Difference between revisions of "Ammo"
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(Removed "Utilizing Skills such as Scourer", Scourer don't turns any looted ammo into scrap, but in resupply time; renamed "Resupply Crate" to "Resupply Box" and "Supply Box or Sigil" to "Point Shop".) |
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{| class="wikitable" style="width:720px;" | {| class="wikitable" style="width:720px;" | ||
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! scope="row" style="width: 22%; text-align: center;" | [[File:Pistol ammo icon.png|frameless|none|64px]] <span style="color:orange;">Pistol</span> | ! scope="row" style="width: 22%; text-align: center;" | [[File:Pistol ammo icon.png|frameless|none|64px]] <span style="color:orange;">Pistol ammo</span> | ||
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium [[Damage Per Second|DPS]] and partially ammo efficient. Usually pierces 20% of [[Damage Resistance|damage resistance]]. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium [[Damage Per Second|DPS]] and partially ammo efficient. Usually pierces 20% of [[Damage Resistance|damage resistance]]. | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
! scope="row" style="width: 22%; text-align: center;" | [[File:Shotgun ammo icon.png|frameless|none|64px]] <span style="color:orange">Shotgun</span> | ! scope="row" style="width: 22%; text-align: center;" | [[File:Shotgun ammo icon.png|frameless|none|64px]] <span style="color:orange">Shotgun ammo</span> | ||
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range. | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
! scope="row" style="width: 22%; text-align: center;" | [[File:Smg ammo icon 2.png|frameless|none|64px]] <span style="color:orange">SMG</span> | ! scope="row" style="width: 22%; text-align: center;" | [[File:Smg ammo icon 2.png|frameless|none|64px]] <span style="color:orange">SMG ammo</span> | ||
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output. | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
! scope="row" style="width: 22%; text-align: center;" | [[File:Assault rifle ammo icon.png|frameless|none|64px]] <span style="color:orange">Assault Rifle</span> | ! scope="row" style="width: 22%; text-align: center;" | [[File:Assault rifle ammo icon.png|frameless|none|64px]] <span style="color:orange">Assault Rifle ammo</span> | ||
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance. | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
! scope="row" style="width: 22%; text-align: center;" | [[File:Rifle ammo icon 2.png|frameless|none|64px]] <span style="color:orange">Rifle</span> | ! scope="row" style="width: 22%; text-align: center;" | [[File:Rifle ammo icon 2.png|frameless|none|64px]] <span style="color:orange">Rifle ammo</span> | ||
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from [[sigils]] being corrupted late game. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from [[sigils]] being corrupted late game. | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
! scope="row" style="width: 22%; text-align: center;" | [[File:Pulse ammo icon.png|frameless|none|64px]] <span style="color:orange">Pulse</span> | ! scope="row" style="width: 22%; text-align: center;" | [[File:Pulse ammo icon.png|frameless|none|64px]] <span style="color:orange">Pulse ammo</span> | ||
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict [[pulse slow]]. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict [[pulse slow]]. | ||
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| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with [[Area of Effect|AoE]] damage having 20% increased damage resistance. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with [[Area of Effect|AoE]] damage having 20% increased damage resistance. | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
! scope="row" style="width: 22%; text-align: center;" | [[File:Chemical ammo icon.png|frameless|none|64px]] <span style="color:orange"> | ! scope="row" style="width: 22%; text-align: center;" | [[File:Chemical ammo icon.png|frameless|none|64px]] <span style="color:orange">Chemicals</span> | ||
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Chemical weapons are very varied in application, making use of both hit-scan and projectile attacks. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Chemical weapons are very varied in application, making use of both hit-scan and projectile attacks. | ||
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| style="padding: 0.8% 0.5% 0.8% 0.5%;" |This ammunition type is used by [[Carpenter's Hammer|hammers]] to nail down props in order to create [[Barricading|barricades]], or by the tool [[Barbed Wire|Barbed Wire]] to add a damaging layer to props. | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |This ammunition type is used by [[Carpenter's Hammer|hammers]] to nail down props in order to create [[Barricading|barricades]], or by the tool [[Barbed Wire|Barbed Wire]] to add a damaging layer to props. | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
! scope="row" style="width: 22%; text-align: center;" | [[File:Medpower ammo icon.png|frameless|none|64px]] <span style="color:orange">Medical | ! scope="row" style="width: 22%; text-align: center;" | [[File:Medpower ammo icon.png|frameless|none|64px]] <span style="color:orange">Medical Power</span> | ||
| style="padding: 0.8% 0.5% 0.8% 0.5%;" |Medical Kit Power is used by tools and weapons which can heal or buff other humans. The power used depends on the weapon and the amount of health healed. Medical Kit Power can be purchased at the worth menu or point shop. Resupplies grant 20 power per cache. <!-- add exchange rate, I forgot --> | | style="padding: 0.8% 0.5% 0.8% 0.5%;" |Medical Kit Power is used by tools and weapons which can heal or buff other humans. The power used depends on the weapon and the amount of health healed. Medical Kit Power can be purchased at the worth menu or point shop. Resupplies grant 20 power per cache. <!-- add exchange rate, I forgot --> | ||
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Revision as of 06:37, 2 May 2021
Ammunition is the cornerstone of Zombie Survival's gunplay. You obtain ammunition from a Resupply Box, looting from dead bodies, buying ammo via the shop, or using Ammo Package if looted or redeemed with it.
Ammunition Types
Pistol ammo | Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium DPS and partially ammo efficient. Usually pierces 20% of damage resistance. |
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Shotgun ammo | Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range. |
SMG ammo | Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output. |
Assault Rifle ammo | Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance. |
Rifle ammo | Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from sigils being corrupted late game. |
Pulse ammo | Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict pulse slow. |
Crossbow Bolts | Crossbows make use of bolts. Resupplies for 8. Most crossbow weapons launch a projectile, some of them have special projectile properties. They can pierce 10% of damage resistance. |
Explosive | Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with AoE damage having 20% increased damage resistance. |
Chemicals | Chemical weapons are very varied in application, making use of both hit-scan and projectile attacks. |
Nails | This ammunition type is used by hammers to nail down props in order to create barricades, or by the tool Barbed Wire to add a damaging layer to props. |
Medical Power | Medical Kit Power is used by tools and weapons which can heal or buff other humans. The power used depends on the weapon and the amount of health healed. Medical Kit Power can be purchased at the worth menu or point shop. Resupplies grant 20 power per cache. |
Scrap | Scrap is used for upgrading weapons, purchasing ammo, and purchasing trinkets. All purchases involving scrap require the use of a remantler. Scrap is also used by the Scrap Weapons skill. Scrap can be obtained by:
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