Difference between revisions of "Poison"
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=== Poison Damage Accumulation === | === Poison Damage Accumulation === | ||
The amount of damage the poison status starts at depends on a few factors. | The amount of damage the poison status starts at depends on a few factors. Melee weapons may block melee poison attacks at the cost of stamina. [[Shields]] may also [[block]] projectiles that cause poison. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The overall damage taken may change due to poison and projectile damage taken modifiers. | ||
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time. | Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time. | ||
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=== Poison Speed === | === Poison Speed === | ||
The | The poison status effect deals damage to humans every 2 seconds by default, but this is affected by modifiers to poison damage speed and the [[Frail]] skill. | ||
=== List of Zombies that Give Out the Poison Status Effect === | === List of Zombies that Give Out the Poison Status Effect === | ||
The zombie | The zombie classes that can give humans the poison status effect include: | ||
*[[Ghoul]] | |||
*[[Elder Ghoul]] | |||
*[[Noxious Ghoul]] | |||
*[[Poison Zombie]] | |||
*[[Bloated Zombie]] | |||
*[[Vile Bloated Zombie]] | |||
*[[Poison Headcrab]] | |||
*[[Prime Ghoul]] (Demiboss) | |||
*[[Bilemire]] (Demiboss) | |||
*[[Viper]] (Demiboss) | |||
*[[Pukepus]] (Boss) | |||
[[Category: Status Effects]] | [[Category: Status Effects]] |
Latest revision as of 19:23, 4 September 2019
Poison is a status effect and debuff that causes you take damage over time. Poison damage is dealt every two seconds, and the damage taken increases over time.
Calculations and Values
Poison Damage Accumulation
The amount of damage the poison status starts at depends on a few factors. Melee weapons may block melee poison attacks at the cost of stamina. Shields may also block projectiles that cause poison. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 points. The overall damage taken may change due to poison and projectile damage taken modifiers.
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.
Poison Speed
The poison status effect deals damage to humans every 2 seconds by default, but this is affected by modifiers to poison damage speed and the Frail skill.
List of Zombies that Give Out the Poison Status Effect
The zombie classes that can give humans the poison status effect include:
- Ghoul
- Elder Ghoul
- Noxious Ghoul
- Poison Zombie
- Bloated Zombie
- Vile Bloated Zombie
- Poison Headcrab
- Prime Ghoul (Demiboss)
- Bilemire (Demiboss)
- Viper (Demiboss)
- Pukepus (Boss)