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  • == Ranged Weapons == <!-- or "Guns" --> ! Weapons
    3 KB (481 words) - 19:36, 24 June 2021
  • == List of Melee Weapons == The banished sigil has only a few melee weapons, 6 in total.
    3 KB (353 words) - 17:53, 28 April 2021
  • ...perate, how much damage they deal and how much stamina they consume. Melee weapons usually provide someway to provide [[healing]] or [[blood armor]] to player == List of Melee Weapons ==
    3 KB (274 words) - 20:09, 23 December 2021
  • Auto Reloader helps to reload tier 5 or lower weapon swtiched away from. ...yle="background:#eaecf0; color:black; text-align:center;">+6 seconds until tier 5 or lower weapon swtiched away from is reloaded</td>
    2 KB (298 words) - 05:19, 26 April 2021
  • |tier = 1 |attackdelay = 1.21
    344 bytes (41 words) - 08:45, 7 May 2020
  • ...h allows them to use more than one of said trinkets provided they meet the tier conditions.
    503 bytes (77 words) - 01:01, 17 March 2019
  • {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" ! style="border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;" | [[File:Peashooter viewmodel.png|frameless|center|270px]]
    2 KB (227 words) - 11:46, 30 December 2020
  • {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" ! style="border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;" | [[File:Peashooter viewmodel.png|frameless|center|270px]]
    2 KB (232 words) - 12:14, 30 December 2020
  • ...ie team is coordinated. To combat this, humans often purchased higher-tier weapons, trinkets, traits, tools, and consumables with points earned from killing o ...game mode received several major updates, with the introduction of skills, weapons, and fixes to the game mode. Up until 2018 when Jetboom ended development t
    3 KB (561 words) - 23:23, 15 March 2024
  • Gun & Melee weapons are split into six tiers.<br> All the 32 tier I gun items cost 15 Points each, requiring 480 Points in total.<br>
    41 KB (6,309 words) - 09:54, 10 September 2021
  • {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" ! style="border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;" | [[File:Quicksilver WV.png|frameless|center|270px]]
    3 KB (447 words) - 20:23, 2 May 2021
  • [[File:Supply_Drop.png|thumb|right|upright=1.05|<div style="text-align: right">A [[#Supply Drop|Supply Drop]]</div>]] ...craps, [[Health#Heal|healing]], [[Blood Armor|blood armor]], and [[Weapons|weapons]], based on chance.
    6 KB (876 words) - 17:27, 23 November 2021
  • Guns are the main weapons of Zombie Survival that almost every human will have. Humans can use guns f === Tier 1 ===
    8 KB (862 words) - 19:42, 12 September 2021
  • | Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff. ...e beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[t
    19 KB (2,843 words) - 21:21, 21 April 2022