Difference between revisions of "Ammo"

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(Pulse slow is not a status effect.)
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== Ammunition Types ==
== Ammunition Types ==


=== Pistol ===
{| class="wikitable" style="width:720px;"
Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium [[Damage Per Second|DPS]] and partially ammo efficient. Usually pierces 20% of [[Damage Resistance|damage resistance]].
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Pistol</span>
=== Shotgun ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium [[Damage Per Second|DPS]] and partially ammo efficient. Usually pierces 20% of [[Damage Resistance|damage resistance]].
Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range.
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Shotgun</span>
=== SMG ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range.
Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output.
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">SMG</span>
=== Assault Rifle ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output.
Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance.
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Assault Rifle</span>
=== Rifle ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance.
Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from [[sigils]] being corrupted late game.
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Rifle</span>
=== Pulse ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from [[sigils]] being corrupted late game.
Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict [[pulse slow]].
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Pulse</span>
=== Crossbow Bolts ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict [[pulse slow]].
Crossbows make use of bolts. Resupplies for 8. Most crossbow weapons launch a projectile, some of them have special projectile properties. They can pierce 10% of damage resistance.
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Crossbow Bolts</span>
=== Explosive ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Crossbows make use of bolts. Resupplies for 8. Most crossbow weapons launch a projectile, some of them have special projectile properties. They can pierce 10% of damage resistance.
Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with [[Area of Effect|AoE]] damage having 20% increased damage resistance.
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Explosive</span>
=== Chemical Vials ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with [[Area of Effect|AoE]] damage having 20% increased damage resistance.
Chemical weapons are very varied in application, making use of both hit-scan and projectile attacks.
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Chemical Vials</span>
=== Nails ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Chemical weapons are very varied in application, making use of both hit-scan and projectile attacks.
This ammunition type is used by [[Carpenter's Hammer|hammers]] to nail down props in order to create [[Barricading|barricades]], or by the tool [[Barbed Wire|Barbed Wire]] to add a damaging layer to props.
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Nails</span>
=== Medical Kit Power ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |This ammunition type is used by [[Carpenter's Hammer|hammers]] to nail down props in order to create [[Barricading|barricades]], or by the tool [[Barbed Wire|Barbed Wire]] to add a damaging layer to props.
Medical Kit Power is used by tools and weapons which can heal or buff other humans. The power used depends on the weapon and the amount of health healed. Medical Kit Power can be purchased at the worth menu or point shop. Resupplies grant 20 power per cache. <!-- add exchange rate, I forgot -->
|- style="vertical-align: center;"
 
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Medical Kit Power</span>
=== Scrap ===
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Medical Kit Power is used by tools and weapons which can heal or buff other humans. The power used depends on the weapon and the amount of health healed. Medical Kit Power can be purchased at the worth menu or point shop. Resupplies grant 20 power per cache. <!-- add exchange rate, I forgot -->
Scrap is used for upgrading weapons, purchasing ammo, and purchasing trinkets. All purchases involving scrap require the use of a [[Deployables|remantler]]. Scrap is also used by the Scrap Weapons skill. <!-- Add link to skill when page is created --> Scrap can be obtained by:
|- style="vertical-align: center;"
! scope="row" style="width: 25%; text-align: center;" | [[File:logo_combo_128.png|frameless|left|64px]] <span style="color:orange">Scrap</span>
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Scrap is used for upgrading weapons, purchasing ammo, and purchasing trinkets. All purchases involving scrap require the use of a [[Deployables|remantler]]. Scrap is also used by the Scrap Weapons skill. <!-- Add link to skill when page is created --> Scrap can be obtained by:
*Purchasing it at an Arsenal Crate or Sigil at a rate of 15 points for 9 scrap
*Purchasing it at an Arsenal Crate or Sigil at a rate of 15 points for 9 scrap
*Using a Resupply Crate for 3 scrap per cache
*Using a Resupply Crate for 3 scrap per cache
*Salvaging Weapons or Trinkets
*Salvaging Weapons or Trinkets
*Utilizing Skills such as Scourer
*Utilizing Skills such as Scourer
|}




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Revision as of 16:03, 2 May 2020

Ammunition is the cornerstone of Zombie Survival's gunplay. You obtain ammunition from a Resupply Box.

Ammunition Types

Logo combo 128.png
Pistol
Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium DPS and partially ammo efficient. Usually pierces 20% of damage resistance.
Logo combo 128.png
Shotgun
Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range.
Logo combo 128.png
SMG
Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output.
Logo combo 128.png
Assault Rifle
Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance.
Logo combo 128.png
Rifle
Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from sigils being corrupted late game.
Logo combo 128.png
Pulse
Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict pulse slow.
Logo combo 128.png
Crossbow Bolts
Crossbows make use of bolts. Resupplies for 8. Most crossbow weapons launch a projectile, some of them have special projectile properties. They can pierce 10% of damage resistance.
Logo combo 128.png
Explosive
Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with AoE damage having 20% increased damage resistance.
Logo combo 128.png
Chemical Vials
Chemical weapons are very varied in application, making use of both hit-scan and projectile attacks.
Logo combo 128.png
Nails
This ammunition type is used by hammers to nail down props in order to create barricades, or by the tool Barbed Wire to add a damaging layer to props.
Logo combo 128.png
Medical Kit Power
Medical Kit Power is used by tools and weapons which can heal or buff other humans. The power used depends on the weapon and the amount of health healed. Medical Kit Power can be purchased at the worth menu or point shop. Resupplies grant 20 power per cache.
Logo combo 128.png
Scrap
Scrap is used for upgrading weapons, purchasing ammo, and purchasing trinkets. All purchases involving scrap require the use of a remantler. Scrap is also used by the Scrap Weapons skill. Scrap can be obtained by:
  • Purchasing it at an Arsenal Crate or Sigil at a rate of 15 points for 9 scrap
  • Using a Resupply Crate for 3 scrap per cache
  • Salvaging Weapons or Trinkets
  • Utilizing Skills such as Scourer