Difference between revisions of "Status Effects"

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(→‎Human Debuffs: fixed not-centered icons.)
(→‎Human Debuffs: using "experimental" description size; added cleansable column; minor fix for Dim Vision, Sickness, Nightmare and Wounds.; also removed unused template.)
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Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.
Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.


{{Yesno|0}}
{| class="wikitable "
{| class="wikitable "
! style="width: 3%;"| Icon
! style="width: 10px;"| Icon
! style="width: 5%;"| Name
! style="width: 5em;"| Name
! style="width: 3em;" | Description
! style="width: 76em;" | Description
! style="width: 5px;"| <abbr title="Status Effect can be resistable?">Resist</abbr>
! style="width: 10px"| <abbr title="Status Effect can be resistable?">Resist</abbr>
! style="width: 10px"| <abbr title="Status Effect can be cleansable with a trinket or item. ">Cleans</abbr>
|-
|-
! [[File:h_debuff_poison.jpg|32px|link=]]
! [[File:h_debuff_poison.jpg|32px|link=]]
| [[Poison]]
| [[Poison]]
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage, Can be cleansed with [[Antidote]].
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{Yes}}
|-
|-
! [[File:h_debuff_bleed.jpg|32px|link=]]
! [[File:h_debuff_bleed.jpg|32px|link=]]
| [[Bleed]]
| [[Bleed]]
| Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Can be cleansed with [[Bandage Pack]], Bleed can give Wounds debuff.
| Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Bleed can give Wounds debuff.
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{Yes}}
|-
|-
! [[File:h_debuff_wound.jpg|32px|link=]]
! [[File:h_debuff_wound.jpg|32px|link=]]
| [[Wounds]]
| [[Wounds]]
| Overrides all healing received when it has no debuff such as poison or bleeding, [[Bandage Pack]] removes 50 wounds stacks.
| Overrides all healing received by medical source or Blood lust when the victim doesn't have poison or bleeding.
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{Yes}}
|-
|-
! [[File:h_debuff_enfeeble.jpg|32px|link=]]
! [[File:h_debuff_enfeeble.jpg|32px|link=]]
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| Increases damage taken by 40% from all sources
| Increases damage taken by 40% from all sources
| align="center" |{{Yes}}
| align="center" |{{Yes}}
| align="center" |{{No}}
|-
|-
! [[File:h_debuff_gunk.jpg|32px|link=]]
! [[File:h_debuff_gunk.jpg|32px|link=]]
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| Reduces the accuracy and firing speed with [[Guns]].
| Reduces the accuracy and firing speed with [[Guns]].
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{Yes}}
|-
|-
! [[File:h_debuff_frost.jpg|32px|link=]]
! [[File:h_debuff_frost.jpg|32px|link=]]
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| Reduces [[Melee]] speed, and stamina regen delay speed by 20%.
| Reduces [[Melee]] speed, and stamina regen delay speed by 20%.
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{Yes}}
|-
|-
! [[File:h_debuff_sickness.jpg|32px|link=]]
! [[File:h_debuff_sickness.jpg|32px|link=]]
| [[Sickness]]
| [[Sickness]]
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate, causes to Regeneration to decay, prevents food items from being consumed.
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate, causes to Regeneration to decay, prevents food items from being consumed.
| align="center" |{{No}}
| align="center" |{{Yes}}
| align="center" |{{Yes}}
|-
|-
! [[File:h_debuff_dim.jpg|32px]]
! [[File:h_debuff_dim.jpg|32px]]
| [[Dim Vision]]
| [[Dim Vision]]
| Reduces how far see.
| Reduces how far the victim see.
| align="center" |{{Yes}}
| align="center" |{{Yes}}
| align="center" |{{No}}
|-
|-
! [[File:h_debuff_knockdown.jpg|32px]]
! [[File:h_debuff_knockdown.jpg|32px]]
| [[Knockdown]]
| [[Knockdown]]
| Prevents the user from moving and doing anything else.
| Prevents the user from moving and doing anything else.
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{No}}
|-
|-
! [[File:h_debuff_nightmare.jpg|32px]]
! [[File:h_debuff_nightmare.jpg|32px]]
| [[Nightmare]]
| [[Nightmare]]
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator.
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter.
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{No}}
|-
|-
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| [[Prey]]
| [[Prey]]
| Causes attackers to heal from damaging the victim, and buff the attacker with [[Battlecry]].
| Causes attackers to heal from damaging the victim, and buff the attacker with [[Battlecry]].
| align="center" |{{No}}
| align="center" |{{No}}
| align="center" |{{No}}
|}
|}

Revision as of 21:15, 17 May 2021

Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.

Human Debuffs

Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.

Icon Name Description Resist Cleans
H debuff poison.jpg Poison Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. ✗ ✓
H debuff bleed.jpg Bleed Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Bleed can give Wounds debuff. ✗ ✓
H debuff wound.jpg Wounds Overrides all healing received by medical source or Blood lust when the victim doesn't have poison or bleeding. ✗ ✓
H debuff enfeeble.jpg Enfeeble Increases damage taken by 40% from all sources ✓ ✗
H debuff gunk.jpg Gunk Reduces the accuracy and firing speed with Guns. ✗ ✓
H debuff frost.jpg Frost Reduces Melee speed, and stamina regen delay speed by 20%. ✗ ✓
H debuff sickness.jpg Sickness Decreases heal received by medical sources, stamina regeneration and Leech rate, causes to Regeneration to decay, prevents food items from being consumed. ✗ ✓
H debuff dim.jpg Dim Vision Reduces how far the victim see. ✓ ✗
H debuff knockdown.jpg Knockdown Prevents the user from moving and doing anything else. ✗ ✗
H debuff nightmare.jpg Nightmare Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter. ✗ ✗
H debuff prey.jpg Prey Causes attackers to heal from damaging the victim, and buff the attacker with Battlecry. ✗ ✗

List of Positive Status Effects

Cleanse

Cleanse blocks you from getting one or more negative status effects depending.

Shield

Shield greatly reduces the amount of damage taken on melee hit, consumed on use.

Fervor

Fervor increases fire rate with each stack.

Reaper

Reaper increases damage with each stack.

Renegade

Renegade pierces damage resistances and grants additional headshot damage with each stack.

Adrenaline

Adrenaline causes you to move at full speed even at low health.

List of Zombie Status Effects

Soften

Soften causes zombies to take additional damage.

Fire

Fire causes zombies to take damage over time.

Shock

Shock slows zombies down and causes them to take damage over time.

Frost

Frost slows down zombie movement.

Acid

Acid reduces zombie damage resistance and deals damage over time after building up.

Sap

Sap reduces zombie damage and grants health to humans who melee it.