Difference between revisions of "Status Effects"

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(Replaced old humans debuffs, "Human Debuffs" for new wikitables, still need a image for debuffs.)
(Expanded human debuffs, added icons.)
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[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.


== Debuffs ==
== Human Debuffs ==


Debuffs are effects that are caused by the opposite team, which can have a disadvantage with weapons, life, or the field of vision.
Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.


{{Yesno|0}}
{| class="wikitable "
{| class="wikitable "
|+ style="text-| Debuff List
! style="width: 3%;"| Icon
! Icon
! style="width: 5%;"| Name
! Name
! style="width: 3em;" | Description
! style="text-align: left" | Description
! style="width: 16px;padding-left: 2em;" | <abbr title="Status Effect can be resistable?">Resist</abbr>
|-
|-
! [[File:Place Holder.jpg|32px]]
! [[File:h_debuff_poison.jpg|32px|link=]]
| Poison
| [[Poison]]
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage, Can be cleaned with [[Antidote]].
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage, Can be cleansed with [[Antidote]].
| style="padding-left:0 auto;padding-right:0 auto"|{{No}}
|-
|-
! [[File:Place Holder.jpg|32px]]
! [[File:h_debuff_bleed.jpg|32px|link=]]
| Bleed
| [[Bleed]]
| Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Can be cleaned with [[Bandage Pack]], Bleed can give Wounds debuff.
| Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Can be cleansed with [[Bandage Pack]], Bleed can give Wounds debuff.
| {{No}}
|-
|-
! [[File:Place Holder.jpg|32px]]
! [[File:h_debuff_wound.jpg|32px|link=]]
| Wounds
| [[Wounds]]
| Overrides all healing received when it has no debuff such as poison or bleeding, [[Bandage Pack]] removes 50 wounds stacks.
| Overrides all healing received when it has no debuff such as poison or bleeding, [[Bandage Pack]] removes 50 wounds stacks.
| {{No}}
|-
|-
! [[File:Place Holder.jpg|32px]]
! [[File:h_debuff_enfeeble.jpg|32px|link=]]
| Enfeeble
| [[Enfeeble]]
| Increases damage taken by 40% from all sources, also increases damage taken from damage over time such Poison or Bleed.
| Increases damage taken by 40% from all sources
| {{Yes}}
|-
|-
! [[File:Place Holder.jpg|32px]]
! [[File:h_debuff_gunk.jpg|32px|link=]]
| Gunk
| [[Gunk]]
| reduces your accuracy and firing speed with [[Guns]].
| Reduces the accuracy and firing speed with [[Guns]].
| {{No}}
|-
|-
! [[File:Place Holder.jpg|32px]]
! [[File:h_debuff_frost.jpg|32px|link=]]
| Frost
| [[Frost]]
| Increases your impact delay, swing delay with [[Melee]].
| Reduces [[Melee]] speed, and stamina regen delay speed by 20%.
| {{No}}
|-
|-
! [[File:Place Holder.jpg|32px]]
! [[File:h_debuff_sickness.jpg|32px|link=]]
| Sickness
| [[Sickness]]
| Decreases heal received by medical sources. It also prevents food items from being used.
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate, causes to Regeneration to decay, prevents food items from being consumed.
| {{Yes}}
|-
|-
! [[File:Place Holder.jpg|32px]]
! [[File:h_debuff_dim.jpg|32px]]
| Dim Vision
| [[Dim Vision]]
| Makes your screen dark, Can be resistible.
| Reduces how far see.
| {{Yes}}
|-
! [[File:h_debuff_knockdown.jpg|32px]]
| [[Knockdown]]
| Prevents the user from moving and doing anything else.
| {{No}}
|-
! [[File:h_debuff_nightmare.jpg|32px]]
| [[Nightmare]]
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator.
| {{No}}
|-
! [[File:h_debuff_prey.jpg|32px]]
| [[Prey]]
| Causes attackers to heal from damaging the victim, and buff the attacker with [[Battlecry]].
| {{No}}
|}
|}



Revision as of 17:15, 17 May 2021

Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.

Human Debuffs

Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.


Icon Name Description Resist
H debuff poison.jpg Poison Deals 3 damage every 2 seconds, reduce 3 poison stack after damage, Can be cleansed with Antidote. ✗
H debuff bleed.jpg Bleed Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Can be cleansed with Bandage Pack, Bleed can give Wounds debuff. ✗
H debuff wound.jpg Wounds Overrides all healing received when it has no debuff such as poison or bleeding, Bandage Pack removes 50 wounds stacks. ✗
H debuff enfeeble.jpg Enfeeble Increases damage taken by 40% from all sources ✓
H debuff gunk.jpg Gunk Reduces the accuracy and firing speed with Guns. ✗
H debuff frost.jpg Frost Reduces Melee speed, and stamina regen delay speed by 20%. ✗
H debuff sickness.jpg Sickness Decreases heal received by medical sources, stamina regeneration and Leech rate, causes to Regeneration to decay, prevents food items from being consumed. ✓
H debuff dim.jpg Dim Vision Reduces how far see. ✓
H debuff knockdown.jpg Knockdown Prevents the user from moving and doing anything else. ✗
H debuff nightmare.jpg Nightmare Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator. ✗
H debuff prey.jpg Prey Causes attackers to heal from damaging the victim, and buff the attacker with Battlecry. ✗

List of Positive Status Effects

Cleanse

Cleanse blocks you from getting one or more negative status effects depending.

Shield

Shield greatly reduces the amount of damage taken on melee hit, consumed on use.

Fervor

Fervor increases fire rate with each stack.

Reaper

Reaper increases damage with each stack.

Renegade

Renegade pierces damage resistances and grants additional headshot damage with each stack.

Adrenaline

Adrenaline causes you to move at full speed even at low health.

List of Zombie Status Effects

Soften

Soften causes zombies to take additional damage.

Fire

Fire causes zombies to take damage over time.

Shock

Shock slows zombies down and causes them to take damage over time.

Frost

Frost slows down zombie movement.

Acid

Acid reduces zombie damage resistance and deals damage over time after building up.

Sap

Sap reduces zombie damage and grants health to humans who melee it.