Difference between revisions of "Traits"

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===Bundles===
===Bundles===
Like the name implies, these traits use multiple skills to form their own unique attributes.
Like the name implies, these traits use multiple skills to form their own unique attributes.
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif"><tr><td>[[Agile]]</td><td>TEXT</td>
<center><table style="text-align: center;font-family: Remington Noiseless, sans-serif"><tr><td>[[Agile]]</td><td>+12% jump power<br>-0.2 s minimum crouch jump time</td>
<tr><td>[[Battler]]</td><td>TEXT</td>
<tr><td>[[Battler]]</td><td>-10% blood armor leech delay<br>+3% melee range<br>-5% stamina used while swinging a melee weapon</td>
<tr><td>[[Biology]]</td><td>TEXT</td>
<tr><td>[[Biologist]]</td><td>+6% healing effectiveness<br>60% of health healing is also healed as stamina healing<br>Half stamina heal effect on self<br>22% of wasted medical dart ammo is returned to you</td>
<tr><td>[[Blast-Proof]]</td><td>TEXT</td>
<tr><td>[[Blast-Proof]]</td><td>-50% self damage taken<br>-33% explosive damage taken</td>
<tr><td>[[Capacity]]</td><td>TEXT</td>
<tr><td>[[Capacity]]</td><td>+15% increased clip size of weapons with 4 to 7 clip size<br>+10% increased clip size of weapons with 8 or more clip size</td>
<tr><td>[[Fast Metabolism]]</td><td>TEXT</td>
<tr><td>[[Fast Metabolism]]</td><td>+15% healing received<br>-33% sickness duration</td>
<tr><td>[[Field Technician]]</td><td>TEXT</td>
<tr><td>[[Field Technician]]</td><td>+10% zapper and repair field range<br>-20% zapper and repair field delay<br>+10% zapper pulse slow</td>
<tr><td>[[Fleet]]</td><td>TEXT</td>
<tr><td>[[Fleet]]</td><td>-12% stamina used while dodging<br>+15% time in dodge</td>
<tr><td>[[Focus]]</td><td>TEXT</td>
<tr><td>[[Focus]]</td><td>+3% tightened aim cone<br>+6% tightened aim cone minimum<br>-20% aim shake</td>
<tr><td>[[Gourmet]]</td><td>TEXT</td>
<tr><td>[[Gourmet]]</td><td>+18% healing from food<br>Gain up to 10 blood armor when you eat food<br>Blood armor gained from food can exceed the cap by 40<br>Food grants 1 second of agility and 0.5 seconds of speed for each points of health it heals to yourself only</td>
<tr><td>[[Hammer Discipline]]</td><td>TEXT</td>
<tr><td>[[Hammer Discipline]]</td><td>-5% hammer swing delay<br>Repair props not nailed this wave 20% faster<br>Repair specific repair points on props for double repair speed<br>Repair points also grant +50% reinforcement time if hit</td>
<tr><td>[[Heavy Strikes]]</td><td>TEXT</td>
<tr><td>[[Heavy Strikes]]</td><td>+33% melee knockback damage<br>Knockback when using unarmed strikes</td>
<tr><td>[[Handy]]</td><td>TEXT</td>
<tr><td>[[Handy]]</td><td>+6% repair rate<br>Repaired props automatically repair for an additional 0.15x repair amount over time<br>Repair props under 60% health 25% faster</td>
<tr><td>[[Iron Blood]]</td><td>TEXT</td>
<tr><td>[[Knuckle Master]]</td><td>+3 unarmed fist damage<br>Movement speed is no longer slower when using unarmed strikes<br>Next unarmed strike is 2x faster if hitting something</td>
<tr><td>[[Knuckle Master]]</td><td>TEXT</td>
<tr><td>[[Superior Construction]]</td><td>-15% deployable packing time<br>+10% deployable health</td>
<tr><td>[[Superior Construction]]</td><td>TEXT</td>
<tr><td>[[Olympian]]</td><td>+25% non-explosive throwable damage<br>-22% non-explosive throwable recovery time<br>+8% throw strength</td>
<tr><td>[[Olympian]]</td><td>TEXT</td>
<tr><td>[[Paladin]]</td><td>-5% stamina used while blocking<br>Can block attacks from any angle<br>Attacks out of normal block angle cost double stamina<br>+50% of damage that bypasses block is leeched as blood armor</td>
<tr><td>[[Paladin]]</td><td>TEXT</td>
<tr><td>[[Quick Draw]]</td><td>+25% draw speed<br>+4% reload speed<br>Adrenaline buff converted to agility buff for 33% duration</td>
<tr><td>[[Quick Draw]]</td><td>TEXT</td>
<tr><td>[[Regenerator]]</td><td>+100% regeneration status maximum stacks<br>-15% regeneration status heal delay</td>
<tr><td>[[Regenerator]]</td><td>TEXT</td>
<tr><td>[[Resistant]]</td><td>-3% effectiveness of hostile non-damaging debuffs affecting you<br>-5% duration of hostile non-damaging debuffs affecting you</td>
<tr><td>[[Resistant]]</td><td>TEXT</td>
<tr><td>[[Safefall]]</td><td>-18% falling damage taken<br>-33% fall damage recovery<br>While you have a Lodestone you can't be knocked down</td>
<tr><td>[[Robust]]</td><td>TEXT</td>
<tr><td>[[Sanguine]]</td><td>+4 max blood armor<br>Regenerate 1 blood armor every 8 seconds upto your blood armor max<br>+100% blood armor generated while bleeding</td>
<tr><td>[[Safefall]]</td><td>TEXT</td>
<tr><td>[[Solid Blows]]</td><td>Slow targets when striking with a melee weapon from behind<br>50% of melee knockback applies to head and leg hits</td>
<tr><td>[[Sanguine]]</td><td>TEXT</td>
<tr><td>[[Speed]]</td><td>+2.5 move speed<br>Adjusting movement speed to a faster weapon no longer has a delay<br>Adjusting movement speed by cancelling ironsights no longer has a delay</td>
<tr><td>[[Solid Blows]]</td><td>TEXT</td>
<tr><td>[[Stoic]]</td><td>+3 maximum health<br>Regenerate 1 health every 6s when below 60% health<br>Heal 6 health at the end of each wave</td>
<tr><td>[[Speed]]</td><td>TEXT</td>
<tr><td>[[Surged]]</td><td>‘+8 melee impact speed<br>-3% melee attack duration<br>+4 movement speed with a melee weapon equipped</td>
<tr><td>[[Stoic]]</td><td>TEXT</td>
<tr><td>[[Surgeon]]</td><td>-14% medical kit recovery time<br>Medical kits build up 1 charges over time to bypass cooldown<br>Charge takes as long as medical kit cooldown to make<br>Heal an extra 3 regeneration HP per medical kit heal</td>
<tr><td>[[Surged]]</td><td>TEXT</td>
<tr><td>[[Virtuosity]]</td><td>+6% effectiveness of rounds and attachment trinkets<br>6% chance for round/attachments to work on secondary effects<br>+6% weapon buildup</td></tr></table></center>
<tr><td>[[Surgeon]]</td><td>TEXT</td>
<tr><td>[[Virtuosity]]</td><td>TEXT</td></tr></table></center>


===Trade-Offs===
===Trade-Offs===

Revision as of 17:08, 2 May 2021

Description

Traits are obtainable via the Worth Menu and Special Supplies Shop, and only available in Veteran Mode.

Core

These Traits usually consists of skills with singular but powerful attributes to them.

Athletic+10 maximum health
+7.5 move speed
Aviator+40% controllable speed
+40% controllable handling
+25% controllable health
Controllables are immune to high speed impacts
CardiotonicHold shift to run at +40 speed whilst draining stamina
Jumping while sprinting consumes stamina
Criticality+10% medical buff effectiveness on players below 50% HP
+10% medical buff effectiveness
+10% medical buff duration
+35% cloud, buff bomb and flask radius
Command Operator+100% turret scan speed
-25% heat build up from using a turret
+15% turret range
Apply Spotted every 3 seconds with turret lasers
Escape ArtistGain 20 blood armor if health falls below 50% once per wave
Dropping under 50% health gives you adrenaline of +30 movement speed for 7 seconds once per wave
+15% phasing speed
Double barricade movement speed in intermission
Extreme FocusRenegade stacks provide 9% cone spread reduction
Renegade stacks provide 4.5% melee range
Fleet FootedFervor stacks provide an 8% bonus to movespeed
Fervor stacks provide an 8% bonus to dodge duration
Firearms Training+4.5%tightened aim cone
+6% reload speed
ForagerEvery 4th resupply collection gives you a food item
Gain 1 status cleanse every 2 resupplies
+3 health healed on resupply
-5% resupply delay
GuardianBlocking Guardian users prevent melee attacks they block from hitting anything else
-5% stamina used while blocking
Master ChefHitting enough zombies with culinary weapons before they die gives you food
Tougher zombies make this happen more often
Nearby players are healed by your food at 27% effectiveness
ParryBashing just before a zombie strikes opens them up for a critical attack
Perpetual Motion1% more damage for every 1 movespeed faster than 225 you are moving, up to 15.00% more
-15% effectiveness of slows on you
-15% speed loss from being low on health
-15% slow down from carrying heavy weapons
Reaper+1 maximum reaper stacks
SeekerThe first selection of bounties offered are always offensive oriented
Looted ammo is converted into resupplies at half efficiency
Nails and Medical Supplies are ignored
Receive a buff per collected supply drop
+10% yield multiplier for supply drops
Seething BloodGain upto 10 phantom health from killing zombies
Convert phantom health to health after 7 seconds
+25% blood armor damage reduction
Slayer2x max blood armor leech
Tactical Movement20% increased movement speed multiplier when moving backwards
-50% speed reduction from being ironsighted
Undeniable+80% melee damage counted towards granting a shield stack buff (max 2)
Shield stacks absorb one hit and reduce damage by 70%
+80% melee damage counted towards granting a combat stack buff
-50% stamina cost of melee swings upon reaching 33% health
Gain melee boost, wound immunity, and 4x blood armor leech rate for 10 seconds when reaching 33% hp
+25% slower stamina regeneration delay for 20 seconds after

Bundles

Like the name implies, these traits use multiple skills to form their own unique attributes.

Agile+12% jump power
-0.2 s minimum crouch jump time
Battler-10% blood armor leech delay
+3% melee range
-5% stamina used while swinging a melee weapon
Biologist+6% healing effectiveness
60% of health healing is also healed as stamina healing
Half stamina heal effect on self
22% of wasted medical dart ammo is returned to you
Blast-Proof-50% self damage taken
-33% explosive damage taken
Capacity+15% increased clip size of weapons with 4 to 7 clip size
+10% increased clip size of weapons with 8 or more clip size
Fast Metabolism+15% healing received
-33% sickness duration
Field Technician+10% zapper and repair field range
-20% zapper and repair field delay
+10% zapper pulse slow
Fleet-12% stamina used while dodging
+15% time in dodge
Focus+3% tightened aim cone
+6% tightened aim cone minimum
-20% aim shake
Gourmet+18% healing from food
Gain up to 10 blood armor when you eat food
Blood armor gained from food can exceed the cap by 40
Food grants 1 second of agility and 0.5 seconds of speed for each points of health it heals to yourself only
Hammer Discipline-5% hammer swing delay
Repair props not nailed this wave 20% faster
Repair specific repair points on props for double repair speed
Repair points also grant +50% reinforcement time if hit
Heavy Strikes+33% melee knockback damage
Knockback when using unarmed strikes
Handy+6% repair rate
Repaired props automatically repair for an additional 0.15x repair amount over time
Repair props under 60% health 25% faster
Knuckle Master+3 unarmed fist damage
Movement speed is no longer slower when using unarmed strikes
Next unarmed strike is 2x faster if hitting something
Superior Construction-15% deployable packing time
+10% deployable health
Olympian+25% non-explosive throwable damage
-22% non-explosive throwable recovery time
+8% throw strength
Paladin-5% stamina used while blocking
Can block attacks from any angle
Attacks out of normal block angle cost double stamina
+50% of damage that bypasses block is leeched as blood armor
Quick Draw+25% draw speed
+4% reload speed
Adrenaline buff converted to agility buff for 33% duration
Regenerator+100% regeneration status maximum stacks
-15% regeneration status heal delay
Resistant-3% effectiveness of hostile non-damaging debuffs affecting you
-5% duration of hostile non-damaging debuffs affecting you
Safefall-18% falling damage taken
-33% fall damage recovery
While you have a Lodestone you can't be knocked down
Sanguine+4 max blood armor
Regenerate 1 blood armor every 8 seconds upto your blood armor max
+100% blood armor generated while bleeding
Solid BlowsSlow targets when striking with a melee weapon from behind
50% of melee knockback applies to head and leg hits
Speed+2.5 move speed
Adjusting movement speed to a faster weapon no longer has a delay
Adjusting movement speed by cancelling ironsights no longer has a delay
Stoic+3 maximum health
Regenerate 1 health every 6s when below 60% health
Heal 6 health at the end of each wave
Surged‘+8 melee impact speed
-3% melee attack duration
+4 movement speed with a melee weapon equipped
Surgeon-14% medical kit recovery time
Medical kits build up 1 charges over time to bypass cooldown
Charge takes as long as medical kit cooldown to make
Heal an extra 3 regeneration HP per medical kit heal
Virtuosity+6% effectiveness of rounds and attachment trinkets
6% chance for round/attachments to work on secondary effects
+6% weapon buildup

Trade-Offs

Similar to Cores, however they're with cheapened mixed attributes necessary for certain playstyles.

Cannonball+3% projectile damage dealt
0.75x projectile speed
CombustiblesControllables explode when destroyed, dealing explosive damage
Destroyed deployables explode and deal damage base off health
-30% deployable health
Converge-30% explosive damage radius
Delivery+20% duration of soften, sap, spotted, hindered and marked
Unlocked medical rifle shots pass through humans
Electro DevicePulse rounds and electro attachment functionality replaced with a chance to proc an electroshock effect
HaemostasisResist status effects with blood armor
Lose 1 blood armor per 0.5 seconds of status
ImpetusApply mark for 3 seconds on bash
Double delay between bashes
Jouster-100% melee knockback
+1% melee damage dealt
Orphic Focus75% spread while ironsighting
110% spread at any other time
Being in ironsights drains stamina
Rash Targeting+40% medical dart effectiveness
-15% medical gun fire delay
Medical darts do not lock onto targets with right click
ReposeCannot be enfeebled
Take 3x wounds of enfeeble duration in seconds
ResoluteNo damage loss from hitting low on zombies with melee
No damage gain from hitting near zombie heads with melee
Turret Unlock+20% damage with turrets
Turrets scan in a wide area, instead of being fixed
Twin VolleyFire twice as many bullets in manual turret mode
+100% turret ammo usage in manual turret mode
WooismNo accuracy penalty from moving or jumping
No accuracy bonus from crouching or ironsighting
Sets accuracy to 32% between minimum and maximum.
WimpyNo default fists

Returns

Traits that provide negative attributes in exchange for worth points.

BloodletterLosing all blood armor inflicts 5 bleed damage
ClumsyBeing hit for medium damage knocks you down
Has a cooldown of 7 seconds
Hemophelia35% extra bleed damage taken on hit
Late BuyerUnable to use points to buy from the arsenal until the second half of the round
PalsyAiming ability reduced when health is low
Slow-45 move speed
Slow Metabolism75% of healing becomes regeneration instead
Regeneration is now calculated with health to determine if you are at maximum health to receive healing
0.5x regeneration speed
Spendthrift+10% arsenal prices
Weakness-30 maximum health