Difference between revisions of "Poison"

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=== List of Zombies that Give Out the Poison Status Effect ===
=== List of Zombies that Give Out the Poison Status Effect ===


The zombie types that can give out the poison status effect include
The zombie classes that can give humans the poison status effect include:


- [[Ghoul]]/[[Elder Ghoul]]/[[Noxious Ghoul]]
*[[Ghoul]]
 
*[[Elder Ghoul]]
- [[Prime Ghoul]] (Demiboss)
*[[Noxious Ghoul]]
 
*[[Poison Zombie]]
- [[Poison Zombie]]
*[[Bloated Zombie]]
 
*[[Vile Bloated Zombie]]
- [[Bloated Zombie]]
*[[Poison Headcrab]]
 
*[[Prime Ghoul]] (Demiboss)
- [[Poison Headcrab]]
*[[Bilemire]] (Demiboss)
 
*[[Viper]] (Demiboss)
- [[Bilemire]] (Demiboss)
*[[Pukepus]] (Boss)
 
- [[Viper]] (Demiboss)
 
- [[Pukepus]] (Boss)




[[Category: Status Effects]]
[[Category: Status Effects]]

Revision as of 19:16, 4 September 2019

Poison is a status effect and debuff that causes you take damage over time. Poison damage is dealt every two seconds, and the damage taken increases over time.

Calculations and Values

Poison Damage Accumulation

The amount of damage the poison status starts at depends on a few factors. Firstly, with shields it is possible to block projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 points. The overall damage taken may change due to poison and projectile damage modifiers.

Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.

Poison Speed

The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and the Frail skill.

List of Zombies that Give Out the Poison Status Effect

The zombie classes that can give humans the poison status effect include: