Difference between revisions of "Tools"

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=== Bust Head ===
=== Bust Head ===
{{infobox
|above = Bust Head
|header1 =
|label1 = Cost:
|data1 = 25 points}}
A bust head that could be fitted on to something handle shaped.
A bust head that could be fitted on to something handle shaped.


=== CPU Parts ===
=== CPU Parts ===
{{infobox
|above = CPU Parts
|header1 =
|label1 = Cost:
|data1 = 30 points}}
Parts from a central processor.
Parts from a central processor.


=== Electrobattery ===
=== Electrobattery ===
{{infobox
|above = Electrobattery
|header1 =
|label1 = Cost:
|data1 = 35 points}}
An electrobattery. Could be used to improve repairing motions.
An electrobattery. Could be used to improve repairing motions.


=== Propane Canister ===
=== Propane Canister ===
{{infobox
|above = Propane Canister
|header1 =
|label1 = Cost:
|data1 = 15 points}}
A propane canister.
A propane canister.


Line 18: Line 48:


=== Saw Blade ===
=== Saw Blade ===
{{infobox
|above = Saw Blade
|header1 =
|label1 = Cost:
|data1 = 30 points}}
A sharp saw blade ready to be fitted onto fast moving objects.
A sharp saw blade ready to be fitted onto fast moving objects.


== Medical Tools ==
== Medical Tools ==
Line 27: Line 65:


|header1 =
|header1 =
|label1 = Cooldown:
|label1 = Cost:
|data1 = 10 seconds
|data1 = 25 points


|header2 =
|header2 =
|label2 = Clip Size:
|label2 = Cooldown:
|data2 = 30
|data2 = 10 seconds


|header3 =
|header3 =
|label3 = Move Speed:
|label3 = Clip Size:
|data3 = 225
|data3 = 30


|header4 =
|header4 =
|label4 = Healing:
|label4 = Move Speed:
|data4 = 15}}
|data4 = 225
 
|header5 =
|label5 = Healing:
|data5 = 15}}
PRIMARY FIRE heals other players for points.
PRIMARY FIRE heals other players for points.


Line 62: Line 104:


|header1 =
|header1 =
|label1 = Cooldown:
|label1 = Cost:
|data1 = 1.42 seconds
|data1 = 25 points


|header2 =
|header2 =
|label2 = Clip Size:
|label2 = Cooldown:
|data2 = 4
|data2 = 1.42 seconds


|header3 =
|header3 =
|label3 = Move Speed:
|label3 = Clip Size:
|data3 = 225
|data3 = 4


|header4 =
|header4 =
|label4 = Healing:
|label4 = Move Speed:
|data4 = 4.3
|data4 = 225


|header5 =
|header5 =
|label5 = Buff Duration:
|label5 = Healing:
|data5 = 10}}
|data5 = 4.3
 
|header6 =
|label6 = Buff Duration:
|data6 = 10}}
Fires medical darts which can heal at a range, and grant a small speed boost.
Fires medical darts which can heal at a range, and grant a small speed boost.


Line 101: Line 147:


|header1 =
|header1 =
|label1 = Cooldown:
|label1 = Cost:
|data1 = 1 second
|data1 = 20 points


|header2 =
|header2 =
|label2 = Clip Size:
|label2 = Cooldown:
|data2 = 4
|data2 = 1 second


|header3 =
|header3 =
|label3 = Move Speed:
|label3 = Clip Size:
|data3 = 225
|data3 = 4


|header4 =
|header4 =
|label4 = Healing:
|label4 = Move Speed:
|data4 = 9}}
|data4 = 225
 
|header5 =
|label5 = Healing:
|data5 = 9}}
Fires [[Damage Effects|AoE]] antidote bombs that cure poison and remove and protect from status effects.
Fires [[Damage Effects|AoE]] antidote bombs that cure poison and remove and protect from status effects.


Line 136: Line 186:


|header1 =
|header1 =
|label1 = Damage:
|label1 = Cost:
|data1 = 75
|data1 = 30 points


|header2 =
|header2 =
|label2 = Cooldown:
|label2 = Damage:
|data2 = 1.27 seconds
|data2 = 75


|header3 =
|header3 =
|label3 = Clip Size:
|label3 = Cooldown:
|data3 = 8
|data3 = 1.27 seconds


|header4 =
|header4 =
|label4 = Min Spread:
|label4 = Clip Size:
|data4 = 0
|data4 = 8


|header5 =
|header5 =
|label5 = Max Spread:
|label5 = Min Spread:
|data5 = 0
|data5 = 0


|header6 =
|header6 =
|label6 = Move Speed:
|label6 = Max Spread:
|data6 = 218
|data6 = 0


|header7 =
|header7 =
|label7 = Healing:
|label7 = Move Speed:
|data7 = 9
|data7 = 218


|header8 =
|header8 =
|label8 = Buff Duration:
|label8 = Healing:
|data8 = 5
|data8 = 9


|header9 =
|header9 =
|label9 = Resist Pierce:
|label9 = Buff Duration:
|data9 = 0%}}
|data9 = 5
 
|header10 =
|label10 = Resist Pierce:
|data10 = 0%}}
Fires fast-moving medical darts which can heal at a range.
Fires fast-moving medical darts which can heal at a range.


Line 191: Line 245:


|header1 =
|header1 =
|label1 = Damage:
|label1 = Cost:
|data1 = 10 x 8
|data1 = 65 points


|header2 =
|header2 =
|label2 = Cooldown:
|label2 = Damage:
|data2 = 0.82 seconds
|data2 = 10 x 8


|header3 =
|header3 =
|label3 = Clip Size:
|label3 = Cooldown:
|data3 = 8
|data3 = 0.82 seconds


|header4 =
|header4 =
|label4 = Min Spread:
|label4 = Clip Size:
|data4 = 3.25
|data4 = 8


|header5 =
|header5 =
|label5 = Max Spread:
|label5 = Min Spread:
|data5 = 3.75
|data5 = 3.25


|header6 =
|header6 =
|label6 = Move Speed:
|label6 = Max Spread:
|data6 = 218
|data6 = 3.75


|header7 =
|header7 =
|label7 = Healing:
|label7 = Move Speed:
|data7 = 10.5
|data7 = 218


|header8 =
|header8 =
|label8 = Resist Pierce:
|label8 = Healing:
|data8 = 0%}}
|data8 = 10.5
 
|header9 =
|label9 = Resist Pierce:
|data9 = 0%}}
An advanced shotgun that shreds medical ammo to deal damage.
An advanced shotgun that shreds medical ammo to deal damage.


Line 242: Line 300:


|header1 =
|header1 =
|label1 = Cooldown:
|label1 = Cost:
|data1 = 0.12 seconds
|data1 = 140 points


|header2 =
|header2 =
|label2 = Clip Size:
|label2 = Cooldown:
|data2 = 30
|data2 = 0.12 seconds


|header3 =
|header3 =
|label3 = Move Speed:
|label3 = Clip Size:
|data3 = 211
|data3 = 30


|header4 =
|header4 =
|label4 = Healing:
|label4 = Move Speed:
|data4 = 3.5}}
|data4 = 211
 
|header5 =
|label5 = Healing:
|data5 = 3.5}}
Locks on to humans and heals them to full, discharging medical ammo along a ray.
Locks on to humans and heals them to full, discharging medical ammo along a ray.


Line 275: Line 337:


=== Carpenter's Hammer ===
=== Carpenter's Hammer ===
{{infobox
|above = Carpenter's Hammer
|header1 =
|label1 = Cost:
|data1 = 25 points}}
A simple but extremely useful tool.
A simple but extremely useful tool.


Line 288: Line 356:


You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.
You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.


=== Mechanic's Wrench ===
=== Mechanic's Wrench ===
{{infobox
|above = Mechanic's Wrench
|header1 =
|label1 = Cost:
|data1 = 15 points}}
This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently.
This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently.


==='Shaper' Repair Welder ===
==='Shaper' Repair Welder ===
Line 297: Line 385:


|header1 =
|header1 =
|label1 = Damage:
|label1 = Cost:
|data1 = 18.5
|data1 = 110 points


|header2 =
|header2 =
|label2 = Cooldown:
|label2 = Damage:
|data2 = 0.12 seconds
|data2 = 18.5


|header3 =
|header3 =
|label3 = Clip Size:
|label3 = Cooldown:
|data3 = 30
|data3 = 0.12 seconds


|header4 =
|header4 =
|label4 = Min Spread:
|label4 = Clip Size:
|data4 = 0
|data4 = 30


|header5 =
|header5 =
|label5 = Max Spread:
|label5 = Min Spread:
|data5 = 0
|data5 = 0


|header6 =
|header6 =
|label6 = Move Speed:
|label6 = Max Spread:
|data6 = 225
|data6 = 0


|header7 =
|header7 =
|label7 = Resist Pierce:
|label7 = Move Speed:
|data7 = 0%}}
|data7 = 225
 
|header8 =
|label8 = Resist Pierce:
|data8 = 0%}}
Uses chemical ammo to repair very fast.
Uses chemical ammo to repair very fast.


Line 340: Line 432:


=== Smithing Hammer ===
=== Smithing Hammer ===
{{infobox
|above = Smithing Hammer
|header1 =
|label1 = Cost:
|data1 = 65 points}}
Once used for smithing, now used for bludgeoning and repairs.
Once used for smithing, now used for bludgeoning and repairs.


== Other Tools ==
== Other Tools ==


=== Barbed Wire ===
=== Barbed Wire ===
{{infobox
|above = Barbed Wire
|header1 =
|label1 = Cost:
|data1 = 40 points}}
PRIMARY FIRE on props to place barbed wire.
PRIMARY FIRE on props to place barbed wire.


The amount of health on the prop dictates how many nails are used.
The amount of health on the prop dictates how many nails are used.


=== Multi-Tool ===
=== Multi-Tool ===
{{infobox
|above = Multi-Tool
|header1 =
|label1 = Cost:
|data1 = 10 points}}
An advanced tool used for managing deployables.
An advanced tool used for managing deployables.


Line 355: Line 491:


SECONDARY FIRE selects a deployable near where you're facing.
SECONDARY FIRE selects a deployable near where you're facing.


=== Strength Dart Gun ===
=== Strength Dart Gun ===
Line 361: Line 507:


|header1 =
|header1 =
|label1 = Damage:
|label1 = Cost:
|data1 = 30
|data1 = 20 points


|header2 =
|header2 =
|label2 = Cooldown:
|label2 = Damage:
|data2 = 0.76 seconds
|data2 = 30


|header3 =
|header3 =
|label3 = Clip Size:
|label3 = Cooldown:
|data3 = 4
|data3 = 0.76 seconds


|header4 =
|header4 =
|label4 = Min Spread:
|label4 = Clip Size:
|data4 = 0
|data4 = 4


|header5 =
|header5 =
|label5 = Max Spread:
|label5 = Min Spread:
|data5 = 0
|data5 = 0


|header6 =
|header6 =
|label6 = Move Speed:
|label6 = Max Spread:
|data6 = 225
|data6 = 0


|header7 =
|header7 =
|label7 = Buff Duration:
|label7 = Move Speed:
|data7 = 6
|data7 = 225


|header8 =
|header8 =
|label8 = Resist Pierce:
|label8 = Buff Duration:
|data8 = 0%}}
|data8 = 6
 
|header9 =
|label9 = Resist Pierce:
|data9 = 0%}}
Fires performance enhancing darts which can increase target damage.
Fires performance enhancing darts which can increase target damage.



Revision as of 17:02, 10 March 2019

Tools are multi-purpose items that assist Survivors in several areas.

Components

Bust Head

Bust Head
Cost:25 points

A bust head that could be fitted on to something handle shaped.


CPU Parts

CPU Parts
Cost:30 points

Parts from a central processor.


Electrobattery

Electrobattery
Cost:35 points

An electrobattery. Could be used to improve repairing motions.


Propane Canister

Propane Canister
Cost:15 points

A propane canister.

With the correct setup, has the potential to ignite things.

Saw Blade

Saw Blade
Cost:30 points

A sharp saw blade ready to be fitted onto fast moving objects.


Medical Tools

Medical Kit

Medical Kit
Cost:25 points
Cooldown:10 seconds
Clip Size:30
Move Speed:225
Healing:15

PRIMARY FIRE heals other players for points.

SECONDARY FIRE heals you for no points.







'Savior' Medic Gun

'Savior' Medic Gun
Cost:25 points
Cooldown:1.42 seconds
Clip Size:4
Move Speed:225
Healing:4.3
Buff Duration:10

Fires medical darts which can heal at a range, and grant a small speed boost.

It can be fired rapidly and used at a range but can miss the target.







'Purger' Antidote Handgun

'Purger' Antidote Handgun
Cost:20 points
Cooldown:1 second
Clip Size:4
Move Speed:225
Healing:9

Fires AoE antidote bombs that cure poison and remove and protect from status effects.








'Convalescene' Medical Rifle

'Convalescence' Medical Rifle
Cost:30 points
Damage:75
Cooldown:1.27 seconds
Clip Size:8
Min Spread:0
Max Spread:0
Move Speed:218
Healing:9
Buff Duration:5
Resist Pierce:0%

Fires fast-moving medical darts which can heal at a range.

Darts can also inflict damage to zombies as well as reduce their damage output.







'Templar' Medical Shotgun

'Templar' Medical Shotgun
Cost:65 points
Damage:10 x 8
Cooldown:0.82 seconds
Clip Size:8
Min Spread:3.25
Max Spread:3.75
Move Speed:218
Healing:10.5
Resist Pierce:0%

An advanced shotgun that shreds medical ammo to deal damage.

SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans.







'Rejuvenator' Healing Ray

'Rejuvenator' Healing Ray
Cost:140 points
Cooldown:0.12 seconds
Clip Size:30
Move Speed:211
Healing:3.5

Locks on to humans and heals them to full, discharging medical ammo along a ray.








Repair Tools

Carpenter's Hammer

Carpenter's Hammer
Cost:25 points

A simple but extremely useful tool.

Allows you to hammer in nails to make barricades.

Press SECONDARY FIRE to hammer in a nail.

It will be attached to whatever is behind it.

Press RELOAD to take a nail out.

Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.

You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.


Mechanic's Wrench

Mechanic's Wrench
Cost:15 points

This tool can be used to repair deployables as long as they were not damaged recently.








'Shaper' Repair Welder

'Shaper' Repair Welder
Cost:110 points
Damage:18.5
Cooldown:0.12 seconds
Clip Size:30
Min Spread:0
Max Spread:0
Move Speed:225
Resist Pierce:0%

Uses chemical ammo to repair very fast.

Doubles as a very short range weapon.







Smithing Hammer

Smithing Hammer
Cost:65 points

Once used for smithing, now used for bludgeoning and repairs.








Other Tools

Barbed Wire

Barbed Wire
Cost:40 points

PRIMARY FIRE on props to place barbed wire.

The amount of health on the prop dictates how many nails are used.







Multi-Tool

Multi-Tool
Cost:10 points

An advanced tool used for managing deployables.

PRIMARY FIRE fills a selected deployable up.

SECONDARY FIRE selects a deployable near where you're facing.






Strength Dart Gun

Strength Dart Gun
Cost:20 points
Damage:30
Cooldown:0.76 seconds
Clip Size:4
Min Spread:0
Max Spread:0
Move Speed:225
Buff Duration:6
Resist Pierce:0%

Fires performance enhancing darts which can increase target damage.

The extra damage is given to you as points.