Difference between revisions of "Tools"

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== Components ==
== Components ==
 
{| class="wikitable" style="width: 512px;"
=== Bust Head ===
|- style="vertical-align: top;"
{{infobox
! scope="row" style="width: 30%;" | [[Bust Head]]
|above = Bust Head
| style="width: 70%;" |A bust head that could be fitted on to something handle shaped.
 
|- style="vertical-align: top;"
|header1 =
! scope="row" style="width: 30%;" | [[CPU Parts]]
|label1 = Cost:
| style="width: 70%;" |Parts from a central processor.
|data1 = 25 points}}
|- style="vertical-align: top;"
A bust head that could be fitted on to something handle shaped.
! scope="row" style="width: 30%;" | [[Electrobattery]]
 
| style="width: 70%;" |Could be used to improve repairing motions.
 
|- style="vertical-align: top;"
 
! scope="row" style="width: 30%;" | [[Propane Canister]]
=== CPU Parts ===
| style="width: 70%;" |With the correct setup, has the potential to ignite things.
{{infobox
|- style="vertical-align: top;"
|above = CPU Parts
! scope="row" style="width: 30%;" | [[Saw Blade]]
 
| style="width: 70%;" |A sharp saw blade ready to be fitted onto fast moving objects.
|header1 =
|}
|label1 = Cost:
|data1 = 30 points}}
Parts from a central processor.
 
 
 
=== Electrobattery ===
{{infobox
|above = Electrobattery
 
|header1 =
|label1 = Cost:
|data1 = 35 points}}
An electrobattery. Could be used to improve repairing motions.
 
 
 
=== Propane Canister ===
{{infobox
|above = Propane Canister
 
|header1 =
|label1 = Cost:
|data1 = 15 points}}
A propane canister.
 
With the correct setup, has the potential to ignite things.
 
=== Saw Blade ===
{{infobox
|above = Saw Blade
 
|header1 =
|label1 = Cost:
|data1 = 30 points}}
A sharp saw blade ready to be fitted onto fast moving objects.
 
 


== Medical Tools ==
== Medical Tools ==
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|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[Medical Kit]]
! scope="row" style="width: 30%;" | [[Medical Kit]]
| style="width: 70%;" |PRIMARY FIRE heals other players for points. SECONDARY FIRE heals you for no points.
| style="width: 70%;" |Heals survivors.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [['Savior' Medic Gun]]
! scope="row" style="width: 30%;" | [['Savior' Medic Gun]]
| style="width: 70%;" |Fires medical darts which can heal at a range, and grant a small speed boost. It can be fired rapidly and used at a range but can miss the target.
| style="width: 70%;" |Fires medical darts which can heal at a range, and grant a small speed boost.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [['Purger' Antidote Handgun]]
! scope="row" style="width: 30%;" | [['Purger' Antidote Handgun]]
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|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [['Convalescene' Medical Rifle]]
! scope="row" style="width: 30%;" | [['Convalescene' Medical Rifle]]
| style="width: 70%;" |Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output.
| style="width: 70%;" |Fires fast-moving medical darts which can heal at a range.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [['Templar' Medical Shotgun]]
! scope="row" style="width: 30%;" | [['Templar' Medical Shotgun]]
| style="width: 70%;" |An advanced shotgun that shreds medical ammo to deal damage. SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans.
| style="width: 70%;" |An advanced shotgun that shreds medical ammo to deal damage.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [['Rejuvenator' Healing Ray]]
! scope="row" style="width: 30%;" | [['Rejuvenator' Healing Ray]]
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|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[Carpenter's Hammer]]
! scope="row" style="width: 30%;" | [[Carpenter's Hammer]]
| style="width: 70%;" |A simple but extremely useful tool. Allows you to hammer in nails to make barricades.
| style="width: 70%;" |Allows you to hammer in nails to make barricades.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[Mechanic's Wrench]]
! scope="row" style="width: 30%;" | [[Mechanic's Wrench]]
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|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [['Shaper' Repair Welder]]
! scope="row" style="width: 30%;" | [['Shaper' Repair Welder]]
| style="width: 70%;" |Uses chemical ammo to repair very fast. Doubles as a very short range weapon.
| style="width: 70%;" |Uses chemical ammo to repair very fast.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[Smithing Hammer]]
! scope="row" style="width: 30%;" | [[Smithing Hammer]]
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== Other Tools ==
== Other Tools ==
 
{| class="wikitable" style="width: 512px;"
=== Barbed Wire ===
|- style="vertical-align: top;"
{{infobox
! scope="row" style="width: 30%;" | [[Barbed Wire]]
|above = Barbed Wire
| style="width: 70%;" |Used on barricades to damage zombies if touched.
 
|- style="vertical-align: top;"
|header1 =
! scope="row" style="width: 30%;" | [[Multi-Tool]]
|label1 = Cost:
| style="width: 70%;" |An advanced tool used for managing deployables.
|data1 = 40 points}}
|- style="vertical-align: top;"
PRIMARY FIRE on props to place barbed wire.
! scope="row" style="width: 30%;" | [[Strength Dart Gun]]
 
| style="width: 70%;" |Fires performance enhancing darts which can increase target damage.
The amount of health on the prop dictates how many nails are used.
|}
 
 
 
 
 
 
 
 
 
 
 
 
 
=== Multi-Tool ===
{{infobox
|above = Multi-Tool
 
|header1 =
|label1 = Cost:
|data1 = 10 points}}
An advanced tool used for managing deployables.
 
PRIMARY FIRE fills a selected deployable up.
 
SECONDARY FIRE selects a deployable near where you're facing.
 
 
 
 
 
 
 
 
 
 
 
=== Strength Dart Gun ===
{{infobox
|above = Strength Dart Gun
 
|header1 =
|label1 = Cost:
|data1 = 20 points
 
|header2 =
|label2 = Damage:
|data2 = 30
 
|header3 =
|label3 = Cooldown:
|data3 = 0.76 seconds
 
|header4 =
|label4 = Clip Size:
|data4 = 4
 
|header6 =
|label6 = Move Speed:
|data6 = 225
 
|header7 =
|label7 = Buff Duration:
|data7 = 6
 
|header8 =
|label8 = Resist Pierce:
|data8 = 0%}}
Fires performance enhancing darts which can increase target damage.
 
The extra damage is given to you as points.
 
 
 
 
 
 
 
 
 
 
 
 
 
__NOEDITSECTION__
__NOEDITSECTION__

Revision as of 19:20, 18 March 2019

Tools are multi-purpose items that assist Survivors in several areas.

Components

Bust Head A bust head that could be fitted on to something handle shaped.
CPU Parts Parts from a central processor.
Electrobattery Could be used to improve repairing motions.
Propane Canister With the correct setup, has the potential to ignite things.
Saw Blade A sharp saw blade ready to be fitted onto fast moving objects.

Medical Tools

Medical Kit Heals survivors.
'Savior' Medic Gun Fires medical darts which can heal at a range, and grant a small speed boost.
'Purger' Antidote Handgun Fires AoE antidote bombs that cure poison and remove and protect from status effects.
'Convalescene' Medical Rifle Fires fast-moving medical darts which can heal at a range.
'Templar' Medical Shotgun An advanced shotgun that shreds medical ammo to deal damage.
'Rejuvenator' Healing Ray Locks on to humans and heals them to full, discharging medical ammo along a ray.

Repair Tools

Carpenter's Hammer Allows you to hammer in nails to make barricades.
Mechanic's Wrench This tool can be used to repair deployables as long as they were not damaged recently.
'Shaper' Repair Welder Uses chemical ammo to repair very fast.
Smithing Hammer Once used for smithing, now used for bludgeoning and repairs.

Other Tools

Barbed Wire Used on barricades to damage zombies if touched.
Multi-Tool An advanced tool used for managing deployables.
Strength Dart Gun Fires performance enhancing darts which can increase target damage.