Difference between revisions of "Trigger zombieclass"

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(Created page with "You can directly control the changing of classes with this. == Keyvalues == '''Enabled''' <choices> Enable the brush entity. *0: Yes *1: No '''On Touch Class''' <choices>...")
 
 
(4 intermediate revisions by the same user not shown)
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'''Enabled''' <choices>
'''Enabled''' <choices>


Enable the brush entity.
: Enable the brush entity.
*0: Yes
*0: No
*1: No
*1: Yes


'''On Touch Class''' <choices>
'''On Touch Class''' <choices>


Any living zombie touching the brush will be set to this class name.
: Any living zombie touching the brush will be set to this class name.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Zombie
*Zombie
*Classic Zombie
*Classic Zombie
Line 63: Line 67:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''On Leaving Class'''
'''On Leaving Class''' <choices>


Same as Touching Class but for when leaving the brush.
: Same as Touching Class but for when leaving the brush.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Zombie
*Zombie
*Classic Zombie
*Classic Zombie
Line 119: Line 128:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''On Touch Respawn Class'''
'''On Touch Respawn Class''' <choices>


Any living zombie touching the brush will be set to this class name on death.
: Any living zombie touching the brush will be set to this class name on death.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Zombie
*Zombie
*Classic Zombie
*Classic Zombie
Line 175: Line 189:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''On Leaving Respawn Class'''
'''On Leaving Respawn Class''' <choices>


Same as Touching Respawn Class but for when leaving the brush.
: Same as Touching Respawn Class but for when leaving the brush.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Zombie
*Zombie
*Classic Zombie
*Classic Zombie
Line 231: Line 250:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''Player Must Be This Class'''
'''Player Must Be This Class''' <choices>


Set this to a specific class to change only these zombie types, separate multiple classes with commas.
: Set this to a specific class to change only these zombie types, separate multiple classes with commas.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Disabled
*Disabled
*Zombie
*Zombie
Line 288: Line 312:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''One Time?'''
'''One Time?''' <choices>


If yes then anyone who gets swapped will be respawned as the last class they were before the change.
: If yes then anyone who gets swapped will be respawned as the last class they were before the change.
*0: No
*0: No
*1: Yes
*1: Yes


'''Change Instantly?'''
'''Change Instantly?''' <choices>


If yes then anyone who gets swapped will instantly be changed right on the spot.
: If yes then anyone who gets swapped will instantly be changed right on the spot.
*0: No
*0: No
*1: Yes
*1: Yes
Line 304: Line 329:
'''input enable''' <void>
'''input enable''' <void>


Enable the entity.
: Enable the entity.


'''input disable''' <void>
'''input disable''' <void>


Disable the entity.
: Disable the entity.


'''input seton''' <integer>
'''input seton''' <integer>


Enable or Disable the entity.
: Set Enabled keyvalue.
 
'''input settouchclass''' <string>
 
: Set On Touch Class keyvalue.
 
'''input setendtouchclass''' <string>
 
: Set On Leaving Class keyvalue.
 
'''input settouchdeathclass''' <string>
 
: Set On Touch Respawn Class keyvalue.
 
'''input setendtouchdeathclass''' <string>
 
: Set On Leaving Respawn Class keyvalue.
 
'''input setonetime''' <integer>
 
: Set One Time keyvalue.
 
'''input setinstantchange''' <integer>
 
: Set Change Instantly keyvalue.
 
''' setonlywhenclass''' <string>
 
: Set Only When Class keyvalue.
__NOEDITSECTION__
__NOEDITSECTION__

Latest revision as of 20:35, 12 May 2019

You can directly control the changing of classes with this.

Keyvalues

Enabled <choices>

Enable the brush entity.
  • 0: No
  • 1: Yes

On Touch Class <choices>

Any living zombie touching the brush will be set to this class name.

On Leaving Class <choices>

Same as Touching Class but for when leaving the brush.

On Touch Respawn Class <choices>

Any living zombie touching the brush will be set to this class name on death.

On Leaving Respawn Class <choices>

Same as Touching Respawn Class but for when leaving the brush.

Player Must Be This Class <choices>

Set this to a specific class to change only these zombie types, separate multiple classes with commas.

One Time? <choices>

If yes then anyone who gets swapped will be respawned as the last class they were before the change.
  • 0: No
  • 1: Yes

Change Instantly? <choices>

If yes then anyone who gets swapped will instantly be changed right on the spot.
  • 0: No
  • 1: Yes

Inputs

input enable <void>

Enable the entity.

input disable <void>

Disable the entity.

input seton <integer>

Set Enabled keyvalue.

input settouchclass <string>

Set On Touch Class keyvalue.

input setendtouchclass <string>

Set On Leaving Class keyvalue.

input settouchdeathclass <string>

Set On Touch Respawn Class keyvalue.

input setendtouchdeathclass <string>

Set On Leaving Respawn Class keyvalue.

input setonetime <integer>

Set One Time keyvalue.

input setinstantchange <integer>

Set Change Instantly keyvalue.

setonlywhenclass <string>

Set Only When Class keyvalue.