Difference between revisions of "Status Effects"

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===Poison===
===Poison===
[[Poison]] causes you to take damage every 2 seconds. The damage increases over time.
[[Poison]] causes you to take 3 damage every 2 seconds. [[Poison]] stacks up to 50, but has no special effect upon reaching max [[Poison]].
===Bleed===
===Bleed===
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 [[Bleed]] to inflict 10 damage and 10 [[Wounds]].
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 [[Bleed]] to inflict 10 damage and 10 [[Wounds]].
===Wounds===
===Wounds===
[[Wounds]] cause damage that overlap your regular health and must be eliminated through healing before your regular health can be healed again.
[[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time.
===Enfeeble===
===Enfeeble===
[[Enfeeble]] increases damage taken by 40% from all sources.
[[Enfeeble]] increases damage taken by 40% from all sources.
===Gunk===
===Gunk===
[[Gunk]] causes you to have decreased accuracy and decreased fire rate with a ranged weapon.
[[Gunk]] causes you to have decreased accuracy and fire-rate with [[Guns]].
===Sickened===
===Sickened===
[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used.
[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used.
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== List of Positive Status Effects ==
== List of Positive Status Effects ==
===Clense===
===Cleanse===
[[Cleanse]] blocks you from getting one or more negative status effects depending.
[[Cleanse]] blocks you from getting one or more negative status effects depending.
===Shield===
===Shield===

Revision as of 19:27, 31 March 2020

Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.

List of Negative Status Effects

Poison

Poison causes you to take 3 damage every 2 seconds. Poison stacks up to 50, but has no special effect upon reaching max Poison.

Bleed

Bleed causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 Wounds.

Wounds

Wounds cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time.

Enfeeble

Enfeeble increases damage taken by 40% from all sources.

Gunk

Gunk causes you to have decreased accuracy and fire-rate with Guns.

Sickened

Sickened causes you to be healed less from a medical source. It also prevents food items from being used.

Dim Vision

Dim Vision reduces your ability to see.

List of Positive Status Effects

Cleanse

Cleanse blocks you from getting one or more negative status effects depending.

Shield

Shield greatly reduces the amount of damage taken on melee hit, consumed on use.

Fervor

Fervor increases fire rate with each stack.

Reaper

Reaper increases damage with each stack.

Renegade

Renegade pierces damage resistances and grants additional headshot damage with each stack.

Adrenaline

Adrenaline causes you to move at full speed even at low health.

List of Zombie Status Effects

Soften

Soften causes zombies to take additional damage.

Fire

Fire causes zombies to take damage over time.

Shock

Shock slows zombies down and causes them to take damage over time.

Frost

Frost slows down zombie movement.

Acid

Acid reduces zombie damage resistance and deals damage over time after building up.

Sap

Sap reduces zombie damage and grants health to humans who melee it.