Difference between revisions of "ZSR Traits"

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|5
|5
| +50% Draw Speed  
| +50% Draw Speed  
|}
==Advanced Traits==
{| class="wikitable sortable stickyheader
!Trait Name
!Worth Cost
!Effect(s)
|-
|Command Operator
|20
| +100% Turret Scan Speed, -25% Heat Build Up on Turrets, +15% Turret Range, Apply Spotted Every 3 Seconds with Turret Lasers.
|-
|Criticality
|20
| +10% Medical Buff Effectiveness on players Below 50% HP, +6% Medical Buff Effectiveness, 6% Medical Buff Duration, 35% Cloud and Buff Bomb Radius.
|-
|Forager
|20
|Every 4th Resupply Gives 1 Food Item, Gain 1 Status Cleanse every 2 Resupplies, +3 Regen on Resupply, -5% Resupply Delay
|-
|Master Chef
|20
| +100% Food Cooking Progress, Food Effects are Shared with 2 Nearby players, Food Effects Prioritize players with the lowest health, +33% effectiveness of food's secondary effects.
|-
|Perpetual Motion
|10
| -15% effectiveness of slow effects on you, -15% slow down from carrying heavy weapons
|-
|Supply Line
|10
| -10% resupply delay.
|-
|Biologist
|5
|22% of wasted medical ammo is returned to you, Medical ammo is considered wasted if its spend and causes no healing.
|-
|Fast Metabolism
|5
| +15% healing received, -33% sickness duration.
|-
|Field Technician
|10
| +10% zapper and repair field range, -20% zapper and repair field delay, +10% zapper electric slow.
|-
|Gourmet
|10
| +18% healing from food, +25% effectiveness of food's secondary effects.
|-
|Sous Vide
|5
| +15% odds in making a higher quality food, +20% food cooking progress.
|-
|Hammer Discipline
|10
| -5% hammer swing delay, Repair props not nailed this wave 20% faster, +30% repair rate when repairing a precise point.
|-
|Nifty
|10
| +6% repair rate, Repaired props automatically repair for an additional 0.15x repair amount over time, Repair props under 60% health 25% faster.
|-
|Heavy Strikes
|5
| +33% melee knockback damage, Fist weapons bash zombies that you hit.
|-
|Regenerator
|5
| +100% regeneration status maximum stacks, -15% regeneration status heal delay.
|-
|Stalwart
|5
| -3% effectiveness of hostile non-damaging debuffs affecting you, -5% duration of hostile non-damaging debuffs affecting you.
|-
|Speed
|5
| +2.5 move speed, Adjusting movement speed to a faster weapon no longer has a delay.
|-
|Stoic
|10
| +5 maximum health, Regenerate 1 health every 6 seconds when below 60% health, Heal 6 health at the end of each wave extra is added as regeneration.
|-
|Superior Construction
|5
| -15% deployable packing time, +10% deployable health.
|-
|Swinger
|10
| +8% melee impact speed, -3% melee attack duration, +1.5 movement speed with a melee weapon equipped.
|-
|Specialist
|10
| +14% medical tool usage range, Medical kits build up 1 charge over time to bypass cooldown, Charge take as long as medical kit cooldown to make, heal an extra 3 regeneration HP per medical kit heal.
|}
|}

Revision as of 09:28, 25 January 2023

Traits are a core system in Zombie Survival Remantled as it sets you apart from others and will let you play to your type of playstyle.

Trait Categories

You have 4 different categories in your Trait menu.

  • Simple Traits, Advanced Traits, Trade-offs, and Returns.

Each of these categories have different costs, how effective they are, and uniqueness.

  • Simple Traits are in the name, Simple. Cost only varying around 5 - 20 Worth
  • Advanced Traits are for more playstyle heavy traits as some of them do 1 thing well.
  • Trade-offs are always free, costing 0 Worth. But vary on how things work or even remove things.
  • Returns are your double edged swords, giving you more worth than your normal 100 that you start with. But come with light to heavy downsides.


Disclaimer

Things may change over time. Example being a trait gets removed/altered.

Simple Traits

Advanced Traits