Difference between revisions of "Trigger escape"

From Sunrust Wiki
Jump to navigation Jump to search
(Created page with "Escape area for humans. Any humans passing through this brush will become spectators and win when all humans have either escaped or died. == Keyvalues == '''Enabled''' <choic...")
 
 
Line 4: Line 4:
'''Enabled''' <choices>
'''Enabled''' <choices>


Enable the brush entity.
: Enable the brush entity.
*0: No
*0: No
*1: Yes
*1: Yes
Line 11: Line 11:
'''input enable''' <void>
'''input enable''' <void>


Enable the entity.
: Enable the entity.


'''input disable''' <void>
'''input disable''' <void>


Disable the entity.
: Disable the entity.


'''input seton''' <integer>
'''input seton''' <integer>


Set Enabled keyvalue.
: Set Enabled keyvalue.
__NOEDITSECTION__
__NOEDITSECTION__

Latest revision as of 20:36, 12 May 2019

Escape area for humans. Any humans passing through this brush will become spectators and win when all humans have either escaped or died.

Keyvalues

Enabled <choices>

Enable the brush entity.
  • 0: No
  • 1: Yes

Inputs

input enable <void>

Enable the entity.

input disable <void>

Disable the entity.

input seton <integer>

Set Enabled keyvalue.