Difference between revisions of "Insanity"

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(→‎Lethal Insanity Effects: added one tip to teleporting to zombie spawn, rewritten the text from teleporting to zombie spawn.)
(Added "Media" and "Tips".)
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Insanity effects have six levels, which get higher as you spend more [[Points|points]] in [[Banished Sigil]], and higher levels begin to have lethal effects that can begin to damage the user or greatly affect vision.  
Insanity effects have six levels, which get higher as you spend more [[Points|points]] in [[Banished Sigil]], and higher levels begin to have lethal effects that can begin to damage the user or greatly affect vision.  
Many of these insanity effects last a maximum of 15 seconds.
Buying more than ''50'' / ''115'' / ''170''  respectively can trigger insanity gain.


=== Non-Lethal Insanity Effects ===
=== Non-Lethal Insanity Effects ===


Non-lethal Insanity Effects are effects that can happen at any time, and cannot be stopped, many of the effects affect vision or give some debuff.
Non-Lethal Insanity Effects are effects that cause a disadvantage to the player which can reduce vision, and can give a [[Status_Effects#Debuff|debuff]].
These insanity effects can happen at any time, These [[Status_Effects#Debuff|debuffs]] cannot be dodged or prevented.


Some insanity effects only appear at higher levels, and others that are conditional.
Some insanity effects only appear at higher levels, and others that are conditional.
<!--
It is not ready, need to define in which tier these insanity effects can happen.
{{collapse top|Insanity List|bg=#363636|bg2=#303030}}
{| class="wikitable"
! Insanity !! Inflicts
|-
| [[File:NonLethal_Insanity1.gif|link=]] ||
|-
| [[File:Knockdown_insanity.gif|link=|350px]] || [[Knockdown]] debuff.
|-
| [[File:NonLethal_Insanity2.gif|link=]] || Applies a fog and gives [[Frost]] debuff.
|-
|}
{{collapse bottom}}
-->


=== Lethal Insanity Effects ===
=== Lethal Insanity Effects ===
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* A progress bar appears teleporting to the zombie spawn, this effect can appear at lower levels of insanity, when the progress bar is full, the human is teleported to a random zombie spawn.  
* A progress bar appears teleporting to the zombie spawn, this effect can appear at lower levels of insanity, when the progress bar is full, the human is teleported to a random zombie spawn.  
** To prevent this effect, just press SHIFT to cancel the teleport.
** To prevent this effect, just press SHIFT to cancel the teleport.
** Although this effect is disadvantageous, it can be useful for escaping the last sigil when it is being corrupted.
 
== [[File:Bulb icon.png|frameless|60px]] Tips ==
 
* Although the teleporting to the Zombie Spawn insanity effect is a disadvantage, it can be useful for escape.
 
 
 
 
== <div style="text-align: center"> [[File:Gallery icon.png|frameless|60px]] Media </div> ==
<!-- Planned more images -->
 
<gallery mode="packed-overlay" heights="225">
File:NonLethal_Insanity1.gif| A mid-tier insanity.
File:NonLethal_Insanity2.gif| Inflicts frost.
File:Knockdown_insanity.gif| A insanity effect that inflicts knockdown.
</gallery>
 
__NOTOC__

Revision as of 18:22, 29 June 2021

Insanity effects are effects that can happen during the game after you have spent a certain amount of points in Banished Sigil, many of the effects only affect vision, but at high levels of insanity, the effects can give some debuff or hurt the player.

Insanity effects have six levels, which get higher as you spend more points in Banished Sigil, and higher levels begin to have lethal effects that can begin to damage the user or greatly affect vision.

Many of these insanity effects last a maximum of 15 seconds.

Buying more than 50 / 115 / 170 respectively can trigger insanity gain.

Non-Lethal Insanity Effects

Non-Lethal Insanity Effects are effects that cause a disadvantage to the player which can reduce vision, and can give a debuff. These insanity effects can happen at any time, These debuffs cannot be dodged or prevented.

Some insanity effects only appear at higher levels, and others that are conditional.

Lethal Insanity Effects

Lethal Insanity Effects can rarely happen, depending on the level of insanity, these effects are considered lethal, as the name says, that can kill the player if not prevented or dodged.

There are three lethal insanity effects:

  • Several lasers appear in various positions, after 5 seconds, the lasers begin to deal damage, moving too far away from the lasers can deal damage.
    • This effect is a bit difficult to dodge, and in some places may not work because it is small, to prevent it, you have to find a good position that is not touching the lasers, if the place has no good position to escape from, the best option is to try to stay in the air and reduce the lasers' damage to a minimum.
  • Several blades appear pointing at the player, this effect only happens when the player is not crouching, After 3 seconds, the blades will move toward the player, and deal 200 damage to the player if he doesn't dodge them.
    • To dodge this effect, you must crouch before the blades hit you.
  • A progress bar appears teleporting to the zombie spawn, this effect can appear at lower levels of insanity, when the progress bar is full, the human is teleported to a random zombie spawn.
    • To prevent this effect, just press SHIFT to cancel the teleport.

Bulb icon.png Tips

  • Although the teleporting to the Zombie Spawn insanity effect is a disadvantage, it can be useful for escape.



Gallery icon.png Media