||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:z_debuff_siphon.png|32px|link=]] | |||
| [[Siphon]] | |||
| When damaged, provide [[Regeneration]] to your attacker. | |||
| align="center"|{{No}} | |||
|- | |- | ||
! [[File:z_debuff_hinder.jpg|32px|link=]] | ! [[File:z_debuff_hinder.jpg|32px|link=]] | ||
| [[Hinder]] | | [[Hinder]] | ||
| Take random bouts of mechanical movement slow. | | Take random bouts of mechanical movement slow. | ||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:z_debuff_doused_in_oil.png|32px|link=]] | |||
| [[Doused in Oil]] | |||
| Combust when damaged by fire or explosives. | |||
| align="center"|{{No}} | |||
|- | |- | ||
! [[File:debuff_fire.jpg|32px|link=]] | ! [[File:debuff_fire.jpg|32px|link=]] | ||
| [[Fire]] | | [[Fire]] | ||
| Take damage over time, scaling with maximum health | | Take damage over time, scaling with maximum health. | ||
| align="center"|{{Yes}} | |||
|- | |- | ||
! [[File: | ! [[File:z_debuff_acid_new.png|32px|link=]] | ||
| [[Acid]] | | [[Acid]] | ||
| Take damage over time and lose damage resistance. | | Take damage over time and lose damage resistance. | ||
| align="center"|{{Yes}} | |||
|- | |- | ||
! [[File:z_debuff_serrate.jpg|32px|link=]] | ! [[File:z_debuff_serrate.jpg|32px|link=]] | ||
| [[Serrate]] | | [[Serrate]] | ||
| Take damage over time, stacking up to 5 times. | | Take damage over time, stacking up to 5 times. | ||
| align="center"|{{Yes}} | |||
|- | |- | ||
! [[File:z_debuff_shock.jpg|32px|link=]] | ! [[File:z_debuff_shock.jpg|32px|link=]] | ||
| [[Shock]] | | [[Shock]] | ||
| Take damage over time, and pulse slow. | | Take damage over time, and pulse slow. Also removes and prevents healing. | ||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:h_debuff_frost.jpg|32px|link=]] | |||
| [[Frostbite]] | |||
| Take damage over time and cold slow. Receive slightly increased headshot damage. | |||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:z_debuff_irradiation.png|32px|link=]] | |||
| [[Irradiation]] | |||
| Take damage over time and spread to nearby zombies. | |||
| align="center"|{{Yes}} | |||
|- | |- | ||
! [[File:z_debuff_spotted.jpg|32px|link=]] | ! [[File:z_debuff_spotted.jpg|32px|link=]] | ||
| [[Spotted]] | | [[Spotted]] | ||
| Receive slightly more damage. | | Receive slightly more damage. | ||
| align="center"|{{Yes}} | |||
|- | |||
! [[File:z_debuff_carved.png|32px|link=]] | |||
| [[Carve]] | |||
| Reduce movement speed and damage by 5% per stack. | |||
| align="center"|{{No}} | |||
|- | |- | ||
! [[File:debuff_fire.jpg|32px|link=]] | ! [[File:debuff_fire.jpg|32px|link=]] | ||
| [[Fire#ZE Fire|ZE Fire]] | | [[Fire#ZE Fire|ZE Fire]] | ||
| Take damage over time, Causes the victim move slower. | | Take damage over time, Causes the victim move slower. | ||
| align="center"|{{No}} | |||
|} | |} | ||
=== | === Buffs === | ||
Zombie buffs primarily serve to increase the damage that zombies deal and increase their survivability. Buffs that cause something to occur upon death can only be granted by the [[Z-Director]] and usually only occur at the start of the [[round]] when humans are able to spawn-camp the [[z-gas]]. | |||
{| class="wikitable " | {| class="wikitable " | ||
! style="width: 10px;"| Icon | ! style="width: 10px;"| Icon | ||
! style="width: | ! style="width: 6.50em;"| Name | ||
! style="width: | ! style="width: 76.42em;" | Description | ||
! style="width: 10px"| <abbr title="Dark Market Buff">DM</abbr> | ! style="width: 10px"| <abbr title="Dark Market Buff">DM</abbr> | ||
|- | |- | ||
! [[File: | ! [[File:Z_buff_second_wind.PNG|32px|link=]] | ||
| [[Second Wind]] | | [[Second Wind]] | ||
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]]. | | Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]]. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File: | ! [[File:Z_buff_marrow_hex.PNG|32px|link=]] | ||
| [[Marrow Hex]] | | [[Marrow Hex]] | ||
| Prevents one debuff, Removes all harmful debuff when initially received. | | Prevents one debuff, Removes all harmful debuff when initially received. | ||
| align="center" |{{No}} | |||
|- | |||
! [[File:Z_buff_status_resist.PNG|32px|link=]] | |||
| [[Status Resist]] | |||
| Generate a status resist every 3 seconds. Maximum of 3 stacks. | |||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File:z_buff_spawnprotection.jpg|32px|link=]] | ! [[File:z_buff_spawnprotection.jpg|32px|link=]] | ||
| [[Spawn Protection]] | | [[Spawn Protection]] | ||
| Prevents | | Prevents all incoming damage as well as debuffs. Only granted when spawning in [[z-gas]]. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File: | ! [[File:z_buff_marrow_shield.png|32px|link=]] | ||
| [[Marrow Shield]] | | [[Marrow Shield]] | ||
| Makes the attacker immune to damage for a short duration. | | Makes the attacker immune to damage for a short duration. | ||
Line 234: | Line 470: | ||
| Increases attack speed. | | Increases attack speed. | ||
| align="center" |{{Yes}}<abbr title="Horde buff">?</abbr> | | align="center" |{{Yes}}<abbr title="Horde buff">?</abbr> | ||
|- | |||
! [[File:Z_buff_blood_knitting.png|32px|link=]] | |||
| [[Blood Knitting]] | |||
| Slowly regenerate health. | |||
| align="center" |{{No}} | |||
|- | |- | ||
! [[File:z_buff_marrowprotection.jpg|32px|link=]] | ! [[File:z_buff_marrowprotection.jpg|32px|link=]] | ||
Line 245: | Line 486: | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File: | ! [[File:z_buff_darkpower.jpg|32px|link=]] | ||
| [[ | | [[Dark Power]] | ||
| | | Grants +20% of increased attack speed, +15% damage dealt and +12% speed. | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
Line 255: | Line 496: | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File: | ! [[File:Z_buff_thunder_claws.png|32px|link=]] | ||
| [[ | | [[Thunder Claws]] | ||
| | | Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit. | ||
| align="center" |{{Yes}} | |||
|- | |||
! [[File:z_buff_wretchedmight.jpg|32px|link=]] | |||
| [[Wretched Might]] | |||
| Grants +20% of damage dealt. | |||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
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| Increased movement speed. | | Increased movement speed. | ||
| align="center" |{{Yes}}<abbr title="Horde buff">?</abbr> | | align="center" |{{Yes}}<abbr title="Horde buff">?</abbr> | ||
|- | |||
! [[File:Z_buff_vampirism.png|32px|link=]] | |||
| [[Vampirism]] | |||
| 100% of damage dealt towards humans and props is received as healing. | |||
| align="center" |{{Yes}}<abbr title="Horde buff">?</abbr> | |||
|- | |||
! [[File:z_buff_restitching.png|32px|link=]] | |||
| [[Restitching]] | |||
| Rapidly gain health. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_spittering.png|32px|link=]] | |||
| [[Spittering]] | |||
| Shoot bloody projectiles every few seconds. Projectiles and claws apply [[Bleed]] on hit. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_saturating.png|32px|link=]] | |||
| [[Saturating]] | |||
| Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the [[Prey]] debuff. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_virulent.png|32px|link=]] | |||
| [[Virulent]] | |||
| Shoot poison projectiles every few seconds. Projectiles and claws apply [[Poison]] on hit. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_volatile_dead.png|32px|link=]] | |||
| [[Volatile Dead]] | |||
| Summon a large explosive orb on death that tracks nearby humans for a few seconds. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_tarred.png|32px|link=]] | |||
| [[Tarred]] | |||
| Shoot gunk projectiles every few seconds. Projectiles and claws apply [[Gunk]] on hit. Leave a tarpool on death. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_frosty.png|32px|link=]] | |||
| [[Frosty]] | |||
| Claws apply [[Frost]] on hits. Upon dying, summon both a large frost orb and a frost pool. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_acid_nova.png|32px|link=]] | |||
| [[Acid Nova]] | |||
| Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_dark_nova.png|32px|link=]] | |||
| [[Dark Nova]] | |||
| Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_unstable.png|32px|link=]] | |||
| [[Unstable]] | |||
| Apply [[Shattered]] on hit and deal minor area damage on death. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_unstable_flesh.png|32px|link=]] | |||
| [[Unstable Flesh]] | |||
| Apply [[Boiling Blood]] on hit and deal minor area damage on death. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_phasing.png|32px|link=]] | |||
| [[Phasing]] | |||
| Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY) | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_infested.png|32px|link=]] | |||
| [[Infested]] | |||
| Summon baby headcrabs every few seconds and upon death. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_haunted.png|32px|link=]] | |||
| [[Haunted]] | |||
| Shoot nightmare projectiles every few seconds. Projectiles and claws apply [[Nightmare]] on hit. | |||
| align="center" |{{No}} | |||
|- | |||
! [[File:z_buff_totembearer.png|32px|link=]] | |||
| [[Totem Bearer]] | |||
| Summon a totem upon death that buffs zombies and debuffs humans. | |||
| align="center" |{{No}} | |||
|} | |||
<!-- | |||
== List of Resistible Debuffs == | |||
* [[#Dim Vision|Dim Vision]] | |||
* [[#Enfeeble|Enfeeble]] | |||
* [[#Slow|Slow]] | |||
* [[#Tremor|Tremor]] | |||
* [[#Waste|Waste]] | |||
* [[#Shattered|Shattered]] | |||
* [[#Corrupted Thorns|Corrupted Thorns]] | |||
* [[#Boiling Blood|Boiling Blood]] | |||
* [[#Pain|Pain]] | |||
Template: | |||
{| class="wikitable " | |||
! style="width: 10px;"| Icon | |||
! style="width: 5em;"| Name | |||
! style="width: 77em;" | Description | |||
! style="width: 10px"| <abbr title="Status Effect is stackable?">Stack</abbr> | |||
|- | |||
! [[File:h/z_buff_NAME.jpg|32px|link=]] | |||
| [[BUFF]] | |||
| DESCRIPTION | |||
| align="center" |{{Yes/No}} | |||
|} | |} | ||
--> |
Latest revision as of 21:21, 21 April 2022
Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
Human Status Effects
Debuffs
Human Debuffs are negative effects that tend to harm or disadvantage survivors. Debuffs can be received from a variety of sources, such as zombies, insanity effects, or even trinkets and skills.
Icon | Name | Description | Resist | Cleans |
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Poison | Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. | ![]() |
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Bleed | Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the Wounds debuff. | ![]() |
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Enfeeble | Increases damage taken by 40% from all sources. Cancels out with the Defense buff. | ![]() |
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Dim Vision | Reduces how far the victim see. | ![]() |
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Slow | Reduces movement speed. | ![]() |
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Frost | Reduces Melee speed, and stamina regen delay speed by 25%. | ![]() |
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Tremor | Aim becomes shaky and recoil is increased. | ![]() |
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Pain | All accuracy bonuses are reduced and recoil is increased. | ![]() |
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Sickness | Decreases heal received by medical sources, stamina regeneration and Leech rate. Also causes to Regeneration to decay and prevents food items from being consumed. | ![]() |
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Knockdown | Prevents the user from moving and doing anything else. | ![]() |
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Exhausted | Stamina regeneration delay speed reduced by 25%. | ![]() |
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Gunk | Reduces reload and firing speed by 25% with Guns. | ![]() |
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Shattered | Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%. | ![]() |
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Wounds | Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. | ![]() |
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Waste | Reduces how far you can see, healing received, and accuracy. Also prevents eating. | ![]() |
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Corrupted Thorns | Phasing applies wounds. | ![]() |
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Boiling Blood | Reduces blood armor by 75%. Also explode on death, damaging everything nearby. | ![]() |
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Rending Thorns | Phasing applies wounds. | ![]() |
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Prey | Causes attackers to heal from damaging the victim, and buffs the attacker with Battlecry. | ![]() |
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Nightmare | Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. | ![]() |
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Anchor | Reduces jump power by 25% and self-knockback by 100%. | ![]() |
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Winter's Curse | Reduces max health. Decays overtime or when buffed with Warmth. | ![]() |
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Cripple | Reduces attack speed and reload speed by -3% per stack. | ![]() |
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Maim | Greatly slowed and prevented from jumping. Not affected by skill modifiers. | ![]() |
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Dread | Reduces melee damage by -18% and repair rate by -30%. Transform into a Dread Shadow upon death. | ![]() |
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Buffs
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical tools and food.
Icon | Name | Description | Stack |
---|---|---|---|
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Strength | Deal up to 25% bonus damage. | ![]() |
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Adrenaline | Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration. | ![]() |
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Speed | Move faster. | ![]() |
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Defense | Receive 30% less damage. Cancels out with the Enfeeble debuff. | ![]() |
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Perserverance | Receive 50% less damage. | ![]() |
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Shield | Blocks one instance of damage almost entirely before being consumed. | ![]() |
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Reaper | Increases damage by +7% per stack. | ![]() |
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Fervor | Increases attack speed by +8% and reload speed by +5% per stack. | ![]() |
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Renegade | Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack. | ![]() |
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Broadside | Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage. | ![]() |
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Virtuoso | Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack. | ![]() |
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Volatile | Zombies you kill explode for +4% of their maximum health in damage per stack. | ![]() |
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Agility | Attack and reload +25% faster. | ![]() |
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Focus | Grants 30% smaller aim cone. | ![]() |
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Warm | Increases melee damage by +15% depending on weapon tier and quality. Reverses Winter's Curse. | ![]() |
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Jolly | Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses Winter's Curse. | ![]() |
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Last Stand | Increased melee damage and attack speed. | ![]() |
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Cleanse | Prevents one certain debuff from affecting you. | ![]() |
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Electro Boosts | Improves your next repair significantly | ![]() |
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Slipstream | No movement speed penalty from phasing. | ![]() |
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Camouflage | Makes you nearly invisible and no movement speed penalty from phasing. | ![]() |
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Regeneration | Heal slowly overtime. | ![]() |
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On Painkillers | Gain temporary health that decays over time. Removes pain debuff and low-health view-shake. | ![]() |
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Momentum | Consume no ammo or stamina. | ![]() |
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Phantom | Your health aura becomes invisible. | ![]() |
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Corruption Walker | Can teleport from corrupted sigils and prevents teleports from being interrupted. | ![]() |
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Leech | Rapidly grants blood armor. | ![]() |
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Blood Hunter | Gain bounty progress from dealing damage. | ![]() |
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Infernal | Deal fire damage with all weapons, but also become ignited. | ![]() |
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Elemental Pop | All weapons become infused with a random elemental effect. | ![]() |
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Counter | Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks. | ![]() |
Zombie Status Effects
Debuff
Zombie debuffs primarily serve to weaken zombies by increasing the damage that they receive or by reducing their movement speed. Zombie debuffs are applied primarily by offensive trinkets, but can also be applied by weapons with innate debuff applying properties, flasks and grenades.
Icon | Name | Description | Cleans |
---|---|---|---|
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Soften | Increases damage taken. | ![]() |
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Slagged | Take much more additional damage. | ![]() |
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Sap | Decreases damage dealt. | ![]() |
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Siphon | When damaged, provide Regeneration to your attacker. | ![]() |
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Hinder | Take random bouts of mechanical movement slow. | ![]() |
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Doused in Oil | Combust when damaged by fire or explosives. | ![]() |
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Fire | Take damage over time, scaling with maximum health. | ![]() |
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Acid | Take damage over time and lose damage resistance. | ![]() |
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Serrate | Take damage over time, stacking up to 5 times. | ![]() |
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Shock | Take damage over time, and pulse slow. Also removes and prevents healing. | ![]() |
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Frostbite | Take damage over time and cold slow. Receive slightly increased headshot damage. | ![]() |
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Irradiation | Take damage over time and spread to nearby zombies. | ![]() |
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Spotted | Receive slightly more damage. | ![]() |
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Carve | Reduce movement speed and damage by 5% per stack. | ![]() |
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ZE Fire | Take damage over time, Causes the victim move slower. | ![]() |
Buffs
Zombie buffs primarily serve to increase the damage that zombies deal and increase their survivability. Buffs that cause something to occur upon death can only be granted by the Z-Director and usually only occur at the start of the round when humans are able to spawn-camp the z-gas.
Icon | Name | Description | DM |
---|---|---|---|
Second Wind | Regenerates health that had lost recently, revive if the current class is Zombie or Skeleton. | ![]() | |
Marrow Hex | Prevents one debuff, Removes all harmful debuff when initially received. | ![]() | |
Status Resist | Generate a status resist every 3 seconds. Maximum of 3 stacks. | ![]() | |
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Spawn Protection | Prevents all incoming damage as well as debuffs. Only granted when spawning in z-gas. | ![]() |
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Marrow Shield | Makes the attacker immune to damage for a short duration. | ![]() |
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Frenzy | Increases speed and attack speed. | ![]() |
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Unyielding Strength | Greatly reduces effectiveness of knockback and leg slows. | ![]() |
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Battle Cry | Increases attack speed. | ![]() |
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Blood Knitting | Slowly regenerate health. | ![]() |
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Marrow Protection | Greatly reduced damage, increased speed and regeneration. | ![]() |
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Liches' Zeal | Gained from spawning from a gravestone. Grants speed, damage and health. | ![]() |
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Dark Power | Grants +20% of increased attack speed, +15% damage dealt and +12% speed. | ![]() |
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Acid Claws | Barricade hits inflicts damage over time. | ![]() |
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Thunder Claws | Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit. | ![]() |
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Wretched Might | Grants +20% of damage dealt. | ![]() |
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Patient Zero | Increases movement speed, damage and inflict debuff on human hits. | ![]() |
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Rally | Increased movement speed. | ![]() |
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Vampirism | 100% of damage dealt towards humans and props is received as healing. | ![]() |
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Restitching | Rapidly gain health. | ![]() |
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Spittering | Shoot bloody projectiles every few seconds. Projectiles and claws apply Bleed on hit. | ![]() |
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Saturating | Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the Prey debuff. | ![]() |
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Virulent | Shoot poison projectiles every few seconds. Projectiles and claws apply Poison on hit. | ![]() |
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Volatile Dead | Summon a large explosive orb on death that tracks nearby humans for a few seconds. | ![]() |
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Tarred | Shoot gunk projectiles every few seconds. Projectiles and claws apply Gunk on hit. Leave a tarpool on death. | ![]() |
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Frosty | Claws apply Frost on hits. Upon dying, summon both a large frost orb and a frost pool. | ![]() |
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Acid Nova | Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage. | ![]() |
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Dark Nova | Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it. | ![]() |
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Unstable | Apply Shattered on hit and deal minor area damage on death. | ![]() |
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Unstable Flesh | Apply Boiling Blood on hit and deal minor area damage on death. | ![]() |
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Phasing | Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY) | ![]() |
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Infested | Summon baby headcrabs every few seconds and upon death. | ![]() |
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Haunted | Shoot nightmare projectiles every few seconds. Projectiles and claws apply Nightmare on hit. | ![]() |
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Totem Bearer | Summon a totem upon death that buffs zombies and debuffs humans. | ![]() |