Difference between revisions of "Traits"

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===Description===
===Description===
Traits are obtainable via the [[Worth Menu]] and [[Special Supplies Shop]], and only available in Veteran Mode.
Traits are obtainable via the [[Worth Menu]] and [[Special Supplies Shop]], and only available in [[Veteran Mode]].<br>
 
When Veteran Mode is enabled, it disables [[skills]]. Hence, any skills a player unlocked will not have any effects.<br>
===Core===
Before the start of a round, the player has 3 minutes and 30 seconds to prepare themself. If they have not done so already, they should create a loadout.<br>
These Traits usually consists of skills with singular but powerful attributes to them.
Traits are akin to skills and brought with the given starting Worth.<br>
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif"><tr><td>[[Athletic]]</td><td>+10 maximum health<br>+7.5 move speed</td>
[[Main Server]] has 100 Worth and [[Point Save Server]] has 200 Worth.<br>
<tr><td>[[Aviator]]</td><td>+40% controllable speed<br>+40% controllable handling<br>+25% controllable health<br>Controllables are immune to high speed impacts</td>
==Core==
<tr><td>[[Cardiotonic]]</td><td>Hold shift to run at +40 speed whilst draining stamina<br>Jumping while sprinting consumes stamina</td>
Core traits cost 20 Worth.<br>
<tr><td>[[Criticality]]</td><td>+10% medical buff effectiveness on players below 50% HP<br>+10% medical buff effectiveness<br>+10% medical buff duration<br>+35% cloud, buff bomb and flask radius</td>
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif;background-color:#333333;border: 1px solid black;color:#FFFFFF;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Athletic|<span style="color:#FFFFFF">Athletic</span>]]</td><td style="border: 1px solid black;">+10 maximum health<br>+7.5 move speed</td>
<tr><td>[[Command Operator]]</td><td>+100% turret scan speed<br>-25% heat build up from using a turret<br>+15% turret range<br>Apply Spotted every 3 seconds with turret lasers</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Aviator|<span style="color:#FFFFFF">Aviator</span>]]</td><td style="border: 1px solid black;">+40% controllable speed<br>+40% controllable handling<br>+25% controllable health<br>Controllables are immune to high speed impacts</td>
<tr><td>[[Escape Artist]]</td><td>Gain 20 blood armor if health falls below 50% once per wave<br>Dropping under 50% health gives you adrenaline of +30 movement speed for 7 seconds once per wave<br>+15% phasing speed<br>Double barricade movement speed in intermission</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Cardiotonic|<span style="color:#FFFFFF">Cardiotonic</span>]]</td><td style="border: 1px solid black;">Hold shift to run at +40 speed whilst draining stamina<br>Jumping while sprinting consumes stamina</td>
<tr><td>[[Extreme Focus]]</td><td>Renegade stacks provide 9% cone spread reduction<br>Renegade stacks provide 4.5% melee range</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Command Operator|<span style="color:#FFFFFF">Command Operator</span>]]</td><td style="border: 1px solid black;">+100% turret scan speed<br>-25% heat build up from using a turret<br>+15% turret range<br>Apply Spotted every 3 seconds with turret lasers</td>
<tr><td>[[Fleet Footed]]</td><td>Fervor stacks provide an 8% bonus to movespeed<br>Fervor stacks provide an 8% bonus to dodge duration</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Criticality|<span style="color:#FFFFFF">Criticality</span>]]</td><td style="border: 1px solid black;">+10% medical buff effectiveness on players below 50% HP<br>+10% medical buff effectiveness<br>+10% medical buff duration<br>+35% cloud, buff bomb and flask radius</td>
<tr><td>[[Firearms Training]]</td><td>+4.5%tightened aim cone<br>+6% reload speed</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Escape Artist|<span style="color:#FFFFFF">Escape Artist</span>]]</td><td style="border: 1px solid black;">Gain 20 blood armor if health falls below 50% once per wave<br>Dropping under 50% health gives you adrenaline of +30 movement speed for 7 seconds once per wave<br>+15% phasing speed<br>Double barricade movement speed in intermission</td>
<tr><td>[[Forager]]</td><td>Every 4th resupply collection gives you a food item<br>Gain 1 status cleanse every 2 resupplies<br>+3 health healed on resupply<br>-5% resupply delay</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Extreme Focus|<span style="color:#FFFFFF">Extreme Focus</span>]]</td><td style="border: 1px solid black;">Renegade stacks provide 9% cone spread reduction<br>Renegade stacks provide 4.5% melee range</td>
<tr><td>[[Guardian]]</td><td>Blocking Guardian users prevent melee attacks they block from hitting anything else<br>-5% stamina used while blocking</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Firearms Training|<span style="color:#FFFFFF">Firearms Training</span>]]</td><td style="border: 1px solid black;">+4.5%tightened aim cone<br>+6% reload speed</td>
<tr><td>[[Master Chef]]</td><td>Hitting enough zombies with culinary weapons before they die gives you food<br>Tougher zombies make this happen more often<br>Nearby players are healed by your food at 27% effectiveness</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Fleet Footed|<span style="color:#FFFFFF">Fleet Footed</span>]]</td><td style="border: 1px solid black;">Fervor stacks provide an 8% bonus to movespeed<br>Fervor stacks provide an 8% bonus to dodge duration</td>
<tr><td>[[Parry]]</td><td>Bashing just before a zombie strikes opens them up for a critical attack</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Forager|<span style="color:#FFFFFF">Forager</span>]]</td><td style="border: 1px solid black;">Every 4th resupply collection gives you a food item<br>Gain 1 status cleanse every 2 resupplies<br>+3 health healed on resupply<br>-5% resupply delay</td>
<tr><td>[[Perpetual Motion]]</td><td>1% more damage for every 1 movespeed faster than 225 you are moving, up to 15.00% more<br> -15% effectiveness of slows on you<br>-15% speed loss from being low on health<br>-15% slow down from carrying heavy weapons</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Guardian|<span style="color:#FFFFFF">Guardian</span>]]</td><td style="border: 1px solid black;">Blocking Guardian users prevent melee attacks they block from hitting anything else<br>-5% stamina used while blocking</td>
<tr><td>[[Reaper]]</td><td>+1 maximum reaper stacks</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Master Chef|<span style="color:#FFFFFF">Master Chef</span>]]</td><td style="border: 1px solid black;">Hitting enough zombies with culinary weapons before they die gives you food<br>Tougher zombies make this happen more often<br>Nearby players are healed by your food at 27% effectiveness</td>
<tr><td>[[Seeker]]</td><td>The first selection of bounties offered are always offensive oriented<br>Looted ammo is converted into resupplies at half efficiency<br>Nails and Medical Supplies are ignored<br>Receive a buff per collected supply drop<br>+10% yield multiplier for supply drops</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Parry|<span style="color:#FFFFFF">Parry</span>]]</td><td style="border: 1px solid black;">Bashing just before a zombie strikes opens them up for a critical attack</td>
<tr><td>[[Seething Blood]]</td><td>Gain upto 10 phantom health from killing zombies<br>Convert phantom health to health after 7 seconds<br>+25% blood armor damage reduction</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Perpetual Motion|<span style="color:#FFFFFF">Perpetual Motion</span>]]</td><td style="border: 1px solid black;">1% more damage for every 1 movespeed faster than 225 you are moving, up to 15.00% more<br> -15% effectiveness of slows on you<br>-15% speed loss from being low on health<br>-15% slow down from carrying heavy weapons</td>
<tr><td>[[Slayer]]</td><td>2x max blood armor leech</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Reaper|<span style="color:#FFFFFF">Reaper</span>]]</td><td style="border: 1px solid black;">+1 maximum reaper stacks</td>
<tr><td>[[Tactical Movement]]</td><td>20% increased movement speed multiplier when moving backwards<br>-50% speed reduction from being ironsighted</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Seething Blood|<span style="color:#FFFFFF">Seething Blood</span>]]</td><td style="border: 1px solid black;">Gain upto 10 phantom health from killing zombies<br>Convert phantom health to health after 7 seconds<br>+25% blood armor damage reduction</td>
<tr><td>[[Undeniable]]</td><td>+80% melee damage counted towards granting a shield stack buff (max 2)<br> Shield stacks absorb one hit and reduce damage by 70%<br>+80% melee damage counted towards granting a combat stack buff<br>-50% stamina cost of melee swings upon reaching 33% health<br>Gain melee boost, wound immunity, and 4x blood armor leech rate for 10 seconds when reaching 33% hp<br>+25% slower stamina regeneration delay for 20 seconds after</td></tr></table></center>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Seeker|<span style="color:#FFFFFF">Seeker</span>]]</td><td style="border: 1px solid black;">The first selection of bounties offered are always offensive oriented<br>Looted ammo is converted into resupplies at half efficiency<br>Nails and Medical Supplies are ignored<br>Receive a buff per collected supply drop<br>+10% yield multiplier for supply drops</td>
 
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Slayer|<span style="color:#FFFFFF">Slayer</span>]]</td><td style="border: 1px solid black;">2x max blood armor leech</td>
===Bundles===
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Tactical Movement|<span style="color:#FFFFFF">Tactical Movement</span>]]</td><td style="border: 1px solid black;">20% increased movement speed multiplier when moving backwards<br>-50% speed reduction from being ironsighted</td>
Like the name implies, these traits use multiple skills to form their own unique attributes.
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Undeniable|<span style="color:#FFFFFF">Undeniable</span>]]</td><td style="border: 1px solid black;">+80% melee damage counted towards granting a shield stack buff (max 2)<br> Shield stacks absorb one hit and reduce damage by 70%<br>+80% melee damage counted towards granting a combat stack buff<br>-50% stamina cost of melee swings upon reaching 33% health<br>Gain melee boost, wound immunity, and 4x blood armor leech rate for 10 seconds when reaching 33% hp<br>+25% slower stamina regeneration delay for 20 seconds after</td></tr></table></center>
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif"><tr><td>[[Agile]]</td><td>TEXT</td>
==Bundles==
<tr><td>[[Battler]]</td><td>TEXT</td>
Bundle traits cost 5 or 10 Worth.<br>
<tr><td>[[Biology]]</td><td>TEXT</td>
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif;background-color:#333333;border: 1px solid black;color:#FFFFFF;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Agile|<span style="color:#FFFFFF">Agile</span>]]</td><td style="border: 1px solid black;">+12% jump power<br>-0.2 s minimum crouch jump time</td>
<tr><td>[[Blast-Proof]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Battler|<span style="color:#FFFFFF">Battler</span>]]</td><td style="border: 1px solid black;">-10% blood armor leech delay<br>+3% melee range<br>-5% stamina used while swinging a melee weapon</td>
<tr><td>[[Capacity]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Biologist|<span style="color:#FFFFFF">Biologist</span>]]</td><td style="border: 1px solid black;">+6% healing effectiveness<br>60% of health healing is also healed as stamina healing<br>Half stamina heal effect on self<br>22% of wasted medical dart ammo is returned to you</td>
<tr><td>[[Fast Metabolism]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Blast-Proof|<span style="color:#FFFFFF">Blast-Proof</span>]]</td><td style="border: 1px solid black;">-50% self damage taken<br>-33% explosive damage taken</td>
<tr><td>[[Field Technician]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Capacity|<span style="color:#FFFFFF">Capacity</span>]]</td><td style="border: 1px solid black;">+15% increased clip size of weapons with 4 to 7 clip size<br>+10% increased clip size of weapons with 8 or more clip size</td>
<tr><td>[[Fleet]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Fast Metabolism|<span style="color:#FFFFFF">Fast Metabolism</span>]]</td><td style="border: 1px solid black;">+15% healing received<br>-33% sickness duration</td>
<tr><td>[[Focus]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Field Technician|<span style="color:#FFFFFF">Field Technician</span>]]</td><td style="border: 1px solid black;">+10% zapper and repair field range<br>-20% zapper and repair field delay<br>+10% zapper pulse slow</td>
<tr><td>[[Gourmet]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Focus|<span style="color:#FFFFFF">Focus</span>]]</td><td style="border: 1px solid black;">+3% tightened aim cone<br>+6% tightened aim cone minimum<br>-20% aim shake</td>
<tr><td>[[Hammer Discipline]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Fleet|<span style="color:#FFFFFF">Fleet</span>]]</td><td style="border: 1px solid black;">-12% stamina used while dodging<br>+15% time in dodge</td>
<tr><td>[[Heavy Strikes]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Gourmet|<span style="color:#FFFFFF">Gourmet</span>]]</td><td style="border: 1px solid black;">+18% healing from food<br>Gain up to 10 blood armor when you eat food<br>Blood armor gained from food can exceed the cap by 40<br>Food grants 1 second of agility and 0.5 seconds of speed for each points of health it heals to yourself only</td>
<tr><td>[[Handy]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Hammer Discipline|<span style="color:#FFFFFF">Hammer Discipline</span>]]</td><td style="border: 1px solid black;">-5% hammer swing delay<br>Repair props not nailed this wave 20% faster<br>Repair specific repair points on props for double repair speed<br>Repair points also grant +50% reinforcement time if hit</td>
<tr><td>[[Iron Blood]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Handy|<span style="color:#FFFFFF">Handy</span>]]</td><td style="border: 1px solid black;">+6% repair rate<br>Repaired props automatically repair for an additional 0.15x repair amount over time<br>Repair props under 60% health 25% faster</td>
<tr><td>[[Knuckle Master]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Heavy Strikes|<span style="color:#FFFFFF">Heavy Strikes</span>]]</td><td style="border: 1px solid black;">+33% melee knockback damage<br>Knockback when using unarmed strikes</td>
<tr><td>[[Superior Construction]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Knuckle Master|<span style="color:#FFFFFF">Knuckle Master</span>]]</td><td style="border: 1px solid black;">+3 unarmed fist damage<br>Movement speed is no longer slower when using unarmed strikes<br>Next unarmed strike is 2x faster if hitting something</td>
<tr><td>[[Olympian]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Olympian|<span style="color:#FFFFFF">Olympian</span>]]</td><td style="border: 1px solid black;">+25% non-explosive throwable damage<br>-22% non-explosive throwable recovery time<br>+8% throw strength</td>
<tr><td>[[Paladin]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Paladin|<span style="color:#FFFFFF">Paladin</span>]]</td><td style="border: 1px solid black;">-5% stamina used while blocking<br>Can block attacks from any angle<br>Attacks out of normal block angle cost double stamina<br>+50% of damage that bypasses block is leeched as blood armor</td>
<tr><td>[[Quick Draw]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Quick Draw|<span style="color:#FFFFFF">Quick Draw</span>]]</td><td style="border: 1px solid black;">+25% draw speed<br>+4% reload speed<br>Adrenaline buff converted to agility buff for 33% duration</td>
<tr><td>[[Regenerator]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Regenerator|<span style="color:#FFFFFF">Regenerator</span>]]</td><td style="border: 1px solid black;">+100% regeneration status maximum stacks<br>-15% regeneration status heal delay</td>
<tr><td>[[Resistant]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Resistant|<span style="color:#FFFFFF">Resistant</span>]]</td><td style="border: 1px solid black;">-3% effectiveness of hostile non-damaging debuffs affecting you<br>-5% duration of hostile non-damaging debuffs affecting you</td>
<tr><td>[[Robust]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Safefall|<span style="color:#FFFFFF">Safefall</span>]]</td><td style="border: 1px solid black;">-18% falling damage taken<br>-33% fall damage recovery<br>While you have a Lodestone you can't be knocked down</td>
<tr><td>[[Safefall]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Sanguine|<span style="color:#FFFFFF">Sanguine</span>]]</td><td style="border: 1px solid black;">+4 max blood armor<br>Regenerate 1 blood armor every 8 seconds upto your blood armor max<br>+100% blood armor generated while bleeding</td>
<tr><td>[[Sanguine]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Speed|<span style="color:#FFFFFF">Speed</span>]]</td><td style="border: 1px solid black;">+2.5 move speed<br>Adjusting movement speed to a faster weapon no longer has a delay<br>Adjusting movement speed by cancelling ironsights no longer has a delay</td>
<tr><td>[[Solid Blows]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Solid Blows|<span style="color:#FFFFFF">Solid Blows</span>]]</td><td style="border: 1px solid black;">Slow targets when striking with a melee weapon from behind<br>50% of melee knockback applies to head and leg hits</td>
<tr><td>[[Speed]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Stoic|<span style="color:#FFFFFF">Stoic</span>]]</td><td style="border: 1px solid black;">+3 maximum health<br>Regenerate 1 health every 6s when below 60% health<br>Heal 6 health at the end of each wave</td>
<tr><td>[[Stoic]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Superior Construction|<span style="color:#FFFFFF">Superior Construction</span>]]</td><td style="border: 1px solid black;">-15% deployable packing time<br>+10% deployable health</td>
<tr><td>[[Surged]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Surged|<span style="color:#FFFFFF">Surged</span>]]</td><td style="border: 1px solid black;">+8 melee impact speed<br>-3% melee attack duration<br>+4 movement speed with a melee weapon equipped</td>
<tr><td>[[Surgeon]]</td><td>TEXT</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Surgeon|<span style="color:#FFFFFF">Surgeon</span>]]</td><td style="border: 1px solid black;">-14% medical kit recovery time<br>Medical kits build up 1 charges over time to bypass cooldown<br>Charge takes as long as medical kit cooldown to make<br>Heal an extra 3 regeneration HP per medical kit heal</td>
<tr><td>[[Virtuosity]]</td><td>TEXT</td></tr></table></center>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Virtuosity|<span style="color:#FFFFFF">Virtuosity</span>]]</td><td style="border: 1px solid black;">+6% effectiveness of rounds and attachment trinkets<br>6% chance for round/attachments to work on secondary effects<br>+6% weapon buildup</td></tr></table></center>
 
==Trade-Offs==
===Trade-Offs===
Trade-Off traits cost between 0 to 15 Worth.<br>
Similar to Cores, however they're with cheapened mixed attributes necessary for certain playstyles.
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif;background-color:#333333;border: 1px solid black;color:#FFFFFF;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Cannonball|<span style="color:#FFFFFF">Cannonball</span>]]</td><td style="border: 1px solid black;">+3% projectile damage dealt<br>0.75x projectile speed</td>
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif"><tr><td>[[Cannonball]]</td><td>+3% projectile damage dealt<br>0.75x projectile speed</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Converge|<span style="color:#FFFFFF">Converge</span>]]</td><td style="border: 1px solid black;">-30% explosive damage radius</td>
<tr><td>[[Combustibles]]</td><td>Controllables explode when destroyed, dealing explosive damage<br>Destroyed deployables explode and deal damage base off health<br>-30% deployable health</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Combustibles|<span style="color:#FFFFFF">Combustibles</span>]]</td><td style="border: 1px solid black;">Controllables explode when destroyed, dealing explosive damage<br>Destroyed deployables explode and deal damage base off health<br>-30% deployable health</td>
<tr><td>[[Converge]]</td><td>-30% explosive damage radius</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Delivery|<span style="color:#FFFFFF">Delivery</span>]]</td><td style="border: 1px solid black;">+20% duration of soften, sap, spotted, hindered and marked<br>Unlocked medical rifle shots pass through humans</td>
<tr><td>[[Delivery]]</td><td>+20% duration of soften, sap, spotted, hindered and marked<br>Unlocked medical rifle shots pass through humans</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Electro Device|<span style="color:#FFFFFF">Electro Device</span>]]</td><td style="border: 1px solid black;">Pulse rounds and electro attachment functionality replaced with a chance to proc an electroshock effect</td>
<tr><td>[[Electro Device]]</td><td>Pulse rounds and electro attachment functionality replaced with a chance to proc an electroshock effect</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Haemostasis|<span style="color:#FFFFFF">Haemostasis</span>]]</td><td style="border: 1px solid black;">Resist status effects with blood armor<br>Lose 1 blood armor per 0.5 seconds of status</td>
<tr><td>[[Haemostasis]]</td><td>Resist status effects with blood armor<br>Lose 1 blood armor per 0.5 seconds of status</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Impetus|<span style="color:#FFFFFF">Impetus</span>]]</td><td style="border: 1px solid black;">Apply mark for 3 seconds on bash<br>Double delay between bashes</td>
<tr><td>[[Impetus]]</td><td>Apply mark for 3 seconds on bash<br>Double delay between bashes</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Jouster|<span style="color:#FFFFFF">Jouster</span>]]</td><td style="border: 1px solid black;">-100% melee knockback<br>+1% melee damage dealt</td>
<tr><td>[[Jouster]]</td><td>-100% melee knockback<br>+1% melee damage dealt</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Orphic Focus|<span style="color:#FFFFFF">Orphic Focus</span>]]</td><td style="border: 1px solid black;">75% spread while ironsighting<br>110% spread at any other time<br>Being in ironsights drains stamina</td>
<tr><td>[[Orphic Focus]]</td><td>75% spread while ironsighting<br>110% spread at any other time<br>Being in ironsights drains stamina</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Rash Targeting|<span style="color:#FFFFFF">Rash Targeting</span>]]</td><td style="border: 1px solid black;">+40% medical dart effectiveness<br>-15% medical gun fire delay<br>Medical darts do not lock onto targets with right click</td>
<tr><td>[[Rash Targeting]]</td><td>+40% medical dart effectiveness<br>-15% medical gun fire delay<br>Medical darts do not lock onto targets with right click</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Repose|<span style="color:#FFFFFF">Repose</span>]]</td><td style="border: 1px solid black;">Cannot be enfeebled<br>Take 3x wounds of enfeeble duration in seconds</td>
<tr><td>[[Repose]]</td><td>Cannot be enfeebled<br>Take 3x wounds of enfeeble duration in seconds</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Resolute|<span style="color:#FFFFFF">Resolute</span>]]</td><td style="border: 1px solid black;">No damage loss from hitting low on zombies with melee<br>No damage gain from hitting near zombie heads with melee</td>
<tr><td>[[Resolute]]</td><td>No damage loss from hitting low on zombies with melee<br>No damage gain from hitting near zombie heads with melee</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Turret Unlock|<span style="color:#FFFFFF">Turret Unlock</span>]]</td><td style="border: 1px solid black;">+20% damage with turrets<br>Turrets scan in a wide area, instead of being fixed</td>
<tr><td>[[Turret Unlock]]</td><td>+20% damage with turrets<br>Turrets scan in a wide area, instead of being fixed</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Twin Volley|<span style="color:#FFFFFF">Twin Volley</span>]]</td><td style="border: 1px solid black;">Fire twice as many bullets in manual turret mode<br>+100% turret ammo usage in manual turret mode</td>
<tr><td>[[Twin Volley]]</td><td>Fire twice as many bullets in manual turret mode<br>+100% turret ammo usage in manual turret mode</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Wimpy|<span style="color:#FFFFFF">Wimpy</span>]]</td><td style="border: 1px solid black;">No default fists</td>
<tr><td>[[Wooism]]</td><td>No accuracy penalty from moving or jumping<br>No accuracy bonus from crouching or ironsighting<br>Sets accuracy to 32% between minimum and maximum.</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Wooism|<span style="color:#FFFFFF">Wooism</span>]]</td><td style="border: 1px solid black;">No accuracy penalty from moving or jumping<br>No accuracy bonus from crouching or ironsighting<br>Sets accuracy to 32% between minimum and maximum.</td></tr></table></center>
<tr><td>[[Wimpy]]</td><td>No default fists</td></tr></table></center>
==Returns==
 
Return traits provide additional Worth from 5 to 30 Worth.<br>
===Returns===
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif;background-color:#333333;border: 1px solid black;color:#FFFFFF;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Bloodletter|<span style="color:#FFFFFF">Bloodletter</span>]]</td><td style="border: 1px solid black;">Losing all blood armor inflicts 5 bleed damage</td>
Traits that provide negative attributes in exchange for worth points.
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Clumsy|<span style="color:#FFFFFF">Clumsy</span>]]</td><td style="border: 1px solid black;">Being hit for medium damage knocks you down<br>Has a cooldown of 7 seconds</td>
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif"><tr><td>[[Bloodletter]]</td><td>Losing all blood armor inflicts 5 bleed damage</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Hemophelia|<span style="color:#FFFFFF">Hemophelia</span>]]</td><td style="border: 1px solid black;">35% extra bleed damage taken on hit</td>
<tr><td>[[Clumsy]]</td><td>Being hit for medium damage knocks you down<br>Has a cooldown of 7 seconds</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Late Buyer|<span style="color:#FFFFFF">Late Buyer</span>]]</td><td style="border: 1px solid black;">Unable to use points to buy from the arsenal until the second half of the round</td>
<tr><td>[[Hemophelia]]</td><td>35% extra bleed damage taken on hit</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Palsy|<span style="color:#FFFFFF">Palsy</span>]]</td><td style="border: 1px solid black;">Aiming ability reduced when health is low</td>
<tr><td>[[Late Buyer]]</td><td>Unable to use points to buy from the arsenal until the second half of the round</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Slow|<span style="color:#FFFFFF">Slow</span>]]</td><td style="border: 1px solid black;">-45 move speed</td>
<tr><td>[[Palsy]]</td><td>Aiming ability reduced when health is low</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Slow Metabolism|<span style="color:#FFFFFF">Slow Metabolism</span>]]</td><td style="border: 1px solid black;">75% of healing becomes regeneration instead<br>Regeneration is now calculated with health to determine if you are at maximum health to receive healing<br>0.5x regeneration speed</td>
<tr><td>[[Slow]]</td><td>-45 move speed</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Spendthrift|<span style="color:#FFFFFF">Spendthrift</span>]]</td><td style="border: 1px solid black;">+10% arsenal prices</td>
<tr><td>[[Slow Metabolism]]</td><td>75% of healing becomes regeneration instead<br>Regeneration is now calculated with health to determine if you are at maximum health to receive healing<br>0.5x regeneration speed</td>
<tr style="border: 1px solid black;"><td style="border: 1px solid black;">[[Weakness|<span style="color:#FFFFFF">Weakness</span>]]</td><td style="border: 1px solid black;">-30 maximum health</td></tr></table></center>
<tr><td>[[Spendthrift]]</td><td>+10% arsenal prices</td>
{{Zombie Survival}}__NOTOC__
<tr><td>[[Weakness]]</td><td>-30 maximum health</td></tr></table></center>
__NOEDITSECTION__

Latest revision as of 19:38, 12 September 2021

Description

Traits are obtainable via the Worth Menu and Special Supplies Shop, and only available in Veteran Mode.
When Veteran Mode is enabled, it disables skills. Hence, any skills a player unlocked will not have any effects.
Before the start of a round, the player has 3 minutes and 30 seconds to prepare themself. If they have not done so already, they should create a loadout.
Traits are akin to skills and brought with the given starting Worth.
Main Server has 100 Worth and Point Save Server has 200 Worth.

Core

Core traits cost 20 Worth.

Athletic+10 maximum health
+7.5 move speed
Aviator+40% controllable speed
+40% controllable handling
+25% controllable health
Controllables are immune to high speed impacts
CardiotonicHold shift to run at +40 speed whilst draining stamina
Jumping while sprinting consumes stamina
Command Operator+100% turret scan speed
-25% heat build up from using a turret
+15% turret range
Apply Spotted every 3 seconds with turret lasers
Criticality+10% medical buff effectiveness on players below 50% HP
+10% medical buff effectiveness
+10% medical buff duration
+35% cloud, buff bomb and flask radius
Escape ArtistGain 20 blood armor if health falls below 50% once per wave
Dropping under 50% health gives you adrenaline of +30 movement speed for 7 seconds once per wave
+15% phasing speed
Double barricade movement speed in intermission
Extreme FocusRenegade stacks provide 9% cone spread reduction
Renegade stacks provide 4.5% melee range
Firearms Training+4.5%tightened aim cone
+6% reload speed
Fleet FootedFervor stacks provide an 8% bonus to movespeed
Fervor stacks provide an 8% bonus to dodge duration
ForagerEvery 4th resupply collection gives you a food item
Gain 1 status cleanse every 2 resupplies
+3 health healed on resupply
-5% resupply delay
GuardianBlocking Guardian users prevent melee attacks they block from hitting anything else
-5% stamina used while blocking
Master ChefHitting enough zombies with culinary weapons before they die gives you food
Tougher zombies make this happen more often
Nearby players are healed by your food at 27% effectiveness
ParryBashing just before a zombie strikes opens them up for a critical attack
Perpetual Motion1% more damage for every 1 movespeed faster than 225 you are moving, up to 15.00% more
-15% effectiveness of slows on you
-15% speed loss from being low on health
-15% slow down from carrying heavy weapons
Reaper+1 maximum reaper stacks
Seething BloodGain upto 10 phantom health from killing zombies
Convert phantom health to health after 7 seconds
+25% blood armor damage reduction
SeekerThe first selection of bounties offered are always offensive oriented
Looted ammo is converted into resupplies at half efficiency
Nails and Medical Supplies are ignored
Receive a buff per collected supply drop
+10% yield multiplier for supply drops
Slayer2x max blood armor leech
Tactical Movement20% increased movement speed multiplier when moving backwards
-50% speed reduction from being ironsighted
Undeniable+80% melee damage counted towards granting a shield stack buff (max 2)
Shield stacks absorb one hit and reduce damage by 70%
+80% melee damage counted towards granting a combat stack buff
-50% stamina cost of melee swings upon reaching 33% health
Gain melee boost, wound immunity, and 4x blood armor leech rate for 10 seconds when reaching 33% hp
+25% slower stamina regeneration delay for 20 seconds after

Bundles

Bundle traits cost 5 or 10 Worth.

Agile+12% jump power
-0.2 s minimum crouch jump time
Battler-10% blood armor leech delay
+3% melee range
-5% stamina used while swinging a melee weapon
Biologist+6% healing effectiveness
60% of health healing is also healed as stamina healing
Half stamina heal effect on self
22% of wasted medical dart ammo is returned to you
Blast-Proof-50% self damage taken
-33% explosive damage taken
Capacity+15% increased clip size of weapons with 4 to 7 clip size
+10% increased clip size of weapons with 8 or more clip size
Fast Metabolism+15% healing received
-33% sickness duration
Field Technician+10% zapper and repair field range
-20% zapper and repair field delay
+10% zapper pulse slow
Focus+3% tightened aim cone
+6% tightened aim cone minimum
-20% aim shake
Fleet-12% stamina used while dodging
+15% time in dodge
Gourmet+18% healing from food
Gain up to 10 blood armor when you eat food
Blood armor gained from food can exceed the cap by 40
Food grants 1 second of agility and 0.5 seconds of speed for each points of health it heals to yourself only
Hammer Discipline-5% hammer swing delay
Repair props not nailed this wave 20% faster
Repair specific repair points on props for double repair speed
Repair points also grant +50% reinforcement time if hit
Handy+6% repair rate
Repaired props automatically repair for an additional 0.15x repair amount over time
Repair props under 60% health 25% faster
Heavy Strikes+33% melee knockback damage
Knockback when using unarmed strikes
Knuckle Master+3 unarmed fist damage
Movement speed is no longer slower when using unarmed strikes
Next unarmed strike is 2x faster if hitting something
Olympian+25% non-explosive throwable damage
-22% non-explosive throwable recovery time
+8% throw strength
Paladin-5% stamina used while blocking
Can block attacks from any angle
Attacks out of normal block angle cost double stamina
+50% of damage that bypasses block is leeched as blood armor
Quick Draw+25% draw speed
+4% reload speed
Adrenaline buff converted to agility buff for 33% duration
Regenerator+100% regeneration status maximum stacks
-15% regeneration status heal delay
Resistant-3% effectiveness of hostile non-damaging debuffs affecting you
-5% duration of hostile non-damaging debuffs affecting you
Safefall-18% falling damage taken
-33% fall damage recovery
While you have a Lodestone you can't be knocked down
Sanguine+4 max blood armor
Regenerate 1 blood armor every 8 seconds upto your blood armor max
+100% blood armor generated while bleeding
Speed+2.5 move speed
Adjusting movement speed to a faster weapon no longer has a delay
Adjusting movement speed by cancelling ironsights no longer has a delay
Solid BlowsSlow targets when striking with a melee weapon from behind
50% of melee knockback applies to head and leg hits
Stoic+3 maximum health
Regenerate 1 health every 6s when below 60% health
Heal 6 health at the end of each wave
Superior Construction-15% deployable packing time
+10% deployable health
Surged+8 melee impact speed
-3% melee attack duration
+4 movement speed with a melee weapon equipped
Surgeon-14% medical kit recovery time
Medical kits build up 1 charges over time to bypass cooldown
Charge takes as long as medical kit cooldown to make
Heal an extra 3 regeneration HP per medical kit heal
Virtuosity+6% effectiveness of rounds and attachment trinkets
6% chance for round/attachments to work on secondary effects
+6% weapon buildup

Trade-Offs

Trade-Off traits cost between 0 to 15 Worth.

Cannonball+3% projectile damage dealt
0.75x projectile speed
Converge-30% explosive damage radius
CombustiblesControllables explode when destroyed, dealing explosive damage
Destroyed deployables explode and deal damage base off health
-30% deployable health
Delivery+20% duration of soften, sap, spotted, hindered and marked
Unlocked medical rifle shots pass through humans
Electro DevicePulse rounds and electro attachment functionality replaced with a chance to proc an electroshock effect
HaemostasisResist status effects with blood armor
Lose 1 blood armor per 0.5 seconds of status
ImpetusApply mark for 3 seconds on bash
Double delay between bashes
Jouster-100% melee knockback
+1% melee damage dealt
Orphic Focus75% spread while ironsighting
110% spread at any other time
Being in ironsights drains stamina
Rash Targeting+40% medical dart effectiveness
-15% medical gun fire delay
Medical darts do not lock onto targets with right click
ReposeCannot be enfeebled
Take 3x wounds of enfeeble duration in seconds
ResoluteNo damage loss from hitting low on zombies with melee
No damage gain from hitting near zombie heads with melee
Turret Unlock+20% damage with turrets
Turrets scan in a wide area, instead of being fixed
Twin VolleyFire twice as many bullets in manual turret mode
+100% turret ammo usage in manual turret mode
WimpyNo default fists
WooismNo accuracy penalty from moving or jumping
No accuracy bonus from crouching or ironsighting
Sets accuracy to 32% between minimum and maximum.

Returns

Return traits provide additional Worth from 5 to 30 Worth.

BloodletterLosing all blood armor inflicts 5 bleed damage
ClumsyBeing hit for medium damage knocks you down
Has a cooldown of 7 seconds
Hemophelia35% extra bleed damage taken on hit
Late BuyerUnable to use points to buy from the arsenal until the second half of the round
PalsyAiming ability reduced when health is low
Slow-45 move speed
Slow Metabolism75% of healing becomes regeneration instead
Regeneration is now calculated with health to determine if you are at maximum health to receive healing
0.5x regeneration speed
Spendthrift+10% arsenal prices
Weakness-30 maximum health

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