Difference between revisions of "Logic startingloadout"

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(Created page with "Allows you to control what people start with. == Keyvalues == '''Starting Loadout''' <string> :Sets the starting load out for all new humans. This is a list of entity classe...")
 
 
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'''Starting Loadout''' <string>
'''Starting Loadout''' <string>


:Sets the starting load out for all new humans. This is a list of entity classes which is then separated by commas. For example: weapon_zs_peashooter:1,weapon_zs_axe:1,item_ammo_pistol:2 would give everyone a peashooter, an axe, and spawn two boxes of pistol ammo on them. It also accepts none for absolutely no starting items and worth for using the worth menu (default).
: Sets the starting load out for all new humans. This is a list of entity classes which is then separated by commas. For example: weapon_zs_peashooter:1,weapon_zs_axe:1,item_ammo_pistol:2 would give everyone a peashooter, an axe, and spawn two boxes of pistol ammo on them. It also accepts none for absolutely no starting items and worth for using the worth menu (default).


'''Redeem Loadout''' <string>
'''Redeem Loadout''' <string>
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'''input setstartingloadout''' <string>
'''input setstartingloadout''' <string>


:Sets the starting loadout.
: Sets the starting loadout.


'''input setredeemloadout''' <string>
'''input setredeemloadout''' <string>


:Sets the redeem loadout.
: Sets the redeem loadout.
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Latest revision as of 05:16, 14 May 2019

Allows you to control what people start with.

Keyvalues

Starting Loadout <string>

Sets the starting load out for all new humans. This is a list of entity classes which is then separated by commas. For example: weapon_zs_peashooter:1,weapon_zs_axe:1,item_ammo_pistol:2 would give everyone a peashooter, an axe, and spawn two boxes of pistol ammo on them. It also accepts none for absolutely no starting items and worth for using the worth menu (default).

Redeem Loadout <string>

Sets the redeem loadout.

Inputs

input setstartingloadout <string>

Sets the starting loadout.

input setredeemloadout <string>

Sets the redeem loadout.