Difference between revisions of "Status Effects"

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(→‎Human Debuffs: using "experimental" description size; added cleansable column; minor fix for Dim Vision, Sickness, Nightmare and Wounds.; also removed unused template.)
(Using wikitable for status effects, improved some text, added buffs and zteam debuff.)
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[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.


== Human Debuffs ==
== Human Status Effects ==


Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.
=== Debuff ===
 
Human Debuff are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.


{| class="wikitable "
{| class="wikitable "
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! style="width: 5em;"| Name
! style="width: 5em;"| Name
! style="width: 76em;" | Description
! style="width: 76em;" | Description
! style="width: 10px"| <abbr title="Status Effect can be resistable?">Resist</abbr>
! style="width: 10px"| <abbr title="Status Effect can be resistible with Haemostasis.">Resist</abbr>
! style="width: 10px"| <abbr title="Status Effect can be cleansable with a trinket or item. ">Cleans</abbr>
! style="width: 10px"| <abbr title="Status Effect can be cleansable with a trinket or item. ">Cleans</abbr>
|-
|-
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! [[File:h_debuff_bleed.jpg|32px|link=]]
! [[File:h_debuff_bleed.jpg|32px|link=]]
| [[Bleed]]
| [[Bleed]]
| Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Bleed can give Wounds debuff.
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage, Bleed can give [[Wounds]] debuff.
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{Yes}}
| align="center" |{{Yes}}
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! [[File:h_debuff_wound.jpg|32px|link=]]
! [[File:h_debuff_wound.jpg|32px|link=]]
| [[Wounds]]
| [[Wounds]]
| Overrides all healing received by medical source or Blood lust when the victim doesn't have poison or bleeding.
| Overrides all healing received by medical source or Bloodlust when the victim doesn't have poison or bleeding.
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{Yes}}
| align="center" |{{Yes}}
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| align="center" |{{Yes}}
| align="center" |{{Yes}}
|-
|-
! [[File:h_debuff_dim.jpg|32px]]
! [[File:h_debuff_dim.jpg|32px|link=]]
| [[Dim Vision]]
| [[Dim Vision]]
| Reduces how far the victim see.
| Reduces how far the victim see.
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| align="center" |{{No}}
| align="center" |{{No}}
|-
|-
! [[File:h_debuff_knockdown.jpg|32px]]
! [[File:h_debuff_knockdown.jpg|32px|link=]]
| [[Knockdown]]
| [[Knockdown]]
| Prevents the user from moving and doing anything else.
| Prevents the user from moving and doing anything else.
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| align="center" |{{No}}
| align="center" |{{No}}
|-
|-
! [[File:h_debuff_nightmare.jpg|32px]]
! [[File:h_debuff_nightmare.jpg|32px|link=]]
| [[Nightmare]]
| [[Nightmare]]
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter.
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter.
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| align="center" |{{No}}
| align="center" |{{No}}
|-
|-
! [[File:h_debuff_prey.jpg|32px]]
! [[File:h_debuff_prey.jpg|32px|link=]]
| [[Prey]]
| [[Prey]]
| Causes attackers to heal from damaging the victim, and buff the attacker with [[Battlecry]].
| Causes attackers to heal from damaging the victim, and buff the attacker with [[Battlecry]].
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|}
|}


== List of Positive Status Effects ==
=== Buff ===
===Cleanse===
 
[[Cleanse]] blocks you from getting one or more negative status effects depending.
{| class="wikitable "
===Shield===
! style="width: 10px;"| Icon
[[Shield]] greatly reduces the amount of damage taken on melee hit, consumed on use.
! style="width: 5em;"| Name
===Fervor===
! style="width: 76em;" | Description
[[Fervor]] increases fire rate with each stack.
! style="width: 10px"| <abbr title="Status Effect can be stackable?">Stack</abbr>
===Reaper===
|-
[[Reaper]] increases damage with each stack.
! [[File:h_buff_strength.jpg|32px|link=]]
===Renegade===
| [[Strength]]
[[Renegade]] pierces damage resistances and grants additional headshot damage with each stack.
| Increases damage dealt by 25%.
===Adrenaline===
| align="center" |{{No}}
[[Adrenaline]] causes you to move at full speed even at low health.  
|-
! [[File:h_buff_adrenaline.jpg|32px|link=]]
| [[Adrenaline (Status Effect)|Adrenaline]]
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.
| align="center" |{{No}}
|-
! [[File:h_buff_speed.jpg|32px|link=]]
| [[Speed]]
| Makes you move faster.
| align="center" |{{No}}
|-
! [[File:h_buff_def.jpg|32px|link=]]
| [[Defense]]
| Decreases +30% of damage taken.
| align="center" |{{No}}
|-
! [[File:h_buff_perserverance.jpg|32px|link=]]
| [[Perserverance]]
| Decreases +85% of damage taken.
| align="center" |{{No}}
|-
! [[File:h_buff_shstack.jpg|32px|link=]]
| [[Shield]]
| Prevents one melee damage received, loses a stack after blocking. <!--alt version: Blocks one melee hit received, consumes one stack.-->
| align="center" |{{Yes}}
|-
! [[File:h_buff_reaper.jpg|32px|link=]]
| [[Reaper]]
| Increases +8% damage dealt per stack.
| align="center" |{{Yes}}
|-
! [[File:h_buff_fervor.jpg|32px|link=]]
| [[Fervor]]
| Increase attack speed by +8% and reload speed by +5% per stack.
| align="center" |{{Yes}}
|-
! [[File:h_buff_renegade.jpg|32px|link=]]
| [[Renegade]]
| Bypass zombie damage resistance by +10% and increases headshot damage by +8% per stack.
| align="center" |{{Yes}}
|-
! [[File:h_buff_agility.jpg|32px|link=]]
| [[Agility]]
| Makes the attack and reload +25% faster.
| align="center" |{{No}}
|-
! [[File:h_buff_Warm.jpg|32px|link=]]
| [[Warm]]
| Increases melee damage by +15% depending on weapon and quality.
| align="center" |{{No}}
|}
 
== Zombie Status Effects ==
 
=== Debuff ===
 
{| class="wikitable "
! style="width: 10px;"| Icon
! style="width: 5em;"| Name
! style="width: 76em;" | Description
|-
! [[File:z_debuff_soften.jpg|32px|link=]]
| [[Soften]]
| Take additional damage.
|-
! [[File:z_debuff_sap.jpg|32px|link=]]
| [[Sap]]
| Deal less damage.
|-
! [[File:z_debuff_soften.jpg|32px|link=]]
| [[Hinder]]
| Take random bouts of mechanical movement slow.
|-
! [[File:z_debuff_fire.jpg|32px|link=]]
| [[Fire]]
| Take damage over time, scaling with maximum health of victim.
|-
! [[File:z_debuff_acid.jpg|32px|link=]]
| [[Acid]]
| Take damage over time and lose damage resistance.
|-
! [[File:z_debuff_serrate.jpg|32px|link=]]
| [[Serrate]]
| Take damage over time, stacking up to 5 times.
|-
! [[File:z_debuff_shock.jpg|32px|link=]]
| [[Shock]]
| Take damage over time, and pulse slow.
|-
! [[File:z_debuff_spotted.jpg|32px|link=]]
| [[Spotted]]
| Receive slightly more damage.
|-
! [[File:z_debuff_zefire.jpg|32px|link=]]
| [[Fire#ZE Fire|ZE Fire]]
| Take damage over time, Causes the victim move slower.
|}
 
<!--
=== Buff ===


== List of Zombie Status Effects ==
{| class="wikitable "
===Soften===
! style="width: 10px;"| Icon
[[Soften]] causes zombies to take additional damage.
! style="width: 5em;"| Name
===Fire===
! style="width: 76em;" | Description
[[Fire]] causes zombies to take damage over time.
! style="width: 10px"| <abbr title="Status Effect is stackable?">Stack</abbr>
===Shock===
|-
[[Shock]] slows zombies down and causes them to take damage over time.
! [[File:z_buff_wretched.jpg|32px|link=]]
===Frost===
| [[Wretched Might]]
[[Frost]] slows down zombie movement.
| DESCRIPTION
===Acid===
| align="center" |{{Yes/No}}
[[Acid]] reduces zombie damage resistance and deals damage over time after building up.
|-
===Sap===
! [[File:z_buff_battcry.jpg|32px|link=]]
[[Sap]] reduces zombie damage and grants health to humans who melee it.
| [[Battle Cry]]
| DESCRIPTION
| align="center" |{{Yes/No}}
|}
-->


<!--  
<!--  
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* [[#Pain|Pain]]
* [[#Pain|Pain]]


Old "Debuffs Humans":
Template:


===Poison===
{| class="wikitable "
[[Poison]] causes you to take 3 damage every 2 seconds. Poison stacks up to 50 but has no special effect upon reaching max Poison.
! style="width: 10px;"| Icon
===Bleed===
! style="width: 5em;"| Name
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 [[Wounds]].
! style="width: 76em;" | Description
===Wounds===
! style="width: 10px"| <abbr title="Status Effect is stackable?">Stack</abbr>
[[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time.
|-
===Enfeeble===
! [[File:h/z_buff_NAME.jpg|32px|link=]]
[[Enfeeble]] increases damage taken by 40% from all sources.
| [[BUFF]]
===Gunk===
| DESCRIPTION
[[Gunk]] reduces your accuracy and firing speed with [[Guns]].
| align="center" |{{Yes/No}}
===Frost===
|}
[[Frost]] reduces your impact delay, swing delay with [[Melee]], as well as reducing your stamina regeneration delay, all by 20%.
===Sickened===
[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used.
===Dim Vision===
[[Dim Vision]] reduces your ability to see.
-->
-->

Revision as of 15:50, 18 May 2021

Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.

Human Status Effects

Debuff

Human Debuff are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.

Icon Name Description Resist Cleans
H debuff poison.jpg Poison Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. ✗ ✓
H debuff bleed.jpg Bleed Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage, Bleed can give Wounds debuff. ✗ ✓
H debuff wound.jpg Wounds Overrides all healing received by medical source or Bloodlust when the victim doesn't have poison or bleeding. ✗ ✓
H debuff enfeeble.jpg Enfeeble Increases damage taken by 40% from all sources ✓ ✗
H debuff gunk.jpg Gunk Reduces the accuracy and firing speed with Guns. ✗ ✓
H debuff frost.jpg Frost Reduces Melee speed, and stamina regen delay speed by 20%. ✗ ✓
H debuff sickness.jpg Sickness Decreases heal received by medical sources, stamina regeneration and Leech rate, causes to Regeneration to decay, prevents food items from being consumed. ✗ ✓
H debuff dim.jpg Dim Vision Reduces how far the victim see. ✓ ✗
H debuff knockdown.jpg Knockdown Prevents the user from moving and doing anything else. ✗ ✗
H debuff nightmare.jpg Nightmare Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter. ✗ ✗
H debuff prey.jpg Prey Causes attackers to heal from damaging the victim, and buff the attacker with Battlecry. ✗ ✗

Buff

Icon Name Description Stack
H buff strength.jpg Strength Increases damage dealt by 25%. ✗
H buff adrenaline.jpg Adrenaline Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration. ✗
H buff speed.jpg Speed Makes you move faster. ✗
H buff def.jpg Defense Decreases +30% of damage taken. ✗
H buff perserverance.jpg Perserverance Decreases +85% of damage taken. ✗
H buff shstack.jpg Shield Prevents one melee damage received, loses a stack after blocking. ✓
H buff reaper.jpg Reaper Increases +8% damage dealt per stack. ✓
H buff fervor.jpg Fervor Increase attack speed by +8% and reload speed by +5% per stack. ✓
H buff renegade.jpg Renegade Bypass zombie damage resistance by +10% and increases headshot damage by +8% per stack. ✓
H buff agility.jpg Agility Makes the attack and reload +25% faster. ✗
H buff Warm.jpg Warm Increases melee damage by +15% depending on weapon and quality. ✗

Zombie Status Effects

Debuff

Icon Name Description
Z debuff soften.jpg Soften Take additional damage.
Z debuff sap.jpg Sap Deal less damage.
Z debuff soften.jpg Hinder Take random bouts of mechanical movement slow.
32px Fire Take damage over time, scaling with maximum health of victim.
Z debuff acid.jpg Acid Take damage over time and lose damage resistance.
Z debuff serrate.jpg Serrate Take damage over time, stacking up to 5 times.
Z debuff shock.jpg Shock Take damage over time, and pulse slow.
Z debuff spotted.jpg Spotted Receive slightly more damage.
32px ZE Fire Take damage over time, Causes the victim move slower.