Difference between revisions of "Trigger zombieclass"

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(Created page with "You can directly control the changing of classes with this. == Keyvalues == '''Enabled''' <choices> Enable the brush entity. *0: Yes *1: No '''On Touch Class''' <choices>...")
 
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Any living zombie touching the brush will be set to this class name.
Any living zombie touching the brush will be set to this class name.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Zombie
*Zombie
*Classic Zombie
*Classic Zombie
Line 63: Line 67:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''On Leaving Class'''
'''On Leaving Class'''


Same as Touching Class but for when leaving the brush.
Same as Touching Class but for when leaving the brush.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Zombie
*Zombie
*Classic Zombie
*Classic Zombie
Line 119: Line 128:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''On Touch Respawn Class'''
'''On Touch Respawn Class'''


Any living zombie touching the brush will be set to this class name on death.
Any living zombie touching the brush will be set to this class name on death.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Zombie
*Zombie
*Classic Zombie
*Classic Zombie
Line 175: Line 189:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''On Leaving Respawn Class'''
'''On Leaving Respawn Class'''


Same as Touching Respawn Class but for when leaving the brush.
Same as Touching Respawn Class but for when leaving the brush.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Zombie
*Zombie
*Classic Zombie
*Classic Zombie
Line 231: Line 250:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''Player Must Be This Class'''
'''Player Must Be This Class'''


Set this to a specific class to change only these zombie types, separate multiple classes with commas.
Set this to a specific class to change only these zombie types, separate multiple classes with commas.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|
|-
|
*Disabled
*Disabled
*Zombie
*Zombie
Line 288: Line 312:
*Wil O' Wisp
*Wil O' Wisp
*Cool Wisp
*Cool Wisp
|}


'''One Time?'''
'''One Time?'''

Revision as of 19:08, 9 May 2019

You can directly control the changing of classes with this.

Keyvalues

Enabled <choices>

Enable the brush entity.

  • 0: Yes
  • 1: No

On Touch Class <choices>

Any living zombie touching the brush will be set to this class name.

On Leaving Class

Same as Touching Class but for when leaving the brush.

On Touch Respawn Class

Any living zombie touching the brush will be set to this class name on death.

On Leaving Respawn Class

Same as Touching Respawn Class but for when leaving the brush.

Player Must Be This Class

Set this to a specific class to change only these zombie types, separate multiple classes with commas.

One Time?

If yes then anyone who gets swapped will be respawned as the last class they were before the change.

  • 0: No
  • 1: Yes

Change Instantly?

If yes then anyone who gets swapped will instantly be changed right on the spot.

  • 0: No
  • 1: Yes

Inputs

input enable <void>

Enable the entity.

input disable <void>

Disable the entity.

input seton <integer>

Enable or Disable the entity.