Difference between revisions of "ZSR Traits"

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Line 20: Line 20:
!Trait Name
!Trait Name
!Worth Cost
!Worth Cost
!Effect
!Effect(s)
|-
|-
|Fit
|Fit
Line 152: Line 152:
|10
|10
| +14% medical tool usage range, Medical kits build up 1 charge over time to bypass cooldown, Charge take as long as medical kit cooldown to make, heal an extra 3 regeneration HP per medical kit heal.
| +14% medical tool usage range, Medical kits build up 1 charge over time to bypass cooldown, Charge take as long as medical kit cooldown to make, heal an extra 3 regeneration HP per medical kit heal.
|}
==Trade-offs==
{| class="wikitable sortable stickyheader
!Trait Name
!Worth Cost
!Effect(s)
|-
|Jouster
|0
| -100% melee knockback, +1% melee damage dealt.
|-
|Resolute
|0
|No damage loss form hitting low on zombies with melee, No damage gain ffrom hitting near zombie heads with melee.
|-
|Turret Unlock
|0
| +20% damage with turrets, Turrets scan a wide area, instead of being fixed.
|-
|Twin Volley
|0
|Fire twice as many bullets in manual turret mode, +100% turret ammo usage in manual turret mode, +50% turret fire delay in manual turret mode.
|-
|Wimpy
|0
|No default fists.
|}
==Returns==
'''Remember this is how much worth you get back'''
{| class="wikitable sortable stickyheader
!Trait Name
!Worth Return
!Effect(s)
|-
|Clumsy
|25
|Being hit for medium damage knocks you down, Has a cooldown of 7 Seconds.
|-
|Hemophilia
|5
|25% extra bleed damage taken on hit.
|-
|Late Buyer
|30
| +100% arsenal prices during the first half of the game.
|-
|Palsy
|5
|Aiming ability reduced when health is low.
|-
|Slow
|15
| -45 move speed.
|-
|Low Supply
| -5
|Resupplying adds 24 seconds to the time before your next resupply.
|-
|Weakness
|20
| -30 maximum health.
|-
|Noodle-Arms
|10
| +50% recoil.
|-
|Underachiever
|5
| +50% hip spread cone, +100% max spread cone.
|}
|}

Revision as of 09:33, 25 January 2023

Traits are a core system in Zombie Survival Remantled as it sets you apart from others and will let you play to your type of playstyle.

Trait Categories

You have 4 different categories in your Trait menu.

  • Simple Traits, Advanced Traits, Trade-offs, and Returns.

Each of these categories have different costs, how effective they are, and uniqueness.

  • Simple Traits are in the name, Simple. Cost only varying around 5 - 20 Worth
  • Advanced Traits are for more playstyle heavy traits as some of them do 1 thing well.
  • Trade-offs are always free, costing 0 Worth. But vary on how things work or even remove things.
  • Returns are your double edged swords, giving you more worth than your normal 100 that you start with. But come with light to heavy downsides.


Disclaimer

Things may change over time. Example being a trait gets removed/altered.

Simple Traits

Advanced Traits

Trade-offs

Returns

Remember this is how much worth you get back