Difference between revisions of "Status Effects"

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m (minor grammar fix, removed link for same section (e.g.: "Poison stacks up to 50... > Poison stacks up to 50"))
(Replaced old humans debuffs, "Human Debuffs" for new wikitables, still need a image for debuffs.)
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[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.


== List of Negative Status Effects ==
== Debuffs ==


===Poison===
Debuffs are effects that are caused by the opposite team, which can have a disadvantage with weapons, life, or the field of vision.
[[Poison]] causes you to take 3 damage every 2 seconds. Poison stacks up to 50 but has no special effect upon reaching max Poison.
 
===Bleed===
{| class="wikitable "
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 [[Wounds]].
|+ style="text-| Debuff List
===Wounds===
! Icon
[[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time.
! Name
===Enfeeble===
! style="text-align: left" | Description
[[Enfeeble]] increases damage taken by 40% from all sources.
|-
===Gunk===
! [[File:Place Holder.jpg|32px]]
[[Gunk]] reduces your accuracy and firing speed with [[Guns]].
| Poison
===Frost===
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage, Can be cleaned with [[Antidote]].
[[Frost]] reduces your impact delay, swing delay with [[Melee]], as well as reducing your stamina regeneration delay, all by 20%.
|-
===Sickened===
! [[File:Place Holder.jpg|32px]]
[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used.
| Bleed
===Dim Vision===
| Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Can be cleaned with [[Bandage Pack]], Bleed can give Wounds debuff.
[[Dim Vision]] reduces your ability to see.
|-
! [[File:Place Holder.jpg|32px]]
| Wounds
| Overrides all healing received when it has no debuff such as poison or bleeding, [[Bandage Pack]] removes 50 wounds stacks.
|-
! [[File:Place Holder.jpg|32px]]
| Enfeeble
| Increases damage taken by 40% from all sources, also increases damage taken from damage over time such Poison or Bleed.
|-
! [[File:Place Holder.jpg|32px]]
| Gunk
| reduces your accuracy and firing speed with [[Guns]].
|-
! [[File:Place Holder.jpg|32px]]
| Frost
| Increases your impact delay, swing delay with [[Melee]].
|-
! [[File:Place Holder.jpg|32px]]
| Sickness
| Decreases heal received by medical sources. It also prevents food items from being used.
|-
! [[File:Place Holder.jpg|32px]]
| Dim Vision
| Makes your screen dark, Can be resistible.
|}


== List of Positive Status Effects ==
== List of Positive Status Effects ==
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* [[#Pain|Pain]]
* [[#Pain|Pain]]


Old "Debuffs Humans":
===Poison===
[[Poison]] causes you to take 3 damage every 2 seconds. Poison stacks up to 50 but has no special effect upon reaching max Poison.
===Bleed===
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 [[Wounds]].
===Wounds===
[[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time.
===Enfeeble===
[[Enfeeble]] increases damage taken by 40% from all sources.
===Gunk===
[[Gunk]] reduces your accuracy and firing speed with [[Guns]].
===Frost===
[[Frost]] reduces your impact delay, swing delay with [[Melee]], as well as reducing your stamina regeneration delay, all by 20%.
===Sickened===
[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used.
===Dim Vision===
[[Dim Vision]] reduces your ability to see.
-->
-->

Revision as of 16:09, 9 May 2021

Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.

Debuffs

Debuffs are effects that are caused by the opposite team, which can have a disadvantage with weapons, life, or the field of vision.

Debuff List
Icon Name Description
Place Holder.jpg Poison Deals 3 damage every 2 seconds, reduce 3 poison stack after damage, Can be cleaned with Antidote.
Place Holder.jpg Bleed Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Can be cleaned with Bandage Pack, Bleed can give Wounds debuff.
Place Holder.jpg Wounds Overrides all healing received when it has no debuff such as poison or bleeding, Bandage Pack removes 50 wounds stacks.
Place Holder.jpg Enfeeble Increases damage taken by 40% from all sources, also increases damage taken from damage over time such Poison or Bleed.
Place Holder.jpg Gunk reduces your accuracy and firing speed with Guns.
Place Holder.jpg Frost Increases your impact delay, swing delay with Melee.
Place Holder.jpg Sickness Decreases heal received by medical sources. It also prevents food items from being used.
Place Holder.jpg Dim Vision Makes your screen dark, Can be resistible.

List of Positive Status Effects

Cleanse

Cleanse blocks you from getting one or more negative status effects depending.

Shield

Shield greatly reduces the amount of damage taken on melee hit, consumed on use.

Fervor

Fervor increases fire rate with each stack.

Reaper

Reaper increases damage with each stack.

Renegade

Renegade pierces damage resistances and grants additional headshot damage with each stack.

Adrenaline

Adrenaline causes you to move at full speed even at low health.

List of Zombie Status Effects

Soften

Soften causes zombies to take additional damage.

Fire

Fire causes zombies to take damage over time.

Shock

Shock slows zombies down and causes them to take damage over time.

Frost

Frost slows down zombie movement.

Acid

Acid reduces zombie damage resistance and deals damage over time after building up.

Sap

Sap reduces zombie damage and grants health to humans who melee it.