Difference between revisions of "Tools"

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== Repair Tools ==
== Repair Tools ==
 
{| class="wikitable" style="width: 512px;"
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[Carpenter's Hammer]]
| style="width: 70%;" |A simple but extremely useful tool. Allows you to hammer in nails to make barricades.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[Mechanic's Wrench]]
| style="width: 70%;" |This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [['Shaper' Repair Welder]]
| style="width: 70%;" |Uses chemical ammo to repair very fast. Doubles as a very short range weapon.
|- style="vertical-align: top;"
! scope="row" style="width: 30%;" | [[Smithing Hammer]]
| style="width: 70%;" |Once used for smithing, now used for bludgeoning and repairs.
|}
=== Carpenter's Hammer ===
=== Carpenter's Hammer ===
{{infobox
{{infobox

Revision as of 19:03, 18 March 2019

Tools are multi-purpose items that assist Survivors in several areas.

Components

Bust Head

Bust Head
Cost:25 points

A bust head that could be fitted on to something handle shaped.


CPU Parts

CPU Parts
Cost:30 points

Parts from a central processor.


Electrobattery

Electrobattery
Cost:35 points

An electrobattery. Could be used to improve repairing motions.


Propane Canister

Propane Canister
Cost:15 points

A propane canister.

With the correct setup, has the potential to ignite things.

Saw Blade

Saw Blade
Cost:30 points

A sharp saw blade ready to be fitted onto fast moving objects.


Medical Tools

Medical Kit PRIMARY FIRE heals other players for points. SECONDARY FIRE heals you for no points.
'Savior' Medic Gun Fires medical darts which can heal at a range, and grant a small speed boost. It can be fired rapidly and used at a range but can miss the target.
'Purger' Antidote Handgun Fires AoE antidote bombs that cure poison and remove and protect from status effects.
'Convalescene' Medical Rifle Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output.
'Templar' Medical Shotgun An advanced shotgun that shreds medical ammo to deal damage. SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans.
'Rejuvenator' Healing Ray Locks on to humans and heals them to full, discharging medical ammo along a ray.

Repair Tools

Carpenter's Hammer A simple but extremely useful tool. Allows you to hammer in nails to make barricades.
Mechanic's Wrench This tool can be used to repair deployables as long as they were not damaged recently.
'Shaper' Repair Welder Uses chemical ammo to repair very fast. Doubles as a very short range weapon.
Smithing Hammer Once used for smithing, now used for bludgeoning and repairs.

Carpenter's Hammer

Carpenter's Hammer
Cost:25 points

A simple but extremely useful tool.

Allows you to hammer in nails to make barricades.

Press SECONDARY FIRE to hammer in a nail.

It will be attached to whatever is behind it.

Press RELOAD to take a nail out.

Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.

You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.


Mechanic's Wrench

Mechanic's Wrench
Cost:15 points

This tool can be used to repair deployables as long as they were not damaged recently.








'Shaper' Repair Welder

'Shaper' Repair Welder
Cost:110 points
Damage:18.5
Cooldown:0.12 seconds
Clip Size:30
Move Speed:225
Resist Pierce:0%

Uses chemical ammo to repair very fast.

Doubles as a very short range weapon.







Smithing Hammer

Smithing Hammer
Cost:65 points

Once used for smithing, now used for bludgeoning and repairs.








Other Tools

Barbed Wire

Barbed Wire
Cost:40 points

PRIMARY FIRE on props to place barbed wire.

The amount of health on the prop dictates how many nails are used.







Multi-Tool

Multi-Tool
Cost:10 points

An advanced tool used for managing deployables.

PRIMARY FIRE fills a selected deployable up.

SECONDARY FIRE selects a deployable near where you're facing.






Strength Dart Gun

Strength Dart Gun
Cost:20 points
Damage:30
Cooldown:0.76 seconds
Clip Size:4
Move Speed:225
Buff Duration:6
Resist Pierce:0%

Fires performance enhancing darts which can increase target damage.

The extra damage is given to you as points.