Difference between revisions of "ZSR Traits"

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Line 94: Line 94:
|Biologist
|Biologist
|5
|5
|22% of wasted medical ammo is returned to you, Medical ammo is considered wasted if its spend and causes no healing.
|22% of wasted medical ammo is returned to you. Wasted ammo is if missed a healing dart and/or you heal someone for 0 Health.
|-
|-
|Fast Metabolism
|Fast Metabolism
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|Speed
|Speed
|5
|5
| +2.5 move speed, Adjusting movement speed to a faster weapon no longer has a delay.
| +2.5 move speed.
|-
|-
|Stoic
|Stoic
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|Resolute
|Resolute
|0
|0
|No damage loss form hitting low on zombies with melee, No damage gain ffrom hitting near zombie heads with melee.
|No damage loss form hitting low on zombies with melee, No damage gain from hitting near zombie heads with melee.
|-
|-
|Turret Unlock
|Turret Unlock

Revision as of 23:26, 29 January 2023

Traits are a core system in Zombie Survival Remantled as it sets you apart from others and will let you play to your type of playstyle.

Trait Categories

You have 4 different categories in your Trait menu.

Trait Menu
  • Simple Traits, Advanced Traits, Trade-offs, and Returns.

Each of these categories have different costs, how effective they are, and uniqueness.

  • Simple Traits are in the name, Simple. Overall good for any type of playstyle
  • Advanced Traits are for more playstyle heavy traits as some of them do 1 thing well.
  • Trade-offs are always free, costing 0 Worth. But vary on how things work or even remove things.
  • Returns are your double edged swords, giving you more worth than your normal 100 that you start with. But come with light to heavy downsides.

Disclaimer

Things may change over time. Example being a trait gets removed/altered. Or a new trait gets added

Simple Traits

Advanced Traits

Trade-offs

Returns

Remember this is how much worth you get back