Difference between revisions of "Tools"
		
		
		
		
		
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! scope="row" | [['Savior' Medic Gun]]  | ! scope="row" | [['Savior' Medic Gun]]  | ||
| colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost.  | | colspan="2" style="border-right:none;" | Fires medical darts which can heal at a range, and grant a small speed boost.  | ||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Transfusion' Medic Gun]]  | |||
| style="border-right:none;" | Splits healing between health and blood armor.  | |||
| style="border-left: none;" |     | | style="border-left: none;" |     | ||
|- style="vertical-align: top;"  | |- style="vertical-align: top;"  | ||
| Line 24: | Line 28: | ||
| colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range.  | | colspan="2" style="border-right:none;" | Fires fast-moving medical darts which can heal at a range.  | ||
| style="border-left: none;" |    | | style="border-left: none;" |    | ||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Invigorator' Strenght Rifle]]  | |||
| style="border-right:none;" | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor.  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Accelerator' Agility Rifle]]  | |||
| style="border-right:none;" | Agility boost instead of defence, slows down zombie attack speed with hinder.  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Cleric' Regenerator Rifle]]  | |||
| style="border-right:none;" | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage.  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: top;"  | |- style="vertical-align: top;"  | ||
! scope="row" | [['Templar' Medical Shotgun]]    | ! scope="row" | [['Templar' Medical Shotgun]]    | ||
| colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage.  | | colspan="2" style="border-right:none;" | An advanced shotgun that shreds medical ammo to deal damage.  | ||
| style="border-left: none;" |    | | style="border-left: none;" |    | ||
|- style="vertical-align: center;"  | |||
! scope="row" colspan="2" style="padding: 0 0 0 9%;" | [['Paladin' Medical Shotgun]]  | |||
| style="border-right:none;" | Double burst fire version. Area of effect healing is replaced with a random buff effect.  | |||
| style="border-left: none;" |  | |||
|- style="vertical-align: top;"  | |- style="vertical-align: top;"  | ||
! scope="row" | [['Rejuvenator' Healing Ray]]  | ! scope="row" | [['Rejuvenator' Healing Ray]]  | ||
Revision as of 21:12, 2 May 2020
Tools are multi-purpose items that assist Survivors in several areas.
Medical Tools
Used to improve the health of humans and alleviate debuffs.
| Medical Kit | Heals survivors. | ||
|---|---|---|---|
| Restoration Kit | Always uses the same amount of ammo, slightly less efficient, increased cooldown. | ||
| 'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. | ||
| 'Transfusion' Medic Gun | Splits healing between health and blood armor. | ||
| 'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. | ||
| 'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. | ||
| 'Invigorator' Strenght Rifle | Strength boost instead of defence, softens zombies instead of sapping, making zombies take more damage. Splits healing between health and blood armor. | ||
| 'Accelerator' Agility Rifle | Agility boost instead of defence, slows down zombie attack speed with hinder. | ||
| 'Cleric' Regenerator Rifle | Provides additional regeneration to players, but slower firerate and reduced clip size. Has more damage. | ||
| 'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. | ||
| 'Paladin' Medical Shotgun | Double burst fire version. Area of effect healing is replaced with a random buff effect. | ||
| 'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. | ||
Repair Tools
Used to replenish and maintain prop health.
| Carpenter's Hammer | Allows you to hammer in nails to make barricades. | 
|---|---|
| Electrohammer | A hammer that allows you to repair several props in the AOE by using pulse ammo. | 
| Mechanic's Wrench | This tool can be used to repair deployables as long as they were not damaged recently. | 
| 'Shaper' Repair Welder | Uses chemical ammo to repair very fast. | 
| Smithing Hammer | Once used for smithing, now used for bludgeoning and repairs. | 
Other Tools
Don't fit into other categories, but are generally used to help players better perform other tasks.
| Barbed Wire | Used on barricades to damage zombies if touched. | 
|---|---|
| Multi-Tool | An advanced tool used for managing deployables. | 
| Strength Dart Gun | Fires performance enhancing darts which can increase target damage. |