Difference between revisions of "Poison"

From Sunrust Wiki
Jump to navigation Jump to search
(Created page with "Poison is a status effect and debuff that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds. == Calculati...")
 
m (reword)
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Poison]] is a [[status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.
[[Poison]] is a [[Status Effects|status effect]] and debuff that causes you take damage over time. Poison damage is dealt every two seconds, and the damage taken increases over time.


== Calculations and Values ==
== Calculations and Values ==
Line 5: Line 5:
=== Poison Damage Accumulation ===
=== Poison Damage Accumulation ===


The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.
The amount of damage the poison status starts at depends on a few factors. Melee weapons may block melee poison attacks at the cost of stamina. [[Shields]] may also [[block]] projectiles that cause poison. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The overall damage taken may change due to poison and projectile damage taken modifiers.


Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.
Line 11: Line 11:
=== Poison Speed ===
=== Poison Speed ===


The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.
The poison status effect deals damage to humans every 2 seconds by default, but this is affected by modifiers to poison damage speed and the [[Frail]] skill.
 
=== List of Zombies that Give Out the Poison Status Effect ===
 
The zombie classes that can give humans the poison status effect include:
 
*[[Ghoul]]
*[[Elder Ghoul]]
*[[Noxious Ghoul]]
*[[Poison Zombie]]
*[[Bloated Zombie]]
*[[Vile Bloated Zombie]]
*[[Poison Headcrab]]
*[[Prime Ghoul]] (Demiboss)
*[[Bilemire]] (Demiboss)
*[[Viper]] (Demiboss)
*[[Pukepus]] (Boss)
 


[[Category: Status Effects]]
[[Category: Status Effects]]

Latest revision as of 19:23, 4 September 2019

Poison is a status effect and debuff that causes you take damage over time. Poison damage is dealt every two seconds, and the damage taken increases over time.

Calculations and Values

Poison Damage Accumulation

The amount of damage the poison status starts at depends on a few factors. Melee weapons may block melee poison attacks at the cost of stamina. Shields may also block projectiles that cause poison. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 points. The overall damage taken may change due to poison and projectile damage taken modifiers.

Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.

Poison Speed

The poison status effect deals damage to humans every 2 seconds by default, but this is affected by modifiers to poison damage speed and the Frail skill.

List of Zombies that Give Out the Poison Status Effect

The zombie classes that can give humans the poison status effect include: