Traits

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Revision as of 15:42, 2 May 2021 by Imzcared (talk | contribs) ([WIP] Trade-Offs done)
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Description

Traits are obtainable via the Worth Menu and Special Supplies Shop, and only available in Veteran Mode.

Core

These Traits usually consists of skills with singular but powerful attributes to them.

Athletic+10 maximum health
+7.5 move speed
Aviator+40% controllable speed
+40% controllable handling
+25% controllable health
Controllables are immune to high speed impacts
CardiotonicHold shift to run at +40 speed whilst draining stamina
Jumping while sprinting consumes stamina
Criticality+10% medical buff effectiveness on players below 50% HP
+10% medical buff effectiveness
+10% medical buff duration
+35% cloud, buff bomb and flask radius
Command Operator+100% turret scan speed
-25% heat build up from using a turret
+15% turret range
Apply Spotted every 3 seconds with turret lasers
Escape ArtistGain 20 blood armor if health falls below 50% once per wave
Dropping under 50% health gives you adrenaline of +30 movement speed for 7 seconds once per wave
+15% phasing speed
Double barricade movement speed in intermission
Extreme FocusRenegade stacks provide 9% cone spread reduction
Renegade stacks provide 4.5% melee range
Fleet FootedFervor stacks provide an 8% bonus to movespeed
Fervor stacks provide an 8% bonus to dodge duration
Firearms Training+4.5%tightened aim cone
+6% reload speed
ForagerEvery 4th resupply collection gives you a food item
Gain 1 status cleanse every 2 resupplies
+3 health healed on resupply
-5% resupply delay
GuardianBlocking Guardian users prevent melee attacks they block from hitting anything else
-5% stamina used while blocking
Master ChefHitting enough zombies with culinary weapons before they die gives you food
Tougher zombies make this happen more often
Nearby players are healed by your food at 27% effectiveness
ParryBashing just before a zombie strikes opens them up for a critical attack
Perpetual Motion1% more damage for every 1 movespeed faster than 225 you are moving, up to 15.00% more
-15% effectiveness of slows on you
-15% speed loss from being low on health
-15% slow down from carrying heavy weapons
Reaper+1 maximum reaper stacks
SeekerThe first selection of bounties offered are always offensive oriented
Looted ammo is converted into resupplies at half efficiency
Nails and Medical Supplies are ignored
Receive a buff per collected supply drop
+10% yield multiplier for supply drops
Seething BloodGain upto 10 phantom health from killing zombies
Convert phantom health to health after 7 seconds
+25% blood armor damage reduction
Slayer2x max blood armor leech
Tactical Movement20% increased movement speed multiplier when moving backwards
-50% speed reduction from being ironsighted
Undeniable+80% melee damage counted towards granting a shield stack buff (max 2)
Shield stacks absorb one hit and reduce damage by 70%
+80% melee damage counted towards granting a combat stack buff
-50% stamina cost of melee swings upon reaching 33% health
Gain melee boost, wound immunity, and 4x blood armor leech rate for 10 seconds when reaching 33% hp
+25% slower stamina regeneration delay for 20 seconds after

Bundles

Like the name implies, these traits use multiple skills to form their own unique attributes.

AgileTEXT
BattlerTEXT
BiologyTEXT
Blast-ProofTEXT
CapacityTEXT
Fast MetabolismTEXT
Field TechnicianTEXT
FleetTEXT
FocusTEXT
GourmetTEXT
Hammer DisciplineTEXT
Heavy StrikesTEXT
HandyTEXT
Iron BloodTEXT
Knuckle MasterTEXT
Superior ConstructionTEXT
OlympianTEXT
PaladinTEXT
Quick DrawTEXT
RegeneratorTEXT
ResistantTEXT
RobustTEXT
SafefallTEXT
SanguineTEXT
Solid BlowsTEXT
SpeedTEXT
StoicTEXT
SurgedTEXT
SurgeonTEXT
VirtuosityTEXT

Trade-Offs

Similar to Cores, however they're with cheapened mixed attributes necessary for certain playstyles.

Cannonball+3% projectile damage dealt
0.75x projectile speed
CombustiblesControllables explode when destroyed, dealing explosive damage
Destroyed deployables explode and deal damage base off health
-30% deployable health
Converge-30% explosive damage radius
Delivery+20% duration of soften, sap, spotted, hindered and marked
Unlocked medical rifle shots pass through humans
Electro DevicePulse rounds and electro attachment functionality replaced with a chance to proc an electroshock effect
HaemostasisResist status effects with blood armor
Lose 1 blood armor per 0.5 seconds of status
ImpetusApply mark for 3 seconds on bash
Double delay between bashes
Jouster-100% melee knockback
+1% melee damage dealt
Orphic Focus75% spread while ironsighting
110% spread at any other time
Being in ironsights drains stamina
Rash Targeting+40% medical dart effectiveness
-15% medical gun fire delay
Medical darts do not lock onto targets with right click
ReposeCannot be enfeebled
Take 3x wounds of enfeeble duration in seconds
ResoluteNo damage loss from hitting low on zombies with melee
No damage gain from hitting near zombie heads with melee
Turret Unlock+20% damage with turrets
Turrets scan in a wide area, instead of being fixed
Twin VolleyFire twice as many bullets in manual turret mode
+100% turret ammo usage in manual turret mode
WooismNo accuracy penalty from moving or jumping
No accuracy bonus from crouching or ironsighting
Sets accuracy to 32% between minimum and maximum.
WimpyNo default fists

Returns

Traits that provide negative attributes in exchange for worth points.

BloodletterLosing all blood armor inflicts 5 bleed damage
ClumsyBeing hit for medium damage knocks you down
Has a cooldown of 7 seconds
Hemophelia35% extra bleed damage taken on hit
Late BuyerUnable to use points to buy from the arsenal until the second half of the round
PalsyAiming ability reduced when health is low
Slow-45 move speed
Slow Metabolism75% of healing becomes regeneration instead
Regeneration is now calculated with health to determine if you are at maximum health to receive healing
0.5x regeneration speed
Spendthrift+10% arsenal prices
Weakness-30 maximum health