Difference between revisions of "Tools"

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|header5 =
|header5 =
|label5 = Min Spread:
|label5 = Move Speed:
|data5 = 0
|data5 = 218


|header6 =
|header6 =
|label6 = Max Spread:
|label6 = Healing:
|data6 = 0
|data6 = 9


|header7 =
|header7 =
|label7 = Move Speed:
|label7 = Buff Duration:
|data7 = 218
|data7 = 5


|header8 =
|header8 =
|label8 = Healing:
|label8 = Resist Pierce:
|data8 = 9
|data8 = 0%}}
 
|header9 =
|label9 = Buff Duration:
|data9 = 5
 
|header10 =
|label10 = Resist Pierce:
|data10 = 0%}}
Fires fast-moving medical darts which can heal at a range.
Fires fast-moving medical darts which can heal at a range.


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|header5 =
|header5 =
|label5 = Min Spread:
|label5 = Move Speed:
|data5 = 0
|data5 = 225


|header6 =
|header6 =
|label6 = Max Spread:
|label6 = Resist Pierce:
|data6 = 0
|data6 = 0%}}
 
|header7 =
|label7 = Move Speed:
|data7 = 225
 
|header8 =
|label8 = Resist Pierce:
|data8 = 0%}}
Uses chemical ammo to repair very fast.
Uses chemical ammo to repair very fast.


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|label4 = Clip Size:
|label4 = Clip Size:
|data4 = 4
|data4 = 4
|header5 =
|label5 = Min Spread:
|data5 = 0


|header6 =
|header6 =
|label6 = Max Spread:
|label6 = Move Speed:
|data6 = 0
|data6 = 225


|header7 =
|header7 =
|label7 = Move Speed:
|label7 = Buff Duration:
|data7 = 225
|data7 = 6


|header8 =
|header8 =
|label8 = Buff Duration:
|label8 = Resist Pierce:
|data8 = 6
|data8 = 0%}}
 
|header9 =
|label9 = Resist Pierce:
|data9 = 0%}}
Fires performance enhancing darts which can increase target damage.
Fires performance enhancing darts which can increase target damage.



Revision as of 01:52, 17 March 2019

Tools are multi-purpose items that assist Survivors in several areas.

Components

Bust Head

Bust Head
Cost:25 points

A bust head that could be fitted on to something handle shaped.


CPU Parts

CPU Parts
Cost:30 points

Parts from a central processor.


Electrobattery

Electrobattery
Cost:35 points

An electrobattery. Could be used to improve repairing motions.


Propane Canister

Propane Canister
Cost:15 points

A propane canister.

With the correct setup, has the potential to ignite things.

Saw Blade

Saw Blade
Cost:30 points

A sharp saw blade ready to be fitted onto fast moving objects.


Medical Tools

Medical Kit

Medical Kit
Cost:25 points
Cooldown:10 seconds
Clip Size:30
Move Speed:225
Healing:15

PRIMARY FIRE heals other players for points.

SECONDARY FIRE heals you for no points.







'Savior' Medic Gun

'Savior' Medic Gun
Cost:25 points
Cooldown:1.42 seconds
Clip Size:4
Move Speed:225
Healing:4.3
Buff Duration:10

Fires medical darts which can heal at a range, and grant a small speed boost.

It can be fired rapidly and used at a range but can miss the target.







'Purger' Antidote Handgun

'Purger' Antidote Handgun
Cost:20 points
Cooldown:1 second
Clip Size:4
Move Speed:225
Healing:9

Fires AoE antidote bombs that cure poison and remove and protect from status effects.








'Convalescene' Medical Rifle

'Convalescence' Medical Rifle
Cost:30 points
Damage:75
Cooldown:1.27 seconds
Clip Size:8
Move Speed:218
Healing:9
Buff Duration:5
Resist Pierce:0%

Fires fast-moving medical darts which can heal at a range.

Darts can also inflict damage to zombies as well as reduce their damage output.







'Templar' Medical Shotgun

'Templar' Medical Shotgun
Cost:65 points
Damage:10 x 8
Cooldown:0.82 seconds
Clip Size:8
Min Spread:3.25
Max Spread:3.75
Move Speed:218
Healing:10.5
Resist Pierce:0%

An advanced shotgun that shreds medical ammo to deal damage.

SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans.







'Rejuvenator' Healing Ray

'Rejuvenator' Healing Ray
Cost:140 points
Cooldown:0.12 seconds
Clip Size:30
Move Speed:211
Healing:3.5

Locks on to humans and heals them to full, discharging medical ammo along a ray.








Repair Tools

Carpenter's Hammer

Carpenter's Hammer
Cost:25 points

A simple but extremely useful tool.

Allows you to hammer in nails to make barricades.

Press SECONDARY FIRE to hammer in a nail.

It will be attached to whatever is behind it.

Press RELOAD to take a nail out.

Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.

You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.


Mechanic's Wrench

Mechanic's Wrench
Cost:15 points

This tool can be used to repair deployables as long as they were not damaged recently.








'Shaper' Repair Welder

'Shaper' Repair Welder
Cost:110 points
Damage:18.5
Cooldown:0.12 seconds
Clip Size:30
Move Speed:225
Resist Pierce:0%

Uses chemical ammo to repair very fast.

Doubles as a very short range weapon.







Smithing Hammer

Smithing Hammer
Cost:65 points

Once used for smithing, now used for bludgeoning and repairs.








Other Tools

Barbed Wire

Barbed Wire
Cost:40 points

PRIMARY FIRE on props to place barbed wire.

The amount of health on the prop dictates how many nails are used.







Multi-Tool

Multi-Tool
Cost:10 points

An advanced tool used for managing deployables.

PRIMARY FIRE fills a selected deployable up.

SECONDARY FIRE selects a deployable near where you're facing.






Strength Dart Gun

Strength Dart Gun
Cost:20 points
Damage:30
Cooldown:0.76 seconds
Clip Size:4
Move Speed:225
Buff Duration:6
Resist Pierce:0%

Fires performance enhancing darts which can increase target damage.

The extra damage is given to you as points.